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SDL_uikitview.m
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SDL_uikitview.m
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#import "SDL_uikitview.h"
#import "SDL_uikitkeyboard.h"
@implementation SDL_uikitview
- (void)dealloc {
#if SDL_IPHONE_KEYBOARD
[textField release];
#endif
[super dealloc];
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame: frame];
#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
#endif
int i;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
mice[i].driverdata = NULL;
SDL_AddMouse(&(mice[i]), i);
}
self.multipleTouchEnabled = YES;
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=(UITouch*)[enumerator nextObject];
// associate touches with mice, so long as we have slots
int i;
int found = 0;
for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
// check if this mouse is already tracking a touch
if (mice[i].driverdata != NULL) {
continue;
}
found = 1;
int oldMouse = SDL_SelectMouse(-1);
SDL_SelectMouse(i);
CGPoint locationInView = [touch locationInView: self];
mice[i].driverdata = [touch retain];
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
SDL_GetRelativeMouseState(NULL, NULL);
touch = (UITouch*)[enumerator nextObject];
SDL_SelectMouse(oldMouse);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=nil;
while(touch = (UITouch *)[enumerator nextObject]) {
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
if (mice[i].driverdata == touch) {
[(UITouch*)(mice[i].driverdata) release];
mice[i].driverdata = NULL;
SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
found = YES;
}
}
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
/*
this can happen if the user puts more than 5 touches on the screen
at once, or perhaps in other circumstances. Usually (it seems)
all active touches are canceled.
*/
[self touchesEnded: touches withEvent: event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
UITouch *touch=nil;
while(touch = (UITouch *)[enumerator nextObject]) {
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
if (mice[i].driverdata == touch) {
CGPoint locationInView = [touch locationInView: self];
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
found = YES;
}
}
}
}
@end