author Sam Lantinga
Sun, 26 May 2013 13:06:54 -0700
changeset 7229 2636ad0a52e4
parent 2819 222aa027e650
child 7314 b0726d41aa2e
permissions -rw-r--r--
Updated VisualC.html for SDL 2.0
     1 <HTML>
     2 	<HEAD>
     3 		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
     4 	</HEAD>
     5 	<BODY>
     6 		<H1>
     7 			Using SDL with Microsoft Visual C++
     8 		</H1>
     9 		<H3>
    10 			by <A HREF="">Lion Kimbro </A>and additions by <A HREF="">
    11 				James Turk</A>
    12 		</H3>
    13 		<p>
    14 			You can either use the precompiled libraries from <A HREF=""> the SDL Download web site </A>, or you can build SDL yourself.
    15 		</p>
    16 		<H3>
    17 			Building SDL
    18 		</H3>
    19 		<P>
    20 			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
    21 		</P>
    22 		<P>
    23 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    24 		</P>
    25 		<P>
    26 			This is done by right clicking on each project in turn (Projects are listed in 
    27 			the Workspace panel in the FileView tab), and selecting "Build".
    28 		</P>
    29 		<P>
    30 			You may get a few warnings, but you should not get any errors. You do have to 
    31 			have at least the DirectX 9 SDK installed, however. The latest 
    32 			version of DirectX can be downloaded from <A HREF="">Microsoft</A>.
    33 		</P>
    34 		<P>
    35 			Later, we will refer to the following .lib and .dll files that have just been 
    36 			generated:
    37 		</P>
    38 		<ul>
    39     <li> SDL2.dll</li>
    40     <li> SDL2.lib</li>
    41     <li> SDL2main.lib</li>
    42     </ul>
    43 		<P>
    44 			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
    45 		</P>
    46 		<H3>
    47 			Creating a Project with SDL
    48 		</H3>
    49 		<P>
    50 			Create a project as a Win32 Application.
    51 		</P>
    52 		<P>
    53 			Create a C++ file for your project.
    54 		</P>
    55 		<P>
    56 			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    57 				tab|Code Generation|Runtime Library </CODE>.
    58 		</P>
    59 		<P>
    60 			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    61 			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    62 			.
    63 			<br>
    64 			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    65 					add the include and library directories to the list that VC7 keeps. Do this by 
    66 					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    67 					Directories For:" dropbox select "Include Files", and click the "New Directory 
    68 					Icon" and add the [SDLROOT]\include directory (ex. If you installed to 
    69 					c:\SDL-1.2.5\ add c:\SDL-1.2.5\include).&nbsp;Proceed to&nbsp;change the 
    70 					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    71 		</P>
    72 			<P>
    73 				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    74 				within the main SDL directory (the one that this HTML file located within).
    75 			</P>
    76 			<P>
    77 				Now we're going to use the files that we had created earlier in the Build SDL 
    78 				step.
    79 			</P>
    80 			<P>
    81 				Copy the following files into your Project directory:
    82 			</P>
    83 			<ul>
    84      <li> SDL2.dll</li>
    85      </ul>
    86 			<P>
    87 				Add the following files to your project (It is not necessary to copy them to 
    88 				your project directory):
    89 			</P>
    90 			<ul>
    91      <li> SDL2.lib </li>
    92      <li> SDL2main.lib</li>
    93      </ul>
    94 			<P>
    95 				(To add them to your project, right click on your project, and select "Add 
    96 				files to project")
    97 			</P>
    98 		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
    99 					desireable to add them to the linker options: Project|Properties|Linker|Command 
   100 					Line and type the names of the libraries to link with in the "Additional 
   101 					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
   102 					configuration (eg. Release,Debug).</FONT></STRONG></P>
   103 		<H3>
   104 			SDL 101, First Day of Class
   105 		</H3>
   106 		<P>
   107 			Now create the basic body of your project. The body of your program should take 
   108 			the following form: <CODE>
   109 				<PRE>
   110 #include "SDL2.h"
   112 int main( int argc, char* argv[] )
   113 {
   114   // Body of the program goes here.
   115   return 0;
   116 }
   117 </PRE>
   118 			</CODE>
   119 		<P></P>
   120 		<H3>
   121 			That's it!
   122 		</H3>
   123 		<P>
   124 			I hope that this document has helped you get through the most difficult part of 
   125 			using the SDL: installing it. Suggestions for improvements to this document 
   126 			should be sent to the writers of this document.
   127 		</P>
   128 		<P>
   129 			Thanks to Paulus Esterhazy (, for the work on VC++ port.
   130 		</P>
   131 		<P>
   132 			This document was originally called "VisualC.txt", and was written by <A HREF="">
   133 				Sam Lantinga</A>.
   134 		</P>
   135 		<P>
   136 			Later, it was converted to HTML and expanded into the document that you see 
   137 			today by <A HREF="">Lion Kimbro</A>.
   138 		</P>
   139 		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="">James Turk</A>
   140 		</P>
   141 	</BODY>
   142 </HTML>