src/video/directfb/SDL_DirectFB_opengl.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 31 Aug 2008 16:04:32 +0000
changeset 2737 140a7edcf2bd
child 2859 99210400e8b9
permissions -rw-r--r--
Date: Sun, 31 Aug 2008 17:53:59 +0200
From: Couriersud
Subject: Re: Updated DirectFB driver for SDL1.3

attached is a patch which brings the directfb driver in line with
current svn. In addition:

* driver now is in line with the structure of the X11 driver.
This adds a couple of files.
* driver now supports relative mouse movements
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2006 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 #ifndef _SDL_directfb_opengl_h
    25 #define _SDL_directfb_opengl_h
    26 
    27 #if SDL_DIRECTFB_OPENGL
    28 #include "SDL_opengl.h"
    29 
    30 typedef struct _DirectFB_GLContext DirectFB_GLContext;
    31 struct _DirectFB_GLContext
    32 {
    33     IDirectFBGL *context;
    34     DirectFB_GLContext *next;
    35 };
    36 
    37 /* OpenGL functions */
    38 extern int DirectFB_GL_Initialize(_THIS);
    39 extern void DirectFB_GL_Shutdown(_THIS);
    40 
    41 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
    42 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
    43 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
    44 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
    45                                    SDL_GLContext context);
    46 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
    47 extern int DirectFB_GL_GetSwapInterval(_THIS);
    48 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
    49 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
    50 
    51 #endif /* SDL_DIRECTFB_OPENGL */
    52 
    53 #endif /* _SDL_directfb_opengl_h */
    54 
    55 /* vi: set ts=4 sw=4 expandtab: */