2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 * Header file for access to the SDL raw framebuffer window
32 #include "SDL_stdinc.h"
33 #include "SDL_error.h"
34 #include "SDL_pixels.h"
35 #include "SDL_rwops.h"
37 #include "begin_code.h"
38 /* Set up for C function definitions, even when using C++ */
45 /* Transparency definitions: These define alpha as the opacity of a surface */
46 #define SDL_ALPHA_OPAQUE 255
47 #define SDL_ALPHA_TRANSPARENT 0
52 * \brief A rectangle, with the origin at the upper left.
54 typedef struct SDL_Rect
61 * \struct SDL_DisplayMode
63 * \brief The structure that defines a display mode
65 * \sa SDL_GetNumDisplayModes()
66 * \sa SDL_GetDisplayMode()
67 * \sa SDL_GetDesktopDisplayMode()
68 * \sa SDL_GetCurrentDisplayMode()
69 * \sa SDL_GetClosestDisplayMode()
70 * \sa SDL_SetDisplayMode()
74 Uint32 format; /**< pixel format */
77 int refresh_rate; /**< refresh rate (or zero for unspecified) */
78 void *driverdata; /**< driver-specific data, initialize to 0 */
82 * \typedef SDL_WindowID
84 * \brief The type used to identify a window
86 * \sa SDL_CreateWindow()
87 * \sa SDL_CreateWindowFrom()
88 * \sa SDL_DestroyWindow()
89 * \sa SDL_GetWindowData()
90 * \sa SDL_GetWindowFlags()
91 * \sa SDL_GetWindowGrab()
92 * \sa SDL_GetWindowPosition()
93 * \sa SDL_GetWindowSize()
94 * \sa SDL_GetWindowTitle()
95 * \sa SDL_HideWindow()
96 * \sa SDL_MaximizeWindow()
97 * \sa SDL_MinimizeWindow()
98 * \sa SDL_RaiseWindow()
99 * \sa SDL_RestoreWindow()
100 * \sa SDL_SetWindowData()
101 * \sa SDL_SetWindowFullscreen()
102 * \sa SDL_SetWindowGrab()
103 * \sa SDL_SetWindowIcon()
104 * \sa SDL_SetWindowPosition()
105 * \sa SDL_SetWindowSize()
106 * \sa SDL_SetWindowTitle()
107 * \sa SDL_ShowWindow()
109 typedef Uint32 SDL_WindowID;
112 * \enum SDL_WindowFlags
114 * \brief The flags on a window
116 * \sa SDL_GetWindowFlags()
120 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
121 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
122 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
123 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
124 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
125 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */
126 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */
127 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
128 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
129 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
133 * \def SDL_WINDOWPOS_UNDEFINED
134 * \brief Used to indicate that you don't care what the window position is.
136 #define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF
138 * \def SDL_WINDOWPOS_CENTERED
139 * \brief Used to indicate that the window position should be centered.
141 #define SDL_WINDOWPOS_CENTERED 0x7FFFFFE
144 * \enum SDL_WindowEventID
146 * \brief Event subtype for window events
150 SDL_WINDOWEVENT_NONE, /**< Never used */
151 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
152 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
153 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be redrawn */
154 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */
155 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
156 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
157 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
158 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */
159 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */
160 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */
161 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */
162 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */
163 SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
167 * \enum SDL_RendererFlags
169 * \brief Flags used when initializing a render manager.
173 SDL_Renderer_SingleBuffer = 0x00000001, /**< Render directly to the window, if possible */
174 SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */
175 SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */
176 SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
177 SDL_Renderer_PresentDiscard = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */
178 SDL_Renderer_PresentVSync = 0x00000020, /**< Present is synchronized with the refresh rate */
179 SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */
183 * \struct SDL_RendererInfo
185 * \brief Information on the capabilities of a render manager.
187 typedef struct SDL_RendererInfo
189 const char *name; /**< The name of the renderer */
190 Uint32 flags; /**< Supported SDL_RendererFlags */
191 Uint32 blend_modes; /**< A mask of supported blend modes */
192 Uint32 scale_modes; /**< A mask of supported scale modes */
193 Uint32 num_texture_formats; /**< The number of available texture formats */
194 Uint32 texture_formats[20]; /**< The available texture formats */
195 int max_texture_width; /**< The maximimum texture width */
196 int max_texture_height; /**< The maximimum texture height */
200 * \enum SDL_TextureAccess
202 * \brief The access pattern allowed for a texture
206 SDL_TextureAccess_Local, /**< Lockable system memory */
207 SDL_TextureAccess_Remote, /**< Unlockable video memory */
211 * \enum SDL_TextureBlendMode
213 * \brief The blend mode used in SDL_RenderCopy()
217 SDL_TextureBlendMode_None = 0x00000000, /**< No blending */
218 SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */
219 SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
220 SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */
221 SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */
222 } SDL_TextureBlendMode;
225 * \enum SDL_TextureScaleMode
227 * \brief The scale mode used in SDL_RenderCopy()
231 SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */
232 SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */
233 SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */
234 SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */
235 } SDL_TextureScaleMode;
238 * \typedef SDL_TextureID
240 * \brief An efficient driver-specific representation of pixel data
242 typedef Uint32 SDL_TextureID;
245 * \typedef SDL_GLContext
247 * \brief An opaque handle to an OpenGL context.
