src/video/haiku/SDL_bvideo.cc
author Sam Lantinga <slouken@libsdl.org>
Fri, 09 Dec 2016 01:47:43 -0800
changeset 10690 23a825f341e6
parent 10385 ad12658bc7ae
child 10737 3406a0f8b041
permissions -rw-r--r--
Fixed bug 3513 - SDL_GL_SwapWindow does not return error status

Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #if SDL_VIDEO_DRIVER_HAIKU
    24 
    25 
    26 #ifdef __cplusplus
    27 extern "C" {
    28 #endif
    29 
    30 #include "SDL_bkeyboard.h"
    31 #include "SDL_bwindow.h"
    32 #include "SDL_bclipboard.h"
    33 #include "SDL_bvideo.h"
    34 #include "SDL_bopengl.h"
    35 #include "SDL_bmodes.h"
    36 #include "SDL_bframebuffer.h"
    37 #include "SDL_bevents.h"
    38 
    39 /* FIXME: Undefined functions */
    40 //    #define BE_PumpEvents NULL
    41     #define BE_StartTextInput NULL
    42     #define BE_StopTextInput NULL
    43     #define BE_SetTextInputRect NULL
    44 
    45 //    #define BE_DeleteDevice NULL
    46 
    47 /* End undefined functions */
    48 
    49 static SDL_VideoDevice *
    50 BE_CreateDevice(int devindex)
    51 {
    52     SDL_VideoDevice *device;
    53     /*SDL_VideoData *data;*/
    54 
    55     /* Initialize all variables that we clean on shutdown */
    56     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    57 
    58     device->driverdata = NULL; /* FIXME: Is this the cause of some of the
    59     							  SDL_Quit() errors? */
    60 
    61 /* TODO: Figure out if any initialization needs to go here */
    62 
    63     /* Set the function pointers */
    64     device->VideoInit = BE_VideoInit;
    65     device->VideoQuit = BE_VideoQuit;
    66     device->GetDisplayBounds = BE_GetDisplayBounds;
    67     device->GetDisplayModes = BE_GetDisplayModes;
    68     device->SetDisplayMode = BE_SetDisplayMode;
    69     device->PumpEvents = BE_PumpEvents;
    70 
    71     device->CreateWindow = BE_CreateWindow;
    72     device->CreateWindowFrom = BE_CreateWindowFrom;
    73     device->SetWindowTitle = BE_SetWindowTitle;
    74     device->SetWindowIcon = BE_SetWindowIcon;
    75     device->SetWindowPosition = BE_SetWindowPosition;
    76     device->SetWindowSize = BE_SetWindowSize;
    77     device->ShowWindow = BE_ShowWindow;
    78     device->HideWindow = BE_HideWindow;
    79     device->RaiseWindow = BE_RaiseWindow;
    80     device->MaximizeWindow = BE_MaximizeWindow;
    81     device->MinimizeWindow = BE_MinimizeWindow;
    82     device->RestoreWindow = BE_RestoreWindow;
    83     device->SetWindowBordered = BE_SetWindowBordered;
    84     device->SetWindowResizable = BE_SetWindowResizable;
    85     device->SetWindowFullscreen = BE_SetWindowFullscreen;
    86     device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
    87     device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
    88     device->SetWindowGrab = BE_SetWindowGrab;
    89     device->DestroyWindow = BE_DestroyWindow;
    90     device->GetWindowWMInfo = BE_GetWindowWMInfo;
    91     device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
    92     device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
    93     device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
    94     
    95     device->shape_driver.CreateShaper = NULL;
    96     device->shape_driver.SetWindowShape = NULL;
    97     device->shape_driver.ResizeWindowShape = NULL;
    98 
    99 
   100     device->GL_LoadLibrary = BE_GL_LoadLibrary;
   101     device->GL_GetProcAddress = BE_GL_GetProcAddress;
   102     device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
   103     device->GL_CreateContext = BE_GL_CreateContext;
   104     device->GL_MakeCurrent = BE_GL_MakeCurrent;
   105     device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
   106     device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
   107     device->GL_SwapWindow = BE_GL_SwapWindow;
   108     device->GL_DeleteContext = BE_GL_DeleteContext;
   109 
   110     device->StartTextInput = BE_StartTextInput;
   111     device->StopTextInput = BE_StopTextInput;
   112     device->SetTextInputRect = BE_SetTextInputRect;
   113 
   114     device->SetClipboardText = BE_SetClipboardText;
   115     device->GetClipboardText = BE_GetClipboardText;
   116     device->HasClipboardText = BE_HasClipboardText;
   117 
   118     device->free = BE_DeleteDevice;
   119 
   120     return device;
   121 }
   122 
   123 VideoBootStrap HAIKU_bootstrap = {
   124 	"haiku", "Haiku graphics",
   125 	BE_Available, BE_CreateDevice
   126 };
   127 
   128 void BE_DeleteDevice(SDL_VideoDevice * device)
   129 {
   130 	SDL_free(device->driverdata);
   131 	SDL_free(device);
   132 }
   133 
   134 int BE_VideoInit(_THIS)
   135 {
   136 	/* Initialize the Be Application for appserver interaction */
   137 	if (SDL_InitBeApp() < 0) {
   138 		return -1;
   139 	}
   140 	
   141 	/* Initialize video modes */
   142 	BE_InitModes(_this);
   143 
   144 	/* Init the keymap */
   145 	BE_InitOSKeymap();
   146 	
   147 	
   148 #if SDL_VIDEO_OPENGL
   149         /* testgl application doesn't load library, just tries to load symbols */
   150         /* is it correct? if so we have to load library here */
   151     BE_GL_LoadLibrary(_this, NULL);
   152 #endif
   153 
   154         /* We're done! */
   155     return (0);
   156 }
   157 
   158 int BE_Available(void)
   159 {
   160     return (1);
   161 }
   162 
   163 void BE_VideoQuit(_THIS)
   164 {
   165 
   166     BE_QuitModes(_this);
   167 
   168     SDL_QuitBeApp();
   169 }
   170 
   171 #ifdef __cplusplus
   172 }
   173 #endif
   174 
   175 #endif /* SDL_VIDEO_DRIVER_HAIKU */
   176 
   177 /* vi: set ts=4 sw=4 expandtab: */