2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
40 #include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
43 #if defined(__QNXNTO__) && defined(SDL_VIDEO_OPENGL_ES)
57 ** License Applicability. Except to the extent portions of this file are
58 ** made subject to an alternative license as permitted in the SGI Free
59 ** Software License B, Version 1.0 (the "License"), the contents of this
60 ** file are subject only to the provisions of the License. You may not use
61 ** this file except in compliance with the License. You may obtain a copy
62 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
63 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
65 ** http://oss.sgi.com/projects/FreeB
67 ** Note that, as provided in the License, the Software is distributed on an
68 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
69 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
70 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
71 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
73 ** Original Code. The Original Code is: OpenGL Sample Implementation,
74 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
75 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
76 ** Copyright in any portions created by third parties is as indicated
77 ** elsewhere herein. All Rights Reserved.
79 ** Additional Notice Provisions: The application programming interfaces
80 ** established by SGI in conjunction with the Original Code are The
81 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
82 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
83 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
84 ** Window System(R) (Version 1.3), released October 19, 1998. This software
85 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
86 ** published by SGI, but has not been independently verified as being
87 ** compliant with the OpenGL(R) version 1.2.1 Specification.
90 typedef unsigned int GLenum;
91 typedef unsigned char GLboolean;
92 typedef unsigned int GLbitfield;
93 typedef signed char GLbyte;
94 typedef short GLshort;
97 typedef unsigned char GLubyte;
98 typedef unsigned short GLushort;
99 typedef unsigned int GLuint;
100 typedef float GLfloat;
101 typedef float GLclampf;
104 typedef int GLclampx;
106 typedef int GLintptr;
107 typedef int GLsizeiptr;
110 /*************************************************************/
112 /* OpenGL ES core versions */
113 #define GL_VERSION_ES_CM_1_0 1
114 #define GL_VERSION_ES_CL_1_0 1
115 #define GL_VERSION_ES_CM_1_1 1
116 #define GL_VERSION_ES_CL_1_1 1
118 /* ClearBufferMask */
119 #define GL_DEPTH_BUFFER_BIT 0x00000100
120 #define GL_STENCIL_BUFFER_BIT 0x00000400
121 #define GL_COLOR_BUFFER_BIT 0x00004000
128 #define GL_POINTS 0x0000
129 #define GL_LINES 0x0001
130 #define GL_LINE_LOOP 0x0002
131 #define GL_LINE_STRIP 0x0003
132 #define GL_TRIANGLES 0x0004
133 #define GL_TRIANGLE_STRIP 0x0005
134 #define GL_TRIANGLE_FAN 0x0006
137 #define GL_NEVER 0x0200
138 #define GL_LESS 0x0201
139 #define GL_EQUAL 0x0202
140 #define GL_LEQUAL 0x0203
141 #define GL_GREATER 0x0204
142 #define GL_NOTEQUAL 0x0205
143 #define GL_GEQUAL 0x0206
144 #define GL_ALWAYS 0x0207
146 /* BlendingFactorDest */
149 #define GL_SRC_COLOR 0x0300
150 #define GL_ONE_MINUS_SRC_COLOR 0x0301
151 #define GL_SRC_ALPHA 0x0302
152 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
153 #define GL_DST_ALPHA 0x0304
154 #define GL_ONE_MINUS_DST_ALPHA 0x0305
156 /* BlendingFactorSrc */
159 #define GL_DST_COLOR 0x0306
160 #define GL_ONE_MINUS_DST_COLOR 0x0307
161 #define GL_SRC_ALPHA_SATURATE 0x0308
163 /* GL_ONE_MINUS_SRC_ALPHA */
165 /* GL_ONE_MINUS_DST_ALPHA */
168 #define GL_CLIP_PLANE0 0x3000
169 #define GL_CLIP_PLANE1 0x3001
170 #define GL_CLIP_PLANE2 0x3002
171 #define GL_CLIP_PLANE3 0x3003
172 #define GL_CLIP_PLANE4 0x3004
173 #define GL_CLIP_PLANE5 0x3005
175 /* ColorMaterialFace */
176 /* GL_FRONT_AND_BACK */
178 /* ColorMaterialParameter */
179 /* GL_AMBIENT_AND_DIFFUSE */
181 /* ColorPointerType */
182 /* GL_UNSIGNED_BYTE */
