2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
50 ** License Applicability. Except to the extent portions of this file are
51 ** made subject to an alternative license as permitted in the SGI Free
52 ** Software License B, Version 1.0 (the "License"), the contents of this
53 ** file are subject only to the provisions of the License. You may not use
54 ** this file except in compliance with the License. You may obtain a copy
55 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
56 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
58 ** http://oss.sgi.com/projects/FreeB
60 ** Note that, as provided in the License, the Software is distributed on an
61 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
62 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
63 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
64 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
66 ** Original Code. The Original Code is: OpenGL Sample Implementation,
67 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
68 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
69 ** Copyright in any portions created by third parties is as indicated
70 ** elsewhere herein. All Rights Reserved.
72 ** Additional Notice Provisions: The application programming interfaces
73 ** established by SGI in conjunction with the Original Code are The
74 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
75 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
76 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
77 ** Window System(R) (Version 1.3), released October 19, 1998. This software
78 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
79 ** published by SGI, but has not been independently verified as being
80 ** compliant with the OpenGL(R) version 1.2.1 Specification.
83 typedef unsigned int GLenum;
84 typedef unsigned char GLboolean;
85 typedef unsigned int GLbitfield;
86 typedef signed char GLbyte;
87 typedef short GLshort;
90 typedef unsigned char GLubyte;
91 typedef unsigned short GLushort;
92 typedef unsigned int GLuint;
93 typedef float GLfloat;
94 typedef float GLclampf;
100 typedef int GLsizeiptr;
103 /*************************************************************/
105 /* OpenGL ES core versions */
106 #define GL_VERSION_ES_CM_1_0 1
107 #define GL_VERSION_ES_CL_1_0 1
108 #define GL_VERSION_ES_CM_1_1 1
109 #define GL_VERSION_ES_CL_1_1 1
111 /* ClearBufferMask */
112 #define GL_DEPTH_BUFFER_BIT 0x00000100
113 #define GL_STENCIL_BUFFER_BIT 0x00000400
114 #define GL_COLOR_BUFFER_BIT 0x00004000
121 #define GL_POINTS 0x0000
122 #define GL_LINES 0x0001
123 #define GL_LINE_LOOP 0x0002
124 #define GL_LINE_STRIP 0x0003
125 #define GL_TRIANGLES 0x0004
126 #define GL_TRIANGLE_STRIP 0x0005
127 #define GL_TRIANGLE_FAN 0x0006
130 #define GL_NEVER 0x0200
131 #define GL_LESS 0x0201
132 #define GL_EQUAL 0x0202
133 #define GL_LEQUAL 0x0203
134 #define GL_GREATER 0x0204
135 #define GL_NOTEQUAL 0x0205
136 #define GL_GEQUAL 0x0206
137 #define GL_ALWAYS 0x0207
139 /* BlendingFactorDest */
142 #define GL_SRC_COLOR 0x0300
143 #define GL_ONE_MINUS_SRC_COLOR 0x0301
144 #define GL_SRC_ALPHA 0x0302
145 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
146 #define GL_DST_ALPHA 0x0304
147 #define GL_ONE_MINUS_DST_ALPHA 0x0305
149 /* BlendingFactorSrc */
152 #define GL_DST_COLOR 0x0306
153 #define GL_ONE_MINUS_DST_COLOR 0x0307
154 #define GL_SRC_ALPHA_SATURATE 0x0308
156 /* GL_ONE_MINUS_SRC_ALPHA */
158 /* GL_ONE_MINUS_DST_ALPHA */
161 #define GL_CLIP_PLANE0 0x3000
162 #define GL_CLIP_PLANE1 0x3001
163 #define GL_CLIP_PLANE2 0x3002
164 #define GL_CLIP_PLANE3 0x3003
