src/video/winrt/SDL_winrtgamebar_cpp.h
author Sam Lantinga
Sun, 01 Jan 2017 18:33:28 -0800
changeset 10737 3406a0f8b041
parent 10581 56f5a44e876f
child 11382 2c50e79b19e0
permissions -rw-r--r--
Updated copyright for 2017
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 #ifndef _SDL_winrtgamebar_h
    24 #define _SDL_winrtgamebar_h
    25 
    26 #ifdef __cplusplus
    27 /* These are exported as C++ functions, rather than C, to fix a compilation
    28    bug with MSVC 2013, for Windows 8.x builds. */
    29 extern void WINRT_InitGameBar(_THIS);
    30 extern void WINRT_QuitGameBar(_THIS);
    31 #endif
    32 
    33 #endif /* _SDL_winrtgamebar_h */
    34 
    35 /* vi: set ts=4 sw=4 expandtab: */