249 typedef void *SDL_GLContext;
252 /* These are the currently supported flags for the SDL_surface */
253 /* Used internally (read-only) */
254 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */
255 #define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */
256 #define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */
257 #define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */
258 #define SDL_RLEACCELOK 0x00000010 /* Private flag */
259 #define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */
261 /* Evaluates to true if the surface needs to be locked before access */
262 #define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)
264 /* This structure should be treated as read-only, except for 'pixels',
265 which, if not NULL, contains the raw pixel data for the surface.
267 typedef struct SDL_Surface
269 Uint32 flags; /* Read-only */
270 SDL_PixelFormat *format; /* Read-only */
271 int w, h; /* Read-only */
272 int pitch; /* Read-only */
273 void *pixels; /* Read-write */
275 /* texture associated with the surface, if any */
276 SDL_TextureID textureID;
278 /* information needed for surfaces requiring locks */
282 /* clipping information */
283 SDL_Rect clip_rect; /* Read-only */
285 /* info for fast blit mapping to other surfaces */
286 struct SDL_BlitMap *map; /* Private */
288 /* format version, bumped at every change to invalidate blit maps */
289 unsigned int format_version; /* Private */
291 /* Reference count -- used when freeing surface */
292 int refcount; /* Read-mostly */
295 /* typedef for private surface blitting functions */
296 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
297 struct SDL_Surface * dst, SDL_Rect * dstrect);
303 * \brief OpenGL configuration attributes
315 SDL_GL_ACCUM_RED_SIZE,
316 SDL_GL_ACCUM_GREEN_SIZE,
317 SDL_GL_ACCUM_BLUE_SIZE,
318 SDL_GL_ACCUM_ALPHA_SIZE,
320 SDL_GL_MULTISAMPLEBUFFERS,
321 SDL_GL_MULTISAMPLESAMPLES,
322 SDL_GL_ACCELERATED_VISUAL
326 /* Function prototypes */
329 * \fn int SDL_GetNumVideoDrivers(void)
331 * \brief Get the number of video drivers compiled into SDL
333 * \sa SDL_GetVideoDriver()
335 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
338 * \fn const char *SDL_GetVideoDriver(int index)
340 * \brief Get the name of a built in video driver.
342 * \note The video drivers are presented in the order in which they are
343 * normally checked during initialization.
345 * \sa SDL_GetNumVideoDrivers()
347 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
350 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags)
352 * \brief Initialize the video subsystem, optionally specifying a video driver.
354 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver.
355 * \param flags FIXME: Still needed?
357 * \return 0 on success, -1 on error
359 * This function initializes the video subsystem; setting up a connection
360 * to the window manager, etc, and determines the available display modes
361 * and pixel formats, but does not initialize a window or graphics mode.
363 * \sa SDL_VideoQuit()
365 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
369 * \fn void SDL_VideoQuit(void)
371 * \brief Shuts down the video subsystem.
373 * This function closes all windows, and restores the original video mode.
375 * \sa SDL_VideoInit()
377 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
380 * \fn const char *SDL_GetCurrentVideoDriver(void)
382 * \brief Returns the name of the currently initialized video driver.
384 * \return The name of the current video driver or NULL if no driver
385 * has been initialized
387 * \sa SDL_GetNumVideoDrivers()
388 * \sa SDL_GetVideoDriver()
390 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
393 * \fn int SDL_GetNumVideoDisplays(void)
395 * \brief Returns the number of available video displays.
397 * \sa SDL_SelectVideoDisplay()
399 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
402 * \fn int SDL_SelectVideoDisplay(int index)
404 * \brief Set the index of the currently selected display.
406 * \return 0 on success, or -1 if the index is out of range.
408 * \sa SDL_GetNumVideoDisplays()
409 * \sa SDL_GetCurrentVideoDisplay()
411 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
414 * \fn int SDL_GetCurrentVideoDisplay(void)
416 * \brief Get the index of the currently selected display.
418 * \return The index of the currently selected display.