165 #define GL_CLIP_PLANE4 0x3004
166 #define GL_CLIP_PLANE5 0x3005
168 /* ColorMaterialFace */
169 /* GL_FRONT_AND_BACK */
171 /* ColorMaterialParameter */
172 /* GL_AMBIENT_AND_DIFFUSE */
174 /* ColorPointerType */
175 /* GL_UNSIGNED_BYTE */
180 #define GL_FRONT 0x0404
181 #define GL_BACK 0x0405
182 #define GL_FRONT_AND_BACK 0x0408
195 #define GL_FOG 0x0B60
196 #define GL_LIGHTING 0x0B50
197 #define GL_TEXTURE_2D 0x0DE1
198 #define GL_CULL_FACE 0x0B44
199 #define GL_ALPHA_TEST 0x0BC0
200 #define GL_BLEND 0x0BE2
201 #define GL_COLOR_LOGIC_OP 0x0BF2
202 #define GL_DITHER 0x0BD0
203 #define GL_STENCIL_TEST 0x0B90
204 #define GL_DEPTH_TEST 0x0B71
213 #define GL_POINT_SMOOTH 0x0B10
214 #define GL_LINE_SMOOTH 0x0B20
215 #define GL_SCISSOR_TEST 0x0C11
216 #define GL_COLOR_MATERIAL 0x0B57
217 #define GL_NORMALIZE 0x0BA1
218 #define GL_RESCALE_NORMAL 0x803A
219 #define GL_POLYGON_OFFSET_FILL 0x8037
220 #define GL_VERTEX_ARRAY 0x8074
221 #define GL_NORMAL_ARRAY 0x8075
222 #define GL_COLOR_ARRAY 0x8076
223 #define GL_TEXTURE_COORD_ARRAY 0x8078
224 #define GL_MULTISAMPLE 0x809D
225 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
226 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
227 #define GL_SAMPLE_COVERAGE 0x80A0
230 #define GL_NO_ERROR 0
231 #define GL_INVALID_ENUM 0x0500
232 #define GL_INVALID_VALUE 0x0501
233 #define GL_INVALID_OPERATION 0x0502
234 #define GL_STACK_OVERFLOW 0x0503
235 #define GL_STACK_UNDERFLOW 0x0504
236 #define GL_OUT_OF_MEMORY 0x0505
240 #define GL_EXP 0x0800
241 #define GL_EXP2 0x0801
244 #define GL_FOG_DENSITY 0x0B62
245 #define GL_FOG_START 0x0B63
246 #define GL_FOG_END 0x0B64
247 #define GL_FOG_MODE 0x0B65
248 #define GL_FOG_COLOR 0x0B66
250 /* FrontFaceDirection */
252 #define GL_CCW 0x0901
255 #define GL_CURRENT_COLOR 0x0B00
256 #define GL_CURRENT_NORMAL 0x0B02
257 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
258 #define GL_POINT_SIZE 0x0B11
259 #define GL_POINT_SIZE_MIN 0x8126
260 #define GL_POINT_SIZE_MAX 0x8127
261 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
262 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
263 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
264 #define GL_LINE_WIDTH 0x0B21
265 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
266 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
267 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
268 #define GL_CULL_FACE_MODE 0x0B45
269 #define GL_FRONT_FACE 0x0B46
270 #define GL_SHADE_MODEL 0x0B54
271 #define GL_DEPTH_RANGE 0x0B70
272 #define GL_DEPTH_WRITEMASK 0x0B72
273 #define GL_DEPTH_CLEAR_VALUE 0x0B73
274 #define GL_DEPTH_FUNC 0x0B74
275 #define GL_STENCIL_CLEAR_VALUE 0x0B91
276 #define GL_STENCIL_FUNC 0x0B92
277 #define GL_STENCIL_VALUE_MASK 0x0B93
278 #define GL_STENCIL_FAIL 0x0B94
279 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
280 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
281 #define GL_STENCIL_REF 0x0B97
282 #define GL_STENCIL_WRITEMASK 0x0B98
283 #define GL_MATRIX_MODE 0x0BA0
284 #define GL_VIEWPORT 0x0BA2
285 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
286 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
287 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
288 #define GL_MODELVIEW_MATRIX 0x0BA6
289 #define GL_PROJECTION_MATRIX 0x0BA7
290 #define GL_TEXTURE_MATRIX 0x0BA8
291 #define GL_ALPHA_TEST_FUNC 0x0BC1
292 #define GL_ALPHA_TEST_REF 0x0BC2
293 #define GL_BLEND_DST 0x0BE0
294 #define GL_BLEND_SRC 0x0BE1
295 #define GL_LOGIC_OP_MODE 0x0BF0
296 #define GL_SCISSOR_BOX 0x0C10
297 #define GL_SCISSOR_TEST 0x0C11
298 #define GL_COLOR_CLEAR_VALUE 0x0C22
