src/video/directfb/SDL_DirectFB_opengl.h
author Sam Lantinga <slouken@libsdl.org>
Sat, 05 Feb 2011 16:07:10 -0800
changeset 5199 164f20ba08eb
parent 4636 b196d2758026
child 5262 b530ef003506
permissions -rw-r--r--
Updated the DirectFB support, from Couriersud

attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2010 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 
    22     SDL1.3 DirectFB driver by couriersud@arcor.de
    23 	
    24 */
    25 
    26 
    27 #ifndef _SDL_directfb_opengl_h
    28 #define _SDL_directfb_opengl_h
    29 
    30 #include "SDL_DirectFB_video.h"
    31 
    32 #if SDL_DIRECTFB_OPENGL
    33 
    34 #include "SDL_opengl.h"
    35 
    36 typedef struct _DirectFB_GLContext DirectFB_GLContext;
    37 struct _DirectFB_GLContext
    38 {
    39     IDirectFBGL 		*context;
    40     DirectFB_GLContext 	*next;
    41     
    42     SDL_Window 			*sdl_window;
    43     int 				is_locked;
    44 };
    45 
    46 /* OpenGL functions */
    47 extern int DirectFB_GL_Initialize(_THIS);
    48 extern void DirectFB_GL_Shutdown(_THIS);
    49 
    50 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
    51 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
    52 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
    53 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
    54                                    SDL_GLContext context);
    55 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
    56 extern int DirectFB_GL_GetSwapInterval(_THIS);
    57 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
    58 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
    59 
    60 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
    61 extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
    62 extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
    63 
    64 #endif /* SDL_DIRECTFB_OPENGL */
    65 
    66 #endif /* _SDL_directfb_opengl_h */
    67 
    68 /* vi: set ts=4 sw=4 expandtab: */