420 * \sa SDL_GetNumVideoDisplays()
421 * \sa SDL_SelectVideoDisplay()
423 extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void);
426 * \fn int SDL_GetNumDisplayModes(void)
428 * \brief Returns the number of available display modes for the current display.
430 * \sa SDL_GetDisplayMode()
432 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
435 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index)
437 * \brief Retrieve information about a specific display mode.
439 * \note The display modes are sorted in this priority:
440 * \li bits per pixel -> more colors to fewer colors
441 * \li width -> largest to smallest
442 * \li height -> largest to smallest
443 * \li refresh rate -> highest to lowest
445 * \sa SDL_GetNumDisplayModes()
447 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index);
450 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void)
452 * \brief Retrieve information about the desktop display mode for the current display.
454 extern DECLSPEC const SDL_DisplayMode *SDLCALL
455 SDL_GetDesktopDisplayMode(void);
458 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void)
460 * \brief Retrieve information about the current display mode.
462 extern DECLSPEC const SDL_DisplayMode *SDLCALL
463 SDL_GetCurrentDisplayMode(void);
466 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
468 * \brief Get the closest match to the requested display mode.
470 * \param mode The desired display mode
471 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes.
473 * \return The passed in value 'closest', or NULL if no matching video mode was available.
475 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.
477 * \sa SDL_GetNumDisplayModes()
478 * \sa SDL_GetDisplayMode()
480 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
487 * \fn int SDL_SetFullscreenDisplayMode(const SDL_DisplayMode *mode)
489 * \brief Set the display mode used when a fullscreen window is visible
490 * on the currently selected display.
492 * \param mode The mode to use, or NULL for the desktop mode.
494 * \return 0 on success, or -1 if setting the display mode failed.
496 * \sa SDL_SetWindowFullscreen()
498 extern DECLSPEC int SDLCALL SDL_SetFullscreenDisplayMode(const SDL_DisplayMode
502 * \fn const SDL_DisplayMode *SDL_GetFullscreenDisplayMode(void)
504 * \brief Query the display mode used when a fullscreen window is visible
505 * on the currently selected display.
507 extern DECLSPEC const SDL_DisplayMode *SDLCALL
508 SDL_GetFullscreenDisplayMode(void);
511 * \fn int SDL_SetDisplayPalette(const SDL_Color *colors, int firstcolor, int ncolors)
513 * \brief Set the palette entries for indexed display modes.
515 * \return 0 on success, or -1 if the display mode isn't palettized or the colors couldn't be set.
517 extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
522 * \fn int SDL_GetDisplayPalette(SDL_Color *colors, int firstcolor, int ncolors)
524 * \brief Gets the palette entries for indexed display modes.
526 * \return 0 on success, or -1 if the display mode isn't palettized
528 extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
533 * \fn int SDL_SetGamma(float red, float green, float blue)
535 * \brief Set the gamma correction for each of the color channels on the currently selected display.
537 * \return 0 on success, or -1 if setting the gamma isn't supported.
539 * \sa SDL_SetGammaRamp()
541 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
544 * \fn int SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, const Uint16 * blue)
546 * \brief Set the gamma ramp for the currently selected display.
548 * \param red The translation table for the red channel, or NULL
549 * \param green The translation table for the green channel, or NULL
550 * \param blue The translation table for the blue channel, or NULL
552 * \return 0 on success, or -1 if gamma ramps are unsupported.
554 * Set the gamma translation table for the red, green, and blue channels
555 * of the video hardware. Each table is an array of 256 16-bit quantities,
556 * representing a mapping between the input and output for that channel.
557 * The input is the index into the array, and the output is the 16-bit
558 * gamma value at that index, scaled to the output color precision.
560 * \sa SDL_GetGammaRamp()
562 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
563 const Uint16 * green,
564 const Uint16 * blue);
567 * \fn int SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue)
569 * \brief Get the gamma ramp for the currently selected display.
571 * \param red A pointer to a 256 element array of 16-bit quantities to hold the translation table for the red channel, or NULL.
572 * \param green A pointer to a 256 element array of 16-bit quantities to hold the translation table for the green channel, or NULL.
573 * \param blue A pointer to a 256 element array of 16-bit quantities to hold the translation table for the blue channel, or NULL.
575 * \return 0 on success, or -1 if gamma ramps are unsupported.
577 * \sa SDL_SetGammaRamp()
579 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
584 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
586 * \brief Create a window with the specified position, dimensions, and flags.
588 * \param title The title of the window, in UTF-8 encoding
589 * \param x The x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
590 * \param y The y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
591 * \param w The width of the window
592 * \param h The height of the window
593 * \param flags The flags for the window, a mask of any of the following: SDL_WINDOW_FULLSCREEN, SDL_WINDOW_OPENGL, SDL_WINDOW_SHOWN, SDL_WINDOW_BORDERLESS, SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_INPUT_GRABBED
595 * \return The id of the window created, or zero if window creation failed.