187 #define GL_FRONT 0x0404
188 #define GL_BACK 0x0405
189 #define GL_FRONT_AND_BACK 0x0408
202 #define GL_FOG 0x0B60
203 #define GL_LIGHTING 0x0B50
204 #define GL_TEXTURE_2D 0x0DE1
205 #define GL_CULL_FACE 0x0B44
206 #define GL_ALPHA_TEST 0x0BC0
207 #define GL_BLEND 0x0BE2
208 #define GL_COLOR_LOGIC_OP 0x0BF2
209 #define GL_DITHER 0x0BD0
210 #define GL_STENCIL_TEST 0x0B90
211 #define GL_DEPTH_TEST 0x0B71
220 #define GL_POINT_SMOOTH 0x0B10
221 #define GL_LINE_SMOOTH 0x0B20
222 #define GL_SCISSOR_TEST 0x0C11
223 #define GL_COLOR_MATERIAL 0x0B57
224 #define GL_NORMALIZE 0x0BA1
225 #define GL_RESCALE_NORMAL 0x803A
226 #define GL_POLYGON_OFFSET_FILL 0x8037
227 #define GL_VERTEX_ARRAY 0x8074
228 #define GL_NORMAL_ARRAY 0x8075
229 #define GL_COLOR_ARRAY 0x8076
230 #define GL_TEXTURE_COORD_ARRAY 0x8078
231 #define GL_MULTISAMPLE 0x809D
232 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
233 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
234 #define GL_SAMPLE_COVERAGE 0x80A0
237 #define GL_NO_ERROR 0
238 #define GL_INVALID_ENUM 0x0500
239 #define GL_INVALID_VALUE 0x0501
240 #define GL_INVALID_OPERATION 0x0502
241 #define GL_STACK_OVERFLOW 0x0503
242 #define GL_STACK_UNDERFLOW 0x0504
243 #define GL_OUT_OF_MEMORY 0x0505
247 #define GL_EXP 0x0800
248 #define GL_EXP2 0x0801
251 #define GL_FOG_DENSITY 0x0B62
252 #define GL_FOG_START 0x0B63
253 #define GL_FOG_END 0x0B64
254 #define GL_FOG_MODE 0x0B65
255 #define GL_FOG_COLOR 0x0B66
257 /* FrontFaceDirection */
259 #define GL_CCW 0x0901
262 #define GL_CURRENT_COLOR 0x0B00
263 #define GL_CURRENT_NORMAL 0x0B02
264 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
265 #define GL_POINT_SIZE 0x0B11
266 #define GL_POINT_SIZE_MIN 0x8126
267 #define GL_POINT_SIZE_MAX 0x8127
268 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
269 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
270 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
271 #define GL_LINE_WIDTH 0x0B21
272 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
273 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
274 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
275 #define GL_CULL_FACE_MODE 0x0B45
276 #define GL_FRONT_FACE 0x0B46
277 #define GL_SHADE_MODEL 0x0B54
278 #define GL_DEPTH_RANGE 0x0B70
279 #define GL_DEPTH_WRITEMASK 0x0B72
280 #define GL_DEPTH_CLEAR_VALUE 0x0B73
281 #define GL_DEPTH_FUNC 0x0B74
282 #define GL_STENCIL_CLEAR_VALUE 0x0B91
283 #define GL_STENCIL_FUNC 0x0B92
284 #define GL_STENCIL_VALUE_MASK 0x0B93
285 #define GL_STENCIL_FAIL 0x0B94
286 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
287 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
288 #define GL_STENCIL_REF 0x0B97
289 #define GL_STENCIL_WRITEMASK 0x0B98
290 #define GL_MATRIX_MODE 0x0BA0
291 #define GL_VIEWPORT 0x0BA2
292 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
293 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
294 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
295 #define GL_MODELVIEW_MATRIX 0x0BA6
296 #define GL_PROJECTION_MATRIX 0x0BA7
297 #define GL_TEXTURE_MATRIX 0x0BA8
298 #define GL_ALPHA_TEST_FUNC 0x0BC1
299 #define GL_ALPHA_TEST_REF 0x0BC2
300 #define GL_BLEND_DST 0x0BE0
301 #define GL_BLEND_SRC 0x0BE1
302 #define GL_LOGIC_OP_MODE 0x0BF0
303 #define GL_SCISSOR_BOX 0x0C10
304 #define GL_SCISSOR_TEST 0x0C11
305 #define GL_COLOR_CLEAR_VALUE 0x0C22
306 #define GL_COLOR_WRITEMASK 0x0C23
307 #define GL_UNPACK_ALIGNMENT 0x0CF5
308 #define GL_PACK_ALIGNMENT 0x0D05
309 #define GL_MAX_LIGHTS 0x0D31
310 #define GL_MAX_CLIP_PLANES 0x0D32
311 #define GL_MAX_TEXTURE_SIZE 0x0D33
312 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
313 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
314 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
315 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
316 #define GL_MAX_TEXTURE_UNITS 0x84E2
317 #define GL_SUBPIXEL_BITS 0x0D50
318 #define GL_RED_BITS 0x0D52
319 #define GL_GREEN_BITS 0x0D53
320 #define GL_BLUE_BITS 0x0D54
321 #define GL_ALPHA_BITS 0x0D55
