src/render/direct3d/SDL_shaders_d3d.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 14 Jun 2019 13:56:42 -0700
changeset 12860 0f52dd40abe5
parent 12503 806492103856
child 13422 fd6a12de91c7
permissions -rw-r--r--
Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 /* D3D9 shader implementation */
    24 
    25 typedef enum {
    26     SHADER_YUV_JPEG,
    27     SHADER_YUV_BT601,
    28     SHADER_YUV_BT709,
    29     NUM_SHADERS
    30 } D3D9_Shader;
    31 
    32 extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
    33 
    34 /* vi: set ts=4 sw=4 expandtab: */