597 * \sa SDL_DestroyWindow()
599 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title,
601 int h, Uint32 flags);
604 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data)
606 * \brief Create an SDL window struct from an existing native window.
608 * \param data A pointer to driver-dependent window creation data
610 * \return The id of the window created, or zero if window creation failed.
612 * \warning This function is NOT SUPPORTED, use at your own risk!
614 * \sa SDL_DestroyWindow()
616 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(const void *data);
619 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID)
621 * \brief Get the window flags.
623 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID);
626 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
628 * \brief Set the title of the window, in UTF-8 format.
630 * \sa SDL_GetWindowTitle()
632 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID,
636 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID)
638 * \brief Get the title of the window, in UTF-8 format.
640 * \sa SDL_SetWindowTitle()
642 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID);
645 * \fn void SDL_SetWindowIcon(SDL_Surface *icon)
647 * \brief Set the icon of the window.
649 * \param icon The icon for the window
651 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data?
653 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon);
656 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
658 * \brief Associate an arbitrary pointer with the window.
660 * \sa SDL_GetWindowData()
662 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID,
666 * \fn void *SDL_GetWindowData(SDL_WindowID windowID)
668 * \brief Retrieve the data pointer associated with the window.
670 * \sa SDL_SetWindowData()
672 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID);
675 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
677 * \brief Set the position of the window.
679 * \param windowID The window to reposition
680 * \param x The x coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
681 * \param y The y coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
683 * \note The window coordinate origin is the upper left of the display.
685 * \sa SDL_GetWindowPosition()
687 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID,
691 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
693 * \brief Get the position of the window.
695 * \sa SDL_SetWindowPosition()
697 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID,
701 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w)
703 * \brief Set the size of the window's client area.
705 * \note You can't change the size of a fullscreen window, it automatically
706 * matches the size of the display mode.
708 * \sa SDL_GetWindowSize()
710 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w,
714 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w)
716 * \brief Get the size of the window's client area.
718 * \sa SDL_SetWindowSize()
720 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w,
724 * \fn void SDL_ShowWindow(SDL_WindowID windowID)
726 * \brief Show the window
728 * \sa SDL_HideWindow()
730 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID);
733 * \fn void SDL_HideWindow(SDL_WindowID windowID)
735 * \brief Hide the window
737 * \sa SDL_ShowWindow()
739 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID);
742 * \fn void SDL_RaiseWindow(SDL_WindowID windowID)
744 * \brief Raise the window above other windows and set the input focus.
746 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);
749 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID)
751 * \brief Make the window as large as possible.
753 * \sa SDL_RestoreWindow()
755 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID);
758 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID)
760 * \brief Minimize the window to an iconic representation.
762 * \sa SDL_RestoreWindow()
764 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID);
767 * \fn void SDL_RestoreWindow(SDL_WindowID windowID)
769 * \brief Restore the size and position of a minimized or maximized window.
771 * \sa SDL_MaximizeWindow()
772 * \sa SDL_MinimizeWindow()
774 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
777 * \fn int SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
779 * \brief Set the window's fullscreen state.
781 * \return 0 on success, or -1 if setting the display mode failed.
783 * \sa SDL_SetFullscreenDisplayMode()
785 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_WindowID windowID,
789 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
791 * \brief Set the window's input grab mode.
793 * \param mode This is 1 to grab input, and 0 to release input.
795 * \sa SDL_GetWindowGrab()
797 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID,
801 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID)
803 * \brief Get the window's input grab mode.
805 * \return This returns 1 if input is grabbed, and 0 otherwise.
807 * \sa SDL_SetWindowGrab()
809 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID);
812 * \fn SDL_bool SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info)
814 * \brief Get driver specific information about a window.
816 * \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
818 struct SDL_SysWMinfo;
819 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_WindowID windowID,
824 * \fn void SDL_DestroyWindow(SDL_WindowID windowID)
826 * \brief Destroy a window.
828 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
831 * \fn int SDL_GetNumRenderers(void)
833 * \brief Get the number of render managers on the current display.
835 * A render manager is a set of code that handles rendering and texture
836 * management on a particular display. Normally there is only one, but
837 * some drivers may have several available with different capabilities.
839 * \sa SDL_GetRendererInfo()
840 * \sa SDL_CreateRenderer()
842 extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void);
845 * \fn int SDL_GetRendererInfo(int index, SDL_RendererInfo *info)
847 * \brief Get information about a specific render manager on the current
850 * \param index The index to query information about, or -1 to query the currently renderer
851 * \param info A pointer to an SDL_RendererInfo struct to be filled with information on the renderer
853 * \return 0 on success, -1 if the index was out of range
855 * \sa SDL_CreateRenderer()
857 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index,
858 SDL_RendererInfo * info);
861 * \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags)
863 * \brief Create and make active a 2D rendering context for a window.
