author Eli Gottlieb <>
Fri, 09 Jul 2010 20:24:44 -0400
changeset 4788 0bfda420c936
parent 3702 6604099437ac
child 4810 7a602fd2121f
permissions -rw-r--r--
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
     1 Eli Gottlieb's checklist for the GSOC shaped windows project.  Dated July 9, 2010.
     2 1. Enable proper linking of the X11 implementation and test it.
     3 --> Find the place in the build system for platform-specific linking flags.  STATUS: BLOODY IMPOSSIBLE.
     4 --> Add a linker flag to bring in libXext.a. STATUS: WILL BE SIMPLE ONCE PREVIOUS STEP IS ACCOMPLISHED (kshemashiach yagia).
     5 2. Build the Win32 implementation of shaped-windows functionality.
     6 --> Add driver functions to the SDL_ShapeDriver in the Win32 driver's SDL_DisplayDevice at the proper point in the code.  STATUS: CHECK.
     7 --> Add a hook in the Windows resize-window code to call Win32_ResizeWindowShape().  STATUS: CHECK.
     8 3. Enable building the testeyes program.
     9 --> Reprogram it to use the latest shaped-windows API.  STATUS: CHECK.
    10 --> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: REQUIRES X11 IMPLEMENTATION TO LINK PROPERLY AND/OR A BUILD-BUDDY BUILDING AND RUNNING THE TEST FOR ME.
    11 --> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: TO BEGIN, CURRENT SPRINT.
    12 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: NEXT SPRINT.
    13 --> Locate (once more) the API documentation for shaped windows under Cocoa.
    14 --> Design and encode a version of SDL_ShapeData for Cocoa.
    15 --> Write Cocoa_CreateShaper().
    16 --> Write Cocoa_ResizeWindowShape().
    17 --> Write Cocoa_SetWindowShape().
    18 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
    19 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
    20 --> Debug Cocoa implementation.
    21 --> Debug Win32 implementation.
    22 --> Debug X11 implementation (again).
    24 1.3 release checklist:
    25  *
    27  * See why windows are being rearranged.  Is the shield window not up?
    28  * Make sure you can create and show a fullscreen window in one step
    29  * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
    30  * Write automated test case for multi-draw APIs
    31  * Make sure you can build SDL without the renderer to slim it down a bunch
    32  * Implement assertion code on iPhone
    33  * Add __WINDOWS__ in addition to __WIN32__
    35  * Check 1.2 revisions:
    36 	3554 - Need to resolve semantics for locking keys on different platforms
    37 	4874 - Do we want screen rotation?  At what level?
    38 	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
    39 	4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
    40 	4865 - See if this is still needed (mouse coordinate clamping)
    41 	4866 - See if this is still needed (blocking window repositioning)