src/video/android/SDL_androidwindow.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 04 Nov 2012 21:53:28 -0800
changeset 6654 2ecfb25be1e2
parent 6651 17ef8a7cab55
child 6885 700f1b25f77f
permissions -rw-r--r--
Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 #if SDL_VIDEO_DRIVER_ANDROID
    24 
    25 #include "../SDL_sysvideo.h"
    26 
    27 #include "SDL_androidvideo.h"
    28 #include "SDL_androidwindow.h"
    29 
    30 int
    31 Android_CreateWindow(_THIS, SDL_Window * window)
    32 {
    33     if (Android_Window) {
    34         SDL_SetError("Android only supports one window");
    35         return -1;
    36     }
    37     Android_Window = window;
    38     Android_PauseSem = SDL_CreateSemaphore(0);
    39     Android_ResumeSem = SDL_CreateSemaphore(0);
    40 
    41     /* Adjust the window data to match the screen */
    42     window->x = 0;
    43     window->y = 0;
    44     window->w = Android_ScreenWidth;
    45     window->h = Android_ScreenHeight;
    46 
    47     window->flags &= ~SDL_WINDOW_RESIZABLE;     /* window is NEVER resizeable */
    48     window->flags |= SDL_WINDOW_FULLSCREEN;     /* window is always fullscreen */
    49     window->flags &= ~SDL_WINDOW_HIDDEN;
    50     window->flags |= SDL_WINDOW_SHOWN;          /* only one window on Android */
    51     window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */    
    52 
    53     /* One window, it always has focus */
    54     SDL_SetMouseFocus(window);
    55     SDL_SetKeyboardFocus(window);
    56 
    57     return 0;
    58 }
    59 
    60 void
    61 Android_SetWindowTitle(_THIS, SDL_Window * window)
    62 {
    63     Android_JNI_SetActivityTitle(window->title);
    64 }
    65 
    66 void
    67 Android_DestroyWindow(_THIS, SDL_Window * window)
    68 {
    69     if (window == Android_Window) {
    70         Android_Window = NULL;
    71         if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
    72         if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
    73         Android_PauseSem = NULL;
    74         Android_ResumeSem = NULL;
    75     }
    76 }
    77 
    78 #endif /* SDL_VIDEO_DRIVER_ANDROID */
    79 
    80 /* vi: set ts=4 sw=4 expandtab: */