322 #define GL_DEPTH_BITS 0x0D56
323 #define GL_STENCIL_BITS 0x0D57
324 #define GL_POLYGON_OFFSET_UNITS 0x2A00
325 #define GL_POLYGON_OFFSET_FILL 0x8037
326 #define GL_POLYGON_OFFSET_FACTOR 0x8038
327 #define GL_TEXTURE_BINDING_2D 0x8069
328 #define GL_VERTEX_ARRAY_SIZE 0x807A
329 #define GL_VERTEX_ARRAY_TYPE 0x807B
330 #define GL_VERTEX_ARRAY_STRIDE 0x807C
331 #define GL_NORMAL_ARRAY_TYPE 0x807E
332 #define GL_NORMAL_ARRAY_STRIDE 0x807F
333 #define GL_COLOR_ARRAY_SIZE 0x8081
334 #define GL_COLOR_ARRAY_TYPE 0x8082
335 #define GL_COLOR_ARRAY_STRIDE 0x8083
336 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
337 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
338 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
339 #define GL_VERTEX_ARRAY_POINTER 0x808E
340 #define GL_NORMAL_ARRAY_POINTER 0x808F
341 #define GL_COLOR_ARRAY_POINTER 0x8090
342 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
343 #define GL_SAMPLE_BUFFERS 0x80A8
344 #define GL_SAMPLES 0x80A9
345 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
346 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
348 /* GetTextureParameter */
349 /* GL_TEXTURE_MAG_FILTER */
350 /* GL_TEXTURE_MIN_FILTER */
351 /* GL_TEXTURE_WRAP_S */
352 /* GL_TEXTURE_WRAP_T */
354 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
355 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
358 #define GL_DONT_CARE 0x1100
359 #define GL_FASTEST 0x1101
360 #define GL_NICEST 0x1102
363 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
364 #define GL_POINT_SMOOTH_HINT 0x0C51
365 #define GL_LINE_SMOOTH_HINT 0x0C52
366 #define GL_FOG_HINT 0x0C54
367 #define GL_GENERATE_MIPMAP_HINT 0x8192
369 /* LightModelParameter */
370 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
371 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
374 #define GL_AMBIENT 0x1200
375 #define GL_DIFFUSE 0x1201
376 #define GL_SPECULAR 0x1202
377 #define GL_POSITION 0x1203
378 #define GL_SPOT_DIRECTION 0x1204
379 #define GL_SPOT_EXPONENT 0x1205
380 #define GL_SPOT_CUTOFF 0x1206
381 #define GL_CONSTANT_ATTENUATION 0x1207
382 #define GL_LINEAR_ATTENUATION 0x1208
383 #define GL_QUADRATIC_ATTENUATION 0x1209
386 #define GL_BYTE 0x1400
387 #define GL_UNSIGNED_BYTE 0x1401
388 #define GL_SHORT 0x1402
389 #define GL_UNSIGNED_SHORT 0x1403
390 #define GL_FLOAT 0x1406
391 #define GL_FIXED 0x140C
394 #define GL_CLEAR 0x1500
395 #define GL_AND 0x1501
396 #define GL_AND_REVERSE 0x1502
397 #define GL_COPY 0x1503
398 #define GL_AND_INVERTED 0x1504
399 #define GL_NOOP 0x1505
400 #define GL_XOR 0x1506
402 #define GL_NOR 0x1508
403 #define GL_EQUIV 0x1509
404 #define GL_INVERT 0x150A
405 #define GL_OR_REVERSE 0x150B
406 #define GL_COPY_INVERTED 0x150C
407 #define GL_OR_INVERTED 0x150D
408 #define GL_NAND 0x150E
409 #define GL_SET 0x150F
412 /* GL_FRONT_AND_BACK */
414 /* MaterialParameter */
415 #define GL_EMISSION 0x1600
416 #define GL_SHININESS 0x1601
417 #define GL_AMBIENT_AND_DIFFUSE 0x1602
423 #define GL_MODELVIEW 0x1700
424 #define GL_PROJECTION 0x1701
425 #define GL_TEXTURE 0x1702
427 /* NormalPointerType */
434 #define GL_ALPHA 0x1906
435 #define GL_RGB 0x1907
436 #define GL_RGBA 0x1908
437 #define GL_LUMINANCE 0x1909
438 #define GL_LUMINANCE_ALPHA 0x190A
440 /* PixelStoreParameter */
441 #define GL_UNPACK_ALIGNMENT 0x0CF5
442 #define GL_PACK_ALIGNMENT 0x0D05
445 /* GL_UNSIGNED_BYTE */
446 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
447 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
448 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
451 #define GL_FLAT 0x1D00
452 #define GL_SMOOTH 0x1D01
454 /* StencilFunction */
466 #define GL_KEEP 0x1E00
467 #define GL_REPLACE 0x1E01
468 #define GL_INCR 0x1E02
469 #define GL_DECR 0x1E03
473 #define GL_VENDOR 0x1F00
474 #define GL_RENDERER 0x1F01
475 #define GL_VERSION 0x1F02
476 #define GL_EXTENSIONS 0x1F03
478 /* TexCoordPointerType */
485 #define GL_MODULATE 0x2100
486 #define GL_DECAL 0x2101
488 #define GL_ADD 0x0104
491 /* TextureEnvParameter */
492 #define GL_TEXTURE_ENV_MODE 0x2200
