src/video/win32/SDL_win32video.h
author dewyatt
Sun, 18 Jul 2010 13:48:23 -0400
changeset 4755 436183eb30c8
parent 4752 dc7bdcf06367
parent 4504 9faebccfefb3
child 4759 863ba7d1f029
permissions -rw-r--r--
Merge with main repo (mainly for non-printable character fix)
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2010 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 #ifndef _SDL_win32video_h
    25 #define _SDL_win32video_h
    26 
    27 #include "../SDL_sysvideo.h"
    28 
    29 #define WIN32_LEAN_AND_MEAN
    30 #define STRICT
    31 #define UNICODE
    32 #undef WINVER
    33 #define WINVER  0x500           /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
    34 #include <windows.h>
    35 
    36 #if SDL_VIDEO_RENDER_D3D
    37 //#include <d3d9.h>
    38 #define D3D_DEBUG_INFO
    39 #include "d3d9.h"
    40 #endif
    41 
    42 #if SDL_VIDEO_RENDER_DDRAW
    43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */
    44 #include <objbase.h>
    45 #include "ddraw.h"
    46 #endif
    47 
    48 #include "SDL_win32clipboard.h"
    49 #include "SDL_win32events.h"
    50 #include "SDL_win32gamma.h"
    51 #include "SDL_win32keyboard.h"
    52 #include "SDL_win32modes.h"
    53 #include "SDL_win32mouse.h"
    54 #include "SDL_win32opengl.h"
    55 #include "SDL_win32window.h"
    56 
    57 #ifdef UNICODE
    58 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
    59 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
    60 #else
    61 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
    62 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
    63 #endif
    64 extern void WIN_SetError(const char *prefix);
    65 
    66 /* Private display data */
    67 
    68 typedef struct SDL_VideoData
    69 {
    70 #if SDL_VIDEO_RENDER_D3D
    71     HANDLE d3dDLL;
    72     IDirect3D9 *d3d;
    73 #endif
    74 #if SDL_VIDEO_RENDER_DDRAW
    75     HANDLE ddrawDLL;
    76     IDirectDraw *ddraw;
    77 #endif
    78 
    79     const SDL_scancode *key_layout;
    80     DWORD clipboard_count;
    81 
    82     SDL_bool ime_com_initialized;
    83     struct ITfThreadMgr *ime_thread_mgr;
    84     SDL_bool ime_initialized;
    85     SDL_bool ime_enabled;
    86     SDL_bool ime_available;
    87     HWND ime_hwnd_main;
    88     HWND ime_hwnd_current;
    89     HIMC ime_himc;
    90 
    91 } SDL_VideoData;
    92 
    93 #endif /* _SDL_win32video_h */
    94 
    95 /* vi: set ts=4 sw=4 expandtab: */