include/SDL_config_windowsrt.h
author David Ludwig <dludwig@pobox.com>
Mon, 01 Apr 2013 21:33:06 -0400
changeset 8453 499aa167ea79
parent 8440 29e693ff8706
child 8460 f483e8bdae3c
permissions -rw-r--r--
WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef _SDL_config_windows_h
    23 #define _SDL_config_windows_h
    24 
    25 #include "SDL_platform.h"
    26 
    27 /* This is a set of defines to configure the SDL features */
    28 
    29 #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
    30 #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
    31 #define HAVE_STDINT_H	1
    32 #elif defined(_MSC_VER)
    33 typedef signed __int8 int8_t;
    34 typedef unsigned __int8 uint8_t;
    35 typedef signed __int16 int16_t;
    36 typedef unsigned __int16 uint16_t;
    37 typedef signed __int32 int32_t;
    38 typedef unsigned __int32 uint32_t;
    39 typedef signed __int64 int64_t;
    40 typedef unsigned __int64 uint64_t;
    41 #ifndef _UINTPTR_T_DEFINED
    42 #ifdef  _WIN64
    43 typedef unsigned __int64 uintptr_t;
    44 #else
    45 typedef unsigned int uintptr_t;
    46 #endif
    47 #define _UINTPTR_T_DEFINED
    48 #endif
    49 /* Older Visual C++ headers don't have the Win64-compatible typedefs... */
    50 #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
    51 #define DWORD_PTR DWORD
    52 #endif
    53 #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
    54 #define LONG_PTR LONG
    55 #endif
    56 #else /* !__GNUC__ && !_MSC_VER */
    57 typedef signed char int8_t;
    58 typedef unsigned char uint8_t;
    59 typedef signed short int16_t;
    60 typedef unsigned short uint16_t;
    61 typedef signed int int32_t;
    62 typedef unsigned int uint32_t;
    63 typedef signed long long int64_t;
    64 typedef unsigned long long uint64_t;
    65 #ifndef _SIZE_T_DEFINED_
    66 #define _SIZE_T_DEFINED_
    67 typedef unsigned int size_t;
    68 #endif
    69 typedef unsigned int uintptr_t;
    70 #endif /* __GNUC__ || _MSC_VER */
    71 #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
    72 
    73 #ifdef _WIN64
    74 # define SIZEOF_VOIDP 8
    75 #else
    76 # define SIZEOF_VOIDP 4
    77 #endif
    78 
    79 /* Useful headers */
    80 #define HAVE_LIBC 1
    81 #define HAVE_STDIO_H 1
    82 #define STDC_HEADERS 1
    83 #define HAVE_STRING_H 1
    84 #define HAVE_CTYPE_H 1
    85 #define HAVE_MATH_H 1
    86 #define HAVE_SIGNAL_H 1
    87 
    88 /* C library functions */
    89 #define HAVE_MALLOC 1
    90 #define HAVE_CALLOC 1
    91 #define HAVE_REALLOC 1
    92 #define HAVE_FREE 1
    93 #define HAVE_ALLOCA 1
    94 #define HAVE_QSORT 1
    95 #define HAVE_ABS 1
    96 #define HAVE_MEMSET 1
    97 #define HAVE_MEMCPY 1
    98 #define HAVE_MEMMOVE 1
    99 #define HAVE_MEMCMP 1
   100 #define HAVE_STRLEN 1
   101 #define HAVE__STRREV 1
   102 #define HAVE__STRUPR 1
   103 //#define HAVE__STRLWR 1	// TODO, WinRT: consider using _strlwr_s instead
   104 #define HAVE_STRCHR 1
   105 #define HAVE_STRRCHR 1
   106 #define HAVE_STRSTR 1
   107 //#define HAVE_ITOA 1   // TODO, WinRT: consider using _itoa_s instead
   108 //#define HAVE__LTOA 1	// TODO, WinRT: consider using _ltoa_s instead
   109 //#define HAVE__ULTOA 1	// TODO, WinRT: consider using _ultoa_s instead
   110 #define HAVE_STRTOL 1
   111 #define HAVE_STRTOUL 1
   112 #define HAVE_STRTOLL 1
   113 #define HAVE_STRTOD 1
   114 #define HAVE_ATOI 1
   115 #define HAVE_ATOF 1
   116 #define HAVE_STRCMP 1
   117 #define HAVE_STRNCMP 1
   118 #define HAVE__STRICMP 1
   119 #define HAVE__STRNICMP 1
   120 #define HAVE_VSNPRINTF 1
   121 //#define HAVE_SSCANF 1	// TODO, WinRT: consider using sscanf_s instead
   122 #define HAVE_M_PI 1
   123 #define HAVE_ATAN 1
   124 #define HAVE_ATAN2 1
   125 #define HAVE_CEIL 1
   126 #define HAVE_COPYSIGN 1
   127 #define HAVE_COS 1
   128 #define HAVE_COSF 1
   129 #define HAVE_FABS 1
   130 #define HAVE_FLOOR 1
   131 #define HAVE_LOG 1
   132 #define HAVE_POW 1
   133 #define HAVE_SCALBN 1
   134 #define HAVE_SIN 1
   135 #define HAVE_SINF 1
   136 #define HAVE_SQRT 1
   137 #define HAVE__FSEEKI64 1
   138 
   139 /* Enable various audio drivers */
   140 #define SDL_AUDIO_DRIVER_XAUDIO2	1
   141 #define SDL_AUDIO_DRIVER_DISK	1
   142 #define SDL_AUDIO_DRIVER_DUMMY	1
   143 
   144 /* Enable various input drivers */
   145 // TODO, WinRT: Get haptic support working
   146 #define SDL_HAPTIC_DISABLED	1
   147 // TODO, WinRT: Get joystick support working
   148 #define SDL_JOYSTICK_DISABLED	1
   149 
   150 /* Enable various shared object loading systems */
   151 #define SDL_LOADSO_WINDOWS	1
   152 
   153 /* Enable various threading systems */
   154 #define SDL_THREAD_STDCPP   1
   155 
   156 /* Enable various timer systems */
   157 #define SDL_TIMER_WINDOWS	1
   158 
   159 /* Enable various video drivers */
   160 #define SDL_VIDEO_DRIVER_WINRT	1
   161 #define SDL_VIDEO_DRIVER_DUMMY  1
   162 
   163 // TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
   164 /* Enable appropriate renderer(s) */
   165 #define SDL_VIDEO_RENDER_D3D11  1
   166 
   167 /* Enable system power support */
   168 // TODO, WinRT: investigate system power support.  The Win32-based APIs don't work on WinRT.
   169 #define SDL_POWER_DISABLED  1
   170 
   171 /* Enable assembly routines (Win64 doesn't have inline asm) */
   172 #ifndef _WIN64
   173 #define SDL_ASSEMBLY_ROUTINES	1
   174 #endif
   175 
   176 #endif /* _SDL_config_windows_h */