493 #define GL_TEXTURE_ENV_COLOR 0x2201
495 /* TextureEnvTarget */
496 #define GL_TEXTURE_ENV 0x2300
498 /* TextureMagFilter */
499 #define GL_NEAREST 0x2600
500 #define GL_LINEAR 0x2601
502 /* TextureMinFilter */
505 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
506 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
507 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
508 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
510 /* TextureParameterName */
511 #define GL_TEXTURE_MAG_FILTER 0x2800
512 #define GL_TEXTURE_MIN_FILTER 0x2801
513 #define GL_TEXTURE_WRAP_S 0x2802
514 #define GL_TEXTURE_WRAP_T 0x2803
515 #define GL_GENERATE_MIPMAP 0x8191
521 #define GL_TEXTURE0 0x84C0
522 #define GL_TEXTURE1 0x84C1
523 #define GL_TEXTURE2 0x84C2
524 #define GL_TEXTURE3 0x84C3
525 #define GL_TEXTURE4 0x84C4
526 #define GL_TEXTURE5 0x84C5
527 #define GL_TEXTURE6 0x84C6
528 #define GL_TEXTURE7 0x84C7
529 #define GL_TEXTURE8 0x84C8
530 #define GL_TEXTURE9 0x84C9
531 #define GL_TEXTURE10 0x84CA
532 #define GL_TEXTURE11 0x84CB
533 #define GL_TEXTURE12 0x84CC
534 #define GL_TEXTURE13 0x84CD
535 #define GL_TEXTURE14 0x84CE
536 #define GL_TEXTURE15 0x84CF
537 #define GL_TEXTURE16 0x84D0
538 #define GL_TEXTURE17 0x84D1
539 #define GL_TEXTURE18 0x84D2
540 #define GL_TEXTURE19 0x84D3
541 #define GL_TEXTURE20 0x84D4
542 #define GL_TEXTURE21 0x84D5
543 #define GL_TEXTURE22 0x84D6
544 #define GL_TEXTURE23 0x84D7
545 #define GL_TEXTURE24 0x84D8
546 #define GL_TEXTURE25 0x84D9
547 #define GL_TEXTURE26 0x84DA
548 #define GL_TEXTURE27 0x84DB
549 #define GL_TEXTURE28 0x84DC
550 #define GL_TEXTURE29 0x84DD
551 #define GL_TEXTURE30 0x84DE
552 #define GL_TEXTURE31 0x84DF
553 #define GL_ACTIVE_TEXTURE 0x84E0
554 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
556 /* TextureWrapMode */
557 #define GL_REPEAT 0x2901
558 #define GL_CLAMP_TO_EDGE 0x812F
560 /* VertexPointerType */
567 #define GL_LIGHT0 0x4000
568 #define GL_LIGHT1 0x4001
569 #define GL_LIGHT2 0x4002
570 #define GL_LIGHT3 0x4003
571 #define GL_LIGHT4 0x4004
572 #define GL_LIGHT5 0x4005
573 #define GL_LIGHT6 0x4006
574 #define GL_LIGHT7 0x4007
577 #define GL_ARRAY_BUFFER 0x8892
578 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
580 #define GL_ARRAY_BUFFER_BINDING 0x8894
581 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
582 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
583 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
584 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
585 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
587 #define GL_STATIC_DRAW 0x88E4
588 #define GL_DYNAMIC_DRAW 0x88E8
590 #define GL_BUFFER_SIZE 0x8764
591 #define GL_BUFFER_USAGE 0x8765
593 /* Texture combine + dot3 */
594 #define GL_SUBTRACT 0x84E7
595 #define GL_COMBINE 0x8570
596 #define GL_COMBINE_RGB 0x8571
597 #define GL_COMBINE_ALPHA 0x8572
598 #define GL_RGB_SCALE 0x8573
599 #define GL_ADD_SIGNED 0x8574
600 #define GL_INTERPOLATE 0x8575
601 #define GL_CONSTANT 0x8576
602 #define GL_PRIMARY_COLOR 0x8577
603 #define GL_PREVIOUS 0x8578
604 #define GL_OPERAND0_RGB 0x8590
605 #define GL_OPERAND1_RGB 0x8591
606 #define GL_OPERAND2_RGB 0x8592
607 #define GL_OPERAND0_ALPHA 0x8598
608 #define GL_OPERAND1_ALPHA 0x8599
609 #define GL_OPERAND2_ALPHA 0x859A
611 #define GL_ALPHA_SCALE 0x0D1C
613 #define GL_SRC0_RGB 0x8580
614 #define GL_SRC1_RGB 0x8581
615 #define GL_SRC2_RGB 0x8582
616 #define GL_SRC0_ALPHA 0x8588
617 #define GL_SRC1_ALPHA 0x8589
618 #define GL_SRC2_ALPHA 0x858A
620 #define GL_DOT3_RGB 0x86AE
621 #define GL_DOT3_RGBA 0x86AF
623 /*------------------------------------------------------------------------*
624 * required OES extension tokens
625 *------------------------------------------------------------------------*/
627 /* OES_read_format */
628 #ifndef GL_OES_read_format
629 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
630 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
633 /* GL_OES_compressed_paletted_texture */
634 #ifndef GL_OES_compressed_paletted_texture