865 * \param windowID The window used for rendering
866 * \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags.
867 * \param flags SDL_RendererFlags
869 * \return 0 on success, -1 if the flags were not supported, or -2 if
870 * there isn't enough memory to support the requested flags
872 * \sa SDL_SelectRenderer()
873 * \sa SDL_DestroyRenderer()
875 extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID,
876 int index, Uint32 flags);
879 * \fn int SDL_SelectRenderer(SDL_WindowID windowID)
881 * \brief Select the rendering context for a particular window.
883 * \return 0 on success, -1 if the selected window doesn't have a
886 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID);
889 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h)
891 * \brief Create a texture for the current rendering context.
893 * \param format The format of the texture
894 * \param access One of the enumerated values in SDL_TextureAccess
895 * \param w The width of the texture in pixels
896 * \param h The height of the texture in pixels
898 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the width or height were out of range.
900 * \sa SDL_QueryTexture()
901 * \sa SDL_DestroyTexture()
903 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
908 * \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface)
910 * \brief Create a texture from an existing surface.
912 * \param format The format of the texture, or 0 to pick an appropriate format
913 * \param access One of the enumerated values in SDL_TextureAccess
914 * \param surface The surface containing pixel data used to fill the texture
916 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the surface width or height were out of range.
918 * \note The surface is not modified or freed by this function.
920 * \sa SDL_QueryTexture()
921 * \sa SDL_DestroyTexture()
923 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32
930 * \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h)
932 * \brief Query the attributes of a texture
934 * \param texture A texture to be queried
935 * \param format A pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format.
936 * \param access A pointer filled in with the actual access to the texture.
937 * \param w A pointer filled in with the width of the texture in pixels
938 * \param h A pointer filled in with the height of the texture in pixels
940 * \return 0 on success, or -1 if the texture is not valid
942 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
943 Uint32 * format, int *access,
947 * \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch)
949 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
951 * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
952 * \param pixels A pointer filled with a pointer to the pixels for the texture
953 * \param pitch A pointer filled in with the pitch of the pixel data
955 * \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access.
957 extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID,
958 void **pixels, int *pitch);
961 * \fn int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors)
963 * \brief Update an indexed texture with a color palette
965 * \param texture The texture to update
966 * \param colors The array of RGB color data
967 * \param firstcolor The first index to update
968 * \param ncolors The number of palette entries to fill with the color data
970 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
972 extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID,
973 const SDL_Color * colors,
978 * \fn int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors)
980 * \brief Update an indexed texture with a color palette
982 * \param texture The texture to update
983 * \param colors The array to fill with RGB color data
984 * \param firstcolor The first index to retrieve
985 * \param ncolors The number of palette entries to retrieve
987 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
989 extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
995 * \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch)
997 * \brief Update the given texture rectangle with new pixel data.
999 * \param texture The texture to update
1000 * \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture.
1001 * \param pixels The raw pixel data
1002 * \param pitch The number of bytes between rows of pixel data
1004 * \return 0 on success, or -1 if the texture is not valid
1006 * \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
1008 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
1009 const SDL_Rect * rect,
1010 const void *pixels, int pitch);
1013 * \fn void SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect *rect, int markDirty, void **pixels, int *pitch)
1015 * \brief Lock a portion of the texture for pixel access.
1017 * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
1018 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
1019 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
1020 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
1021 * \param pitch This is filled in with the pitch of the locked pixels.
1023 * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
1025 * \sa SDL_DirtyTexture()
1026 * \sa SDL_UnlockTexture()
1028 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_TextureID textureID,
1029 const SDL_Rect * rect,
1030 int markDirty, void **pixels,
1034 * \fn void SDL_UnlockTexture(SDL_TextureID textureID)
1036 * \brief Unlock a texture, uploading the changes to video memory, if needed.
1038 * \sa SDL_LockTexture()
1039 * \sa SDL_DirtyTexture()
1041 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
1044 * \fn void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, const SDL_Rect * rects)
1046 * \brief Mark the specified rectangles of the texture as dirty.
1048 * \note The texture must have been created with SDL_TextureAccess_Local.
1050 * \sa SDL_LockTexture()
1051 * \sa SDL_UnlockTexture()
1053 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
1055 const SDL_Rect * rects);
1058 * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
1060 * \brief Select a texture as the rendering target, or 0 to reselect the current window.
1062 * \note The texture must have been created with SDL_TextureAccess_Render.
