src/video/android/SDL_androidwindow.c
author Ryan C. Gordon <icculus@icculus.org>
Sun, 31 Mar 2013 12:48:50 -0400
changeset 7037 3fedf1f25b94
parent 6885 700f1b25f77f
child 7163 55eb3d3135eb
permissions -rw-r--r--
Make SDL_SetError and friends unconditionally return -1.

This lets us change things like this...

if (Failed) {
SDL_SetError("We failed");
return -1;
}

...into this...

if (Failed) {
return SDL_SetError("We failed");
}


Fixes Bugzilla #1778.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 #if SDL_VIDEO_DRIVER_ANDROID
    24 
    25 #include "../SDL_sysvideo.h"
    26 
    27 #include "SDL_androidvideo.h"
    28 #include "SDL_androidwindow.h"
    29 
    30 int
    31 Android_CreateWindow(_THIS, SDL_Window * window)
    32 {
    33     if (Android_Window) {
    34         return SDL_SetError("Android only supports one window");
    35     }
    36     Android_Window = window;
    37     Android_PauseSem = SDL_CreateSemaphore(0);
    38     Android_ResumeSem = SDL_CreateSemaphore(0);
    39 
    40     /* Adjust the window data to match the screen */
    41     window->x = 0;
    42     window->y = 0;
    43     window->w = Android_ScreenWidth;
    44     window->h = Android_ScreenHeight;
    45 
    46     window->flags &= ~SDL_WINDOW_RESIZABLE;     /* window is NEVER resizeable */
    47     window->flags |= SDL_WINDOW_FULLSCREEN;     /* window is always fullscreen */
    48     window->flags &= ~SDL_WINDOW_HIDDEN;
    49     window->flags |= SDL_WINDOW_SHOWN;          /* only one window on Android */
    50     window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */    
    51 
    52     /* One window, it always has focus */
    53     SDL_SetMouseFocus(window);
    54     SDL_SetKeyboardFocus(window);
    55 
    56     return 0;
    57 }
    58 
    59 void
    60 Android_SetWindowTitle(_THIS, SDL_Window * window)
    61 {
    62     Android_JNI_SetActivityTitle(window->title);
    63 }
    64 
    65 void
    66 Android_DestroyWindow(_THIS, SDL_Window * window)
    67 {
    68     if (window == Android_Window) {
    69         Android_Window = NULL;
    70         if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
    71         if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
    72         Android_PauseSem = NULL;
    73         Android_ResumeSem = NULL;
    74     }
    75 }
    76 
    77 #endif /* SDL_VIDEO_DRIVER_ANDROID */
    78 
    79 /* vi: set ts=4 sw=4 expandtab: */