635 #define GL_PALETTE4_RGB8_OES 0x8B90
636 #define GL_PALETTE4_RGBA8_OES 0x8B91
637 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
638 #define GL_PALETTE4_RGBA4_OES 0x8B93
639 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
640 #define GL_PALETTE8_RGB8_OES 0x8B95
641 #define GL_PALETTE8_RGBA8_OES 0x8B96
642 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
643 #define GL_PALETTE8_RGBA4_OES 0x8B98
644 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
647 /* OES_point_size_array */
648 #ifndef GL_OES_point_size_array
649 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
650 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
651 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
652 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
653 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
656 /* GL_OES_point_sprite */
657 #ifndef GL_OES_point_sprite
658 #define GL_POINT_SPRITE_OES 0x8861
659 #define GL_COORD_REPLACE_OES 0x8862
662 /*************************************************************/
664 /* Available only in Common profile */
665 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
666 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
667 GLclampf blue, GLclampf alpha);
668 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
669 GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
670 const GLfloat * equation);
671 GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
672 GLfloat blue, GLfloat alpha);
673 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
674 GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
675 GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
676 GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
677 GLfloat bottom, GLfloat top,
678 GLfloat zNear, GLfloat zFar);
679 GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
680 GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
681 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
683 GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
685 GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
687 GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
689 GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
690 GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
691 const GLfloat * params);
692 GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
694 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
695 const GLfloat * params);
696 GL_API void GL_APIENTRY glLineWidth(GLfloat width);
697 GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
698 GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
700 GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
701 const GLfloat * params);
702 GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
703 GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
704 GLfloat t, GLfloat r,
706 GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
707 GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
708 GLfloat bottom, GLfloat top,
709 GLfloat zNear, GLfloat zFar);
710 GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
711 GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
712 const GLfloat * params);
713 GL_API void GL_APIENTRY glPointSize(GLfloat size);
714 GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
715 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
717 GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
718 GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
720 GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
721 const GLfloat * params);
722 GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
724 GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
725 const GLfloat * params);
726 GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
728 /* Available in both Common and Common-Lite profiles */
729 GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
730 GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
731 GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