1064 extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
1067 * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
1069 * \brief Fill the current rendering target with the specified color.
1071 * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target.
1072 * \param color An ARGB color value.
1074 * \return 0 on success, or -1 if there is no renderer current
1076 extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect,
1080 * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode)
1082 * \brief Copy a portion of the texture to the current rendering target.
1084 * \param texture The source texture.
1085 * \param srcrect A pointer to the source rectangle, or NULL for the entire texture.
1086 * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.
1087 * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel.
1088 * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height.
1090 * \return 0 on success, or -1 if there is no renderer current, or the driver doesn't support the requested operation.
1092 * \note You can check the video driver info to see what operations are supported.
1094 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
1095 const SDL_Rect * srcrect,
1096 const SDL_Rect * dstrect,
1097 int blendMode, int scaleMode);
1100 * \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch)
1102 * \brief Read pixels from the current rendering target.
1104 * \param rect A pointer to the rectangle to read, or NULL for the entire render target
1105 * \param pixels A pointer to be filled in with the pixel data
1106 * \param pitch The pitch of the pixels parameter
1108 * \return 0 on success, or -1 if pixel reading is not supported.
1110 * \warning This is a very slow operation, and should not be used frequently.
1112 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
1113 void *pixels, int pitch);
1116 * \fn int SDL_RenderWritePixels(const SDL_Rect *rect, const void *pixels, int pitch)
1118 * \brief Write pixels to the current rendering target.
1120 * \param rect A pointer to the rectangle to write, or NULL for the entire render target
1121 * \param pixels A pointer to the pixel data to write
1122 * \param pitch The pitch of the pixels parameter
1124 * \return 0 on success, or -1 if pixel writing is not supported.
1126 * \warning This is a very slow operation, and should not be used frequently.
1128 extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
1133 * \fn void SDL_RenderPresent(void)
1135 * \brief Update the screen with rendering performed.
1137 extern DECLSPEC void SDLCALL SDL_RenderPresent(void);
1140 * \fn void SDL_DestroyTexture(SDL_TextureID textureID);
1142 * \brief Destroy the specified texture.
1144 * \sa SDL_CreateTexture()
1145 * \sa SDL_CreateTextureFromSurface()
1147 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID);
1150 * \fn void SDL_DestroyRenderer(SDL_WindowID windowID);
1152 * \brief Destroy the rendering context for a window and free associated
1155 * \sa SDL_CreateRenderer()
1157 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID);
1160 * Maps an RGB triple to an opaque pixel value for a given pixel format
1162 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
1163 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b);
1166 * Maps an RGBA quadruple to a pixel value for a given pixel format
1168 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format,
1169 Uint8 r, Uint8 g, Uint8 b,
1173 * Maps a pixel value into the RGB components for a given pixel format
1175 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
1176 Uint8 * r, Uint8 * g, Uint8 * b);
1179 * Maps a pixel value into the RGBA components for a given pixel format
1181 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
1182 Uint8 * r, Uint8 * g, Uint8 * b,
1186 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
1187 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
1188 * If the depth is greater than 8 bits, the pixel format is set using the
1189 * flags '[RGB]mask'.
1190 * If the function runs out of memory, it will return NULL.
1192 * The 'flags' tell what kind of surface to create.
1193 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
1194 * SDL_SRCALPHA means that the surface will be used for alpha blits.
1196 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
1197 (Uint32 flags, int width, int height, int depth,
1198 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
1199 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
1208 extern DECLSPEC SDL_Surface *SDLCALL
1209 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID);
1210 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
1213 * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
1215 * \brief Set the palette used by a surface.
1217 * \return 0, or -1 if the surface format doesn't use a palette.
1219 * \note A single palette can be shared with many surfaces.
1221 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
1222 SDL_Palette * palette);
1225 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
1226 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
1227 * to and read from 'surface->pixels', using the pixel format stored in
1228 * 'surface->format'. Once you are done accessing the surface, you should
1229 * use SDL_UnlockSurface() to release it.
1231 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
1232 * to 0, then you can read and write to the surface at any time, and the
1233 * pixel format of the surface will not change.
1235 * No operating system or library calls should be made between lock/unlock
1236 * pairs, as critical system locks may be held during this time.
1238 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
1240 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
1241 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
1244 * Load a surface from a seekable SDL data source (memory or file.)
1245 * If 'freesrc' is non-zero, the source will be closed after being read.
1246 * Returns the new surface, or NULL if there was an error.
1247 * The new surface should be freed with SDL_FreeSurface().
1249 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
1252 /* Convenience macro -- load a surface from a file */
1253 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
1256 * Save a surface to a seekable SDL data source (memory or file.)
