src/audio/ums/SDL_umsaudio.h
author Sam Lantinga
Mon, 06 Feb 2006 08:28:51 +0000
changeset 1330 450721ad5436
parent 1312 c9b51268668f
child 1361 19418e4422cb
permissions -rw-r--r--
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2006 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Carsten Griwodz
    20     griff@kom.tu-darmstadt.de
    21 
    22     based on linux/SDL_dspaudio.h by Sam Lantinga
    23 */
    24 
    25 #ifndef _SDL_UMSaudio_h
    26 #define _SDL_UMSaudio_h
    27 
    28 #include "SDL_sysaudio.h"
    29 
    30 #include <UMS/UMSAudioDevice.h>
    31 
    32 /* Hidden "this" pointer for the video functions */
    33 #define _THIS	SDL_AudioDevice *this
    34 
    35 struct SDL_PrivateAudioData
    36 {
    37     /* Pointer to the (open) UMS audio device */
    38     Environment*   ev;
    39     UMSAudioDevice umsdev;
    40 
    41     /* Raw mixing buffer */
    42     UMSAudioTypes_Buffer playbuf;
    43     UMSAudioTypes_Buffer fillbuf;
    44 
    45     long bytesPerSample;
    46 };
    47 
    48 #endif /* _SDL_UMSaudio_h */
    49