docs.html
author Ryan C. Gordon <icculus@icculus.org>
Fri, 15 Jun 2007 07:19:05 +0000
branchSDL-1.2
changeset 3965 19d708301fab
parent 3963 a9ad5257f794
child 3966 c0de2aac0a8c
permissions -rw-r--r--
Make sure __inline__ isn't defined before #defining it, since some compilers
(like Sun Studio) have this as a predefined macro.

Fixes Bugzilla #434.
     1 <HTML>
     2 <HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
     3 <BODY BGCOLOR="#FFEBCD" TEXT="#000000">
     4 
     5 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
     6 <P>
     7 This source is stable, and is fully tested on all supported platforms.<br>
     8 Please send bug reports or questions to the SDL mailing list:<br>
     9 <a href="http://www.libsdl.org/mailing-list.php"
    10         >http://www.libsdl.org/mailing-list.php</a><br>
    11 The latest stable release may be found on the
    12 	<a href="http://www.libsdl.org/">SDL website</A>.
    13 </P>
    14 
    15 <H2> <A HREF="docs/index.html">API Documentation</A> </H2>
    16 
    17 <H2> SDL 1.2.12 Release Notes </H2>
    18 <P>
    19 SDL 1.2.12 is a minor bug fix release.
    20 </P>
    21 
    22 <H3> General Notes </H3>
    23 
    24 <BLOCKQUOTE>
    25 <P>
    26 	Added support for the PulseAudio sound server: http://www.pulseaudio.org/
    27 </P>
    28 <P>
    29 	Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X and X11.
    30 </P>
    31 <P>
    32 	Fixed buffer overrun crash when resampling audio rates.
    33 </P>
    34 <P>
    35 	Fixed audio bug where converting to mono was doubling the volume.
    36 </P>
    37 <P>
    38 	Fixed off-by-one error in the C implementation of SDL_revcpy()
    39 </P>
    40 <P>
    41 	Support for AmigaOS has been removed from the main SDL code.
    42 </P>
    43 </BLOCKQUOTE>
    44 
    45 <H3> Unix Notes </H3>
    46 
    47 <BLOCKQUOTE>
    48 <P>
    49 	The GFX_Display has been added to the X11 window information in SDL_syswm.h.
    50 </P>
    51 <P>
    52 	Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
    53 </P>
    54 <P>
    55 	Fixed hang or crash at startup if aRts can't access the hardware.
    56 </P>
    57 <P>
    58 	Fixed relative mouse mode when the cursor starts outside the X11 window.
    59 </P>
    60 <P>
    61 	Fixed accidental free of stack memory in X11 mouse acceleration code.
    62 </P>
    63 <P>
    64 	Closed minor memory leak in XME code.
    65 </P>
    66 </BLOCKQUOTE>
    67 
    68 <H3> Windows Notes </H3>
    69 
    70 <BLOCKQUOTE>
    71 <P>
    72 	Added support for UTF-8 window titles on Windows.
    73 </P>
    74 <P>
    75 	Fixed joystick detection on Windows.
    76 </P>
    77 <P>
    78 	Fixed HBITMAP leak in GAPI driver.
    79 </P>
    80 </BLOCKQUOTE>
    81 
    82 <H3> Mac OS X Notes </H3>
    83 
    84 <BLOCKQUOTE>
    85 <P>
    86 	Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
    87 </P>
    88 <P>
    89 	Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
    90 </P>
    91 <P>
    92 	Fixed blitting alignment in Altivec alpha blit functions.
    93 </P>
    94 <P>
    95 	Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
    96 </P>
    97 <P>
    98 	Fixed joystick calibration code on Mac OS X.
    99 </P>
   100 <P>
   101 	Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
   102 </P>
   103 </BLOCKQUOTE>
   104 
   105 <H3> Mac OS Classic Notes </H3>
   106 
   107 <BLOCKQUOTE>
   108 <P>
   109 	Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
   110 </P>
   111 </BLOCKQUOTE>
   112 
   113 <H3> BeOS Notes </H3>
   114 
   115 <BLOCKQUOTE>
   116 <P>
   117 	Implemented mouse grabbing and mouse relative mode on BeOS.
   118 </P>
   119 </BLOCKQUOTE>
   120 
   121 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   122 
   123 <H2> SDL 1.2.11 Release Notes </H2>
   124 <P>
   125 SDL 1.2.11 is a minor bug fix release.
   126 </P>
   127 
   128 <H3> Unix Notes </H3>
   129 
   130 <BLOCKQUOTE>
   131 <P>
   132 	Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden.  This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