732 GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
733 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
734 GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
735 const GLvoid * data, GLenum usage);
736 GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
738 const GLvoid * data);
739 GL_API void GL_APIENTRY glClear(GLbitfield mask);
740 GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
741 GLclampx blue, GLclampx alpha);
742 GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
743 GL_API void GL_APIENTRY glClearStencil(GLint s);
744 GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
745 GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
746 const GLfixed * equation);
747 GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
748 GLubyte blue, GLubyte alpha);
749 GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
750 GLfixed blue, GLfixed alpha);
751 GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
752 GLboolean blue, GLboolean alpha);
753 GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
755 const GLvoid * pointer);
756 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
757 GLenum internalformat,
762 const GLvoid * data);
763 GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
771 const GLvoid * data);
772 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
773 GLenum internalformat, GLint x,
774 GLint y, GLsizei width,
775 GLsizei height, GLint border);
776 GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
777 GLint xoffset, GLint yoffset,
781 GL_API void GL_APIENTRY glCullFace(GLenum mode);
782 GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
783 const GLuint * buffers);
784 GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
785 const GLuint * textures);
786 GL_API void GL_APIENTRY glDepthFunc(GLenum func);
787 GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
788 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
789 GL_API void GL_APIENTRY glDisable(GLenum cap);
790 GL_API void GL_APIENTRY glDisableClientState(GLenum array);
791 GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
793 GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
795 const GLvoid * indices);
796 GL_API void GL_APIENTRY glEnable(GLenum cap);
797 GL_API void GL_APIENTRY glEnableClientState(GLenum array);
798 GL_API void GL_APIENTRY glFinish(void);
799 GL_API void GL_APIENTRY glFlush(void);
800 GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
801 GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
802 GL_API void GL_APIENTRY glFrontFace(GLenum mode);
803 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
804 GLfixed bottom, GLfixed top,
805 GLfixed zNear, GLfixed zFar);
806 GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
807 GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
810 GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
811 GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
812 GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
813 GL_API GLenum GL_APIENTRY glGetError(void);
814 GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
815 GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
816 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
818 GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
820 GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
821 GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
822 GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
824 GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
826 GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
828 GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
830 GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
831 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
832 GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
833 GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
834 GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
835 GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
836 const GLfixed * params);
837 GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
