src/events/SDL_events_c.h
author Sam Lantinga
Mon, 06 Feb 2006 08:28:51 +0000
changeset 1330 450721ad5436
parent 1312 c9b51268668f
child 1402 d910939febfa
permissions -rw-r--r--
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2006 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 
    23 /* Useful functions and variables from SDL_events.c */
    24 #include "SDL_events.h"
    25 
    26 /* Start and stop the event processing loop */
    27 extern int SDL_StartEventLoop(Uint32 flags);
    28 extern void SDL_StopEventLoop(void);
    29 extern void SDL_QuitInterrupt(void);
    30 
    31 extern void SDL_Lock_EventThread();
    32 extern void SDL_Unlock_EventThread();
    33 extern Uint32 SDL_EventThreadID(void);
    34 
    35 /* Event handler init routines */
    36 extern int  SDL_AppActiveInit(void);
    37 extern int  SDL_KeyboardInit(void);
    38 extern int  SDL_MouseInit(void);
    39 extern int  SDL_QuitInit(void);
    40 
    41 /* Event handler quit routines */
    42 extern void SDL_AppActiveQuit(void);
    43 extern void SDL_KeyboardQuit(void);
    44 extern void SDL_MouseQuit(void);
    45 extern void SDL_QuitQuit(void);
    46 
    47 /* The event filter function */
    48 extern SDL_EventFilter SDL_EventOK;
    49 
    50 /* The array of event processing states */
    51 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
    52 
    53 /* Internal event queueing functions
    54    (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
    55  */
    56 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
    57 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
    58 						Sint16 x, Sint16 y);
    59 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
    60 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
    61 extern int SDL_PrivateResize(int w, int h);
    62 extern int SDL_PrivateExpose(void);
    63 extern int SDL_PrivateQuit(void);
    64 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
    65 
    66 /* Used by the activity event handler to remove mouse focus */
    67 extern void SDL_ResetMouse(void);
    68 
    69 /* Used by the activity event handler to remove keyboard focus */
    70 extern void SDL_ResetKeyboard(void);
    71 
    72 /* Used by the event loop to queue pending keyboard repeat events */
    73 extern void SDL_CheckKeyRepeat(void);
    74 
    75 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
    76 #ifndef DEFAULT_UNICODE_TRANSLATION
    77 #define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
    78 #endif
    79 extern int SDL_TranslateUNICODE;