1257 * If 'freedst' is non-zero, the source will be closed after being written.
1258 * Returns 0 if successful or -1 if there was an error.
1260 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
1261 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
1263 /* Convenience macro -- save a surface to a file */
1264 #define SDL_SaveBMP(surface, file) \
1265 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
1268 * Sets the color key (transparent pixel) in a blittable surface.
1269 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
1270 * 'key' will be the transparent pixel in the source image of a blit.
1271 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
1272 * and removes RLE acceleration if absent.
1273 * If 'flag' is 0, this function clears any current color key.
1274 * This function returns 0, or -1 if there was an error.
1276 extern DECLSPEC int SDLCALL SDL_SetColorKey
1277 (SDL_Surface * surface, Uint32 flag, Uint32 key);
1280 * This function sets the alpha value for the entire surface, as opposed to
1281 * using the alpha component of each pixel. This value measures the range
1282 * of transparency of the surface, 0 being completely transparent to 255
1283 * being completely opaque. An 'alpha' value of 255 causes blits to be
1284 * opaque, the source pixels copied to the destination (the default). Note
1285 * that per-surface alpha can be combined with colorkey transparency.
1287 * If 'flag' is 0, alpha blending is disabled for the surface.
1288 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
1289 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
1290 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
1292 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
1294 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag,
1298 * Sets the clipping rectangle for the destination surface in a blit.
1300 * If the clip rectangle is NULL, clipping will be disabled.
1301 * If the clip rectangle doesn't intersect the surface, the function will
1302 * return SDL_FALSE and blits will be completely clipped. Otherwise the
1303 * function returns SDL_TRUE and blits to the surface will be clipped to
1304 * the intersection of the surface area and the clipping rectangle.
1306 * Note that blits are automatically clipped to the edges of the source
1307 * and destination surfaces.
1309 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
1310 const SDL_Rect * rect);
1313 * Gets the clipping rectangle for the destination surface in a blit.
1314 * 'rect' must be a pointer to a valid rectangle which will be filled
1315 * with the correct values.
1317 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
1321 * Creates a new surface of the specified format, and then copies and maps
1322 * the given surface to it so the blit of the converted surface will be as
1323 * fast as possible. If this function fails, it returns NULL.
1325 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
1326 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
1327 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
1330 * This function is used internally by SDL_DisplayFormat().
1332 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
1333 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
1336 * This function performs a fast fill of the given rectangle with 'color'
1337 * The given rectangle is clipped to the destination surface clip area
1338 * and the final fill rectangle is saved in the passed in pointer.
1339 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
1340 * The color should be a pixel of the format used by the surface, and
1341 * can be generated by the SDL_MapRGB() function.
1342 * This function returns 0 on success, or -1 on error.
1344 extern DECLSPEC int SDLCALL SDL_FillRect
1345 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
1348 * This performs a fast blit from the source surface to the destination
1349 * surface. It assumes that the source and destination rectangles are
1350 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
1351 * surface (src or dst) is copied. The final blit rectangles are saved
1352 * in 'srcrect' and 'dstrect' after all clipping is performed.
1353 * If the blit is successful, it returns 0, otherwise it returns -1.
1355 * The blit function should not be called on a locked surface.
1357 * The blit semantics for surfaces with and without alpha and colorkey
1358 * are defined as follows:
1362 * alpha-blend (using alpha-channel).
1363 * SDL_SRCCOLORKEY ignored.
1364 * SDL_SRCALPHA not set:
1366 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
1367 * RGB values of the source colour key, ignoring alpha in the
1372 * alpha-blend (using the source per-surface alpha value);
1373 * set destination alpha to opaque.
1374 * SDL_SRCALPHA not set:
1375 * copy RGB, set destination alpha to source per-surface alpha value.
1377 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
1378 * source colour key.
1382 * alpha-blend (using the source alpha channel) the RGB values;
1383 * leave destination alpha untouched. [Note: is this correct?]
1384 * SDL_SRCCOLORKEY ignored.
1385 * SDL_SRCALPHA not set:
1386 * copy all of RGBA to the destination.
1387 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
1388 * RGB values of the source colour key, ignoring alpha in the
1393 * alpha-blend (using the source per-surface alpha value).
1394 * SDL_SRCALPHA not set:
1397 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
1398 * source colour key.
1400 * If either of the surfaces were in video memory, and the blit returns -2,
1401 * the video memory was lost, so it should be reloaded with artwork and
1403 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
1404 while ( SDL_LockSurface(image) < 0 )
1406 -- Write image pixels to image->pixels --
1407 SDL_UnlockSurface(image);
1409 * This happens under DirectX 5.0 when the system switches away from your
1410 * fullscreen application. The lock will also fail until you have access
1411 * to the video memory again.