839 GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
840 const GLfixed * params);
841 GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
842 GL_API void GL_APIENTRY glLoadIdentity(void);
843 GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
844 GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
845 GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
847 GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
848 const GLfixed * params);
849 GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
850 GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
851 GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
852 GLfixed t, GLfixed r,
854 GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
855 GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
856 const GLvoid * pointer);
857 GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
858 GLfixed bottom, GLfixed top,
859 GLfixed zNear, GLfixed zFar);
860 GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
861 GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
862 GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
863 const GLfixed * params);
864 GL_API void GL_APIENTRY glPointSizex(GLfixed size);
865 GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
866 GL_API void GL_APIENTRY glPopMatrix(void);
867 GL_API void GL_APIENTRY glPushMatrix(void);
868 GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
869 GLsizei height, GLenum format,
870 GLenum type, GLvoid * pixels);
871 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
873 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
875 GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
877 GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
878 GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
880 GL_API void GL_APIENTRY glShadeModel(GLenum mode);
881 GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
883 GL_API void GL_APIENTRY glStencilMask(GLuint mask);
884 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
886 GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
888 const GLvoid * pointer);
889 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
891 GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
893 GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
894 const GLint * params);
895 GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
896 const GLfixed * params);
897 GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
898 GLint internalformat, GLsizei width,
899 GLsizei height, GLint border,
900 GLenum format, GLenum type,
901 const GLvoid * pixels);
902 GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
904 GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
906 GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
907 const GLint * params);
908 GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
909 const GLfixed * params);
910 GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
911 GLint xoffset, GLint yoffset,
912 GLsizei width, GLsizei height,
913 GLenum format, GLenum type,
914 const GLvoid * pixels);
915 GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
916 GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
918 const GLvoid * pointer);
919 GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
922 /*------------------------------------------------------------------------*
923 * Required OES extension functions
924 *------------------------------------------------------------------------*/
926 /* GL_OES_read_format */
927 #ifndef GL_OES_read_format
928 #define GL_OES_read_format 1
931 /* GL_OES_compressed_paletted_texture */
932 #ifndef GL_OES_compressed_paletted_texture
933 #define GL_OES_compressed_paletted_texture 1
936 /* GL_OES_point_size_array */
937 #ifndef GL_OES_point_size_array
938 #define GL_OES_point_size_array 1
939 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
940 const GLvoid * pointer);
943 /* GL_OES_point_sprite */
944 #ifndef GL_OES_point_sprite
945 #define GL_OES_point_sprite 1
952 #endif /* __gles_h_ */