   133 </P>
   134 <P>
   135 	Fixed building SDL with Xinerama disabled.
   136 </P>
   137 <P>
   138 	Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
   139 </P>
   140 <P>
   141 	Added pkgconfig configuration support.
   142 </P>
   143 </BLOCKQUOTE>
   144 
   145 <H3> Windows Notes </H3>
   146 
   147 <BLOCKQUOTE>
   148 <P>
   149 	Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
   150 </P>
   151 <P>
   152 	The Win32 window positioning code works properly for windows with menus.
   153 </P>
   154 <P>
   155 	DirectSound audio quality has been improved on certain sound cards.
   156 </P>
   157 <P>
   158 	Fixed 5.1 audio channel ordering on Windows and Mac OS X.
   159 </P>
   160 <P>
   161 	Plugged a couple of minor memory leaks in the windib video driver.
   162 </P>
   163 <P>
   164 	Fixed type collision with stdint.h when building with gcc on Win32.
   165 </P>
   166 <P>
   167 	Fixed building with the Digital Mars Compiler on Win32.
   168 </P>
   169 </BLOCKQUOTE>
   170 
   171 <H3> Mac OS X Notes </H3>
   172 
   173 <BLOCKQUOTE>
   174 <P>
   175 	The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
   176 </P>
   177 </BLOCKQUOTE>
   178 
   179 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
   180 
   181 <H2> SDL 1.2.10 Release Notes </H2>
   182 <P>
   183 SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
   184 </P>
   185 <H3> API enhancements </H3>
   186 <UL>
   187 <LI>
   188 	If SDL_OpenAudio() is passed zero for the desired format
   189 	fields, the following environment variables will be used
   190 	to fill them in:
   191 <pre><code>
   192 		SDL_AUDIO_FREQUENCY
   193 		SDL_AUDIO_FORMAT
   194 		SDL_AUDIO_CHANNELS
   195 		SDL_AUDIO_SAMPLES
   196 </code></pre>
   197 	If an environment variable is not specified, it will be set
   198 	to a reasonable default value.
   199 <LI>
   200 	SDL_SetVideoMode() now accepts 0 for width or height and will use
   201 	the current video mode (or the desktop mode if no mode has been set.)
   202 <LI>
   203 	Added current_w and current_h to the SDL_VideoInfo structure,
   204 	which is set to the desktop resolution during video intialization,
   205 	and then set to the current resolution when a video mode is set.
   206 <LI>
   207 	SDL_GL_LoadLibrary() will load the system default OpenGL library
   208 	if it is passed NULL as a parameter.
   209 <LI>
   210 	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
   211 <LI>
   212 	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
   213 <LI>
   214 	SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
   215 <LI>
   216 	Added SDL_GetKeyRepeat() to query the key repeat settings.
   217 <LI>
   218 	Added the "dummy" audio driver, which can be used to emulate audio
   219 	output without a sound card.
   220 <LI>
   221 	Added SDL_config.h, with defaults for various build environments.
   222 </UL>
   223 
   224 <H3> General Notes </H3>
   225 
   226 <BLOCKQUOTE>
   227 <P>
   228 	The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>!
   229 <P>
   230 	The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>.
   231 <P>
   232 	SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org.
   233 <P>
   234 	SDL is licensed under version 2.1 of the GNU Lesser General Public License.
   235 <P>
   236 	The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment.  See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
   237 <P>
   238 	SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A>
   239 <P>
   240 	Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
   241 </BLOCKQUOTE>
   242 
   243 <H3> Unix Notes </H3>
   244 
   245 <BLOCKQUOTE>
   246 <P>
   247 	The X11 libraries are dynamically loaded at runtime by default.  This allows the distributed version of SDL to run on systems without X11 libraries installed.
   248 <P>
   249 	The XiG XME extension code is now included in the X11 video driver by default.
   250 <P>
   251 	XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers.  You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
   252 <P>
   253 	Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes.  Note that changing the video modes only works on screen 0.
   254 <P>
   255 	XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
   256 <P>
   257 	SDL windows are no longer transparent in X11 compositing systems like XGL.
   258 <P>
   259 	The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
   260 <P>
   261 	The X11 input driver now uses XIM to handle international input.
   262 <P>
   263 	The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers.  This behavior will be formalized and selectable in SDL 1.3.
   264 <P>
   265 	Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
   266 <P>
   267 	The DGA video driver now waits for pending blits involving surfaces before they are freed.  This prevents display oddities when using SDL_DisplayFormat() to convert many images.
   268 <P>
   269 	The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
   270 <P>
   271 	The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
   272 <P>
   273 	The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
   274 <P>
   275 	The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice.  It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
   276 <P>
   277 	The SVGAlib video driver now has support for banked (non-linear) video modes.
   278 <P>
   279 	A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg.  See the file README.wscons in the SDL source distribution for details.
   280 <P>
   281 	Many patches have been incorporated from *BSD ports.
   282 </BLOCKQUOTE>
   283 
   284 <H3> Windows Notes </H3>
   285 
   286 <BLOCKQUOTE>
   287 <P>
   288 	The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista.  The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
   289 <P>
   290 	SDL has been ported to 64-bit Windows.
   291 <P>
   292 	Dmitry Yakimov contributed a GAPI video driver for Windows CE.
   293 <P>
   294 	The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions.  A full API for querying and selecting refresh rates is planned for SDL 1.3.
   295 <P>
   296 	Dialog boxes are now shown when SDL is in windowed OpenGL mode.
   297 <P>
   298 	The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
   299 <P>
   300 	An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
   301 <P>
   302 	Window positions are retained when switching between fullscreen and windowed modes.
   303 <P>
   304 	ToUnicode() is used, when available, for improved handling of international keyboard input.
   305 <P>
   306 	The PrtScrn is now treated normally with both key down and key up events.
   307 <P>
   308 	Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
   309 <P>
   310 	Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
   311 <P>
   312 	An MCI error when playing the last track on a CD-ROM has been fixed.
   313 <P>
   314 	OpenWatcom projects for building SDL have been provided by Marc Peter.
   315 </BLOCKQUOTE>
   316 
   317 <H3> Mac OS X Notes </H3>
   318 
   319 <BLOCKQUOTE>
   320 <P>
   321 	SDL now supports building Universal binaries, both through Xcode projects and when using configure/make.  See README.MacOSX in the SDL source archive for details.
   322 <P>
   323 	The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
   324 <P>
   325 	Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
   326 <P>
   327 	Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
   328 </BLOCKQUOTE>
   329 
   330 <H3> OS/2 Notes </H3>
   331 
   332 <BLOCKQUOTE>
   333 <P>
   334 	Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle.  See the file README.OS2 in the SDL source distribution for details.
   335 </BLOCKQUOTE>
   336 
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   340 </HTML>