1413 /* You should call SDL_BlitSurface() unless you know exactly how SDL
1414 blitting works internally and how to use the other blit functions.
1416 #define SDL_BlitSurface SDL_UpperBlit
1418 /* This is the public blit function, SDL_BlitSurface(), and it performs
1419 rectangle validation and clipping before passing it to SDL_LowerBlit()
1421 extern DECLSPEC int SDLCALL SDL_UpperBlit
1422 (SDL_Surface * src, SDL_Rect * srcrect,
1423 SDL_Surface * dst, SDL_Rect * dstrect);
1424 /* This is a semi-private blit function and it performs low-level surface
1427 extern DECLSPEC int SDLCALL SDL_LowerBlit
1428 (SDL_Surface * src, SDL_Rect * srcrect,
1429 SDL_Surface * dst, SDL_Rect * dstrect);
1432 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
1434 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
1436 * \note This function uses a static buffer, and is not thread-safe.
1438 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
1441 SDL_Rect * dstrect);
1443 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
1444 /* OpenGL support functions. */
1445 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
1448 * \fn int SDL_GL_LoadLibrary(const char *path)
1450 * \brief Dynamically load an OpenGL library.
1452 * \param path The platform dependent OpenGL library name, or NULL to open the default OpenGL library
1454 * \return 0 on success, or -1 if the library couldn't be loaded
1456 * This should be done after initializing the video driver, but before
1457 * creating any OpenGL windows. If no OpenGL library is loaded, the default
1458 * library will be loaded upon creation of the first OpenGL window.
1460 * \note If you do this, you need to retrieve all of the GL functions used in
1461 * your program from the dynamic library using SDL_GL_GetProcAddress().
1463 * \sa SDL_GL_GetProcAddress()
1465 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1468 * \fn void *SDL_GL_GetProcAddress(const char *proc)
1470 * \brief Get the address of an OpenGL function.
1472 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1475 * \fn SDL_bool SDL_GL_ExtensionSupported(const char *extension)
1477 * \brief Return true if an OpenGL extension is supported for the current context.
1479 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1483 * \fn int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
1485 * \brief Set an OpenGL window attribute before window creation.
1487 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1490 * \fn int SDL_GL_GetWindowAttribute(SDL_WindowID windowID, SDL_GLattr attr, int *value)
1492 * \brief Get the actual value for an attribute from the current context.
1494 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1497 * \fn SDL_GLContext SDL_GL_CreateContext(SDL_WindowID windowID)
1499 * \brief Create an OpenGL context for use with an OpenGL window, and make it current.
1501 * \sa SDL_GL_DeleteContext()
1503 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_WindowID
1507 * \fn int SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
1509 * \brief Set up an OpenGL context for rendering into an OpenGL window.
1511 * \note The context must have been created with a compatible window.
1513 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_WindowID windowID,
1514 SDL_GLContext context);
1517 * \fn int SDL_GL_SetSwapInterval(int interval)
1519 * \brief Set the swap interval for the current OpenGL context.
1521 * \param interval 0 for immediate updates, 1 for updates synchronized with the vertical retrace
1523 * \return 0 on success, or -1 if setting the swap interval is not supported.
1525 * \sa SDL_GL_GetSwapInterval()
1527 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1530 * \fn int SDL_GL_GetSwapInterval(void)
1532 * \brief Get the swap interval for the current OpenGL context.
1534 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer swap is synchronized with the vertical retrace, and -1 if getting the swap interval is not supported.
1536 * \sa SDL_GL_SetSwapInterval()
1538 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1541 * \fn void SDL_GL_SwapWindow(SDL_WindowID windowID)
1543 * \brief Swap the OpenGL buffers for the window, if double-buffering is supported.
1545 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_WindowID windowID);
1548 * \fn void SDL_GL_DeleteContext(SDL_GLContext context)
1550 * \brief Delete an OpenGL context.
1552 * \sa SDL_GL_CreateContext()
1554 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1557 * \def SDL_RectEmpty()
1559 * \brief Returns true if the rectangle has no area.
1561 #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
1564 * \def SDL_RectEquals()
1566 * \brief Returns true if the two rectangles are equal.
1568 #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
1569 ((A)->w == (B)->w) && ((A)->h == (B)->h))
1572 * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B);
1574 * \brief Determine whether two rectangles intersect.
1576 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
1578 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
1579 const SDL_Rect * B);
1582 * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
1584 * \brief Calculate the intersection of two rectangles.
1586 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
1588 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
1593 * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
1595 * \brief Calculate the union of two rectangles
1597 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
1601 /* Ends C function definitions when using C++ */
1607 #include "close_code.h"
1609 #endif /* _SDL_video_h */
1611 /* vi: set ts=4 sw=4 expandtab: */