README.Porting
author Sam Lantinga <slouken@libsdl.org>
Sun, 09 Jan 2011 08:35:18 -0800
changeset 4968 379361d5e425
parent 1946 103760c3a5dc
child 6987 7084af936d82
permissions -rw-r--r--
Jcw87 to Sam

The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
     1 
     2 * Porting To A New Platform
     3 
     4   The first thing you have to do when porting to a new platform, is look at
     5 include/SDL_platform.h and create an entry there for your operating system.
     6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
     7 Ideally SDL_platform.h will be able to auto-detect the system it's building
     8 on based on C preprocessor symbols.
     9 
    10 There are two basic ways of building SDL at the moment:
    11 
    12 1. The "UNIX" way:  ./configure; make; make install
    13 
    14    If you have a GNUish system, then you might try this.  Edit configure.in,
    15    take a look at the large section labelled:
    16 	"Set up the configuration based on the target platform!"
    17    Add a section for your platform, and then re-run autogen.sh and build!
    18 
    19 2. Using an IDE:
    20 
    21    If you're using an IDE or other non-configure build system, you'll probably
    22    want to create a custom SDL_config.h for your platform.  Edit SDL_config.h,
    23    add a section for your platform, and create a custom SDL_config_{platform}.h,
    24    based on SDL_config.h.minimal and SDL_config.h.in
    25 
    26    Add the top level include directory to the header search path, and then add
    27    the following sources to the project:
    28 	src/*.c
    29 	src/audio/*.c
    30 	src/cdrom/*.c
    31 	src/cpuinfo/*.c
    32 	src/events/*.c
    33 	src/file/*.c
    34 	src/joystick/*.c
    35 	src/stdlib/*.c
    36 	src/thread/*.c
    37 	src/timer/*.c
    38 	src/video/*.c
    39 	src/audio/disk/*.c
    40 	src/audio/dummy/*.c
    41 	src/video/dummy/*.c
    42 	src/joystick/dummy/*.c
    43 	src/cdrom/dummy/*.c
    44 	src/thread/generic/*.c
    45 	src/timer/dummy/*.c
    46 	src/loadso/dummy/*.c
    47 
    48 
    49 Once you have a working library without any drivers, you can go back to each
    50 of the major subsystems and start implementing drivers for your platform.
    51 
    52 If you have any questions, don't hesitate to ask on the SDL mailing list:
    53 	http://www.libsdl.org/mailing-list.php
    54 
    55 Enjoy!
    56 	Sam Lantinga				(slouken@libsdl.org)
    57