README-SDL.txt
author Sunny Sachanandani <sunnysachanandani@gmail.com>
Fri, 09 Jul 2010 21:36:41 +0530
changeset 4590 1ad70fb49fcb
parent 0 74212992fb08
child 5537 8a66741be632
permissions -rw-r--r--
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.

Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
     1 
     2 Please distribute this file with the SDL runtime environment:
     3 
     4 The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
     5 designed to make it easy to write multi-media software, such as games and
     6 emulators.
     7 
     8 The Simple DirectMedia Layer library source code is available from:
     9 http://www.libsdl.org/
    10 
    11 This library is distributed under the terms of the GNU LGPL license:
    12 http://www.gnu.org/copyleft/lesser.html
    13