299 #define GL_COLOR_WRITEMASK 0x0C23
300 #define GL_UNPACK_ALIGNMENT 0x0CF5
301 #define GL_PACK_ALIGNMENT 0x0D05
302 #define GL_MAX_LIGHTS 0x0D31
303 #define GL_MAX_CLIP_PLANES 0x0D32
304 #define GL_MAX_TEXTURE_SIZE 0x0D33
305 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
306 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
307 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
308 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
309 #define GL_MAX_TEXTURE_UNITS 0x84E2
310 #define GL_SUBPIXEL_BITS 0x0D50
311 #define GL_RED_BITS 0x0D52
312 #define GL_GREEN_BITS 0x0D53
313 #define GL_BLUE_BITS 0x0D54
314 #define GL_ALPHA_BITS 0x0D55
315 #define GL_DEPTH_BITS 0x0D56
316 #define GL_STENCIL_BITS 0x0D57
317 #define GL_POLYGON_OFFSET_UNITS 0x2A00
318 #define GL_POLYGON_OFFSET_FILL 0x8037
319 #define GL_POLYGON_OFFSET_FACTOR 0x8038
320 #define GL_TEXTURE_BINDING_2D 0x8069
321 #define GL_VERTEX_ARRAY_SIZE 0x807A
322 #define GL_VERTEX_ARRAY_TYPE 0x807B
323 #define GL_VERTEX_ARRAY_STRIDE 0x807C
324 #define GL_NORMAL_ARRAY_TYPE 0x807E
325 #define GL_NORMAL_ARRAY_STRIDE 0x807F
326 #define GL_COLOR_ARRAY_SIZE 0x8081
327 #define GL_COLOR_ARRAY_TYPE 0x8082
328 #define GL_COLOR_ARRAY_STRIDE 0x8083
329 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
330 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
331 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
332 #define GL_VERTEX_ARRAY_POINTER 0x808E
333 #define GL_NORMAL_ARRAY_POINTER 0x808F
334 #define GL_COLOR_ARRAY_POINTER 0x8090
335 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
336 #define GL_SAMPLE_BUFFERS 0x80A8
337 #define GL_SAMPLES 0x80A9
338 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
339 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
341 /* GetTextureParameter */
342 /* GL_TEXTURE_MAG_FILTER */
343 /* GL_TEXTURE_MIN_FILTER */
344 /* GL_TEXTURE_WRAP_S */
345 /* GL_TEXTURE_WRAP_T */
347 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
348 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
351 #define GL_DONT_CARE 0x1100
352 #define GL_FASTEST 0x1101
353 #define GL_NICEST 0x1102
356 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
357 #define GL_POINT_SMOOTH_HINT 0x0C51
358 #define GL_LINE_SMOOTH_HINT 0x0C52
359 #define GL_FOG_HINT 0x0C54
360 #define GL_GENERATE_MIPMAP_HINT 0x8192
362 /* LightModelParameter */
363 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
364 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
367 #define GL_AMBIENT 0x1200
368 #define GL_DIFFUSE 0x1201
369 #define GL_SPECULAR 0x1202
370 #define GL_POSITION 0x1203
371 #define GL_SPOT_DIRECTION 0x1204
372 #define GL_SPOT_EXPONENT 0x1205
373 #define GL_SPOT_CUTOFF 0x1206
374 #define GL_CONSTANT_ATTENUATION 0x1207
375 #define GL_LINEAR_ATTENUATION 0x1208
376 #define GL_QUADRATIC_ATTENUATION 0x1209
379 #define GL_BYTE 0x1400
380 #define GL_UNSIGNED_BYTE 0x1401
381 #define GL_SHORT 0x1402
382 #define GL_UNSIGNED_SHORT 0x1403
383 #define GL_FLOAT 0x1406
384 #define GL_FIXED 0x140C
387 #define GL_CLEAR 0x1500
388 #define GL_AND 0x1501
389 #define GL_AND_REVERSE 0x1502
390 #define GL_COPY 0x1503
391 #define GL_AND_INVERTED 0x1504
392 #define GL_NOOP 0x1505
393 #define GL_XOR 0x1506
395 #define GL_NOR 0x1508
396 #define GL_EQUIV 0x1509
397 #define GL_INVERT 0x150A
398 #define GL_OR_REVERSE 0x150B
399 #define GL_COPY_INVERTED 0x150C
400 #define GL_OR_INVERTED 0x150D
401 #define GL_NAND 0x150E
402 #define GL_SET 0x150F
405 /* GL_FRONT_AND_BACK */
407 /* MaterialParameter */
408 #define GL_EMISSION 0x1600
409 #define GL_SHININESS 0x1601
410 #define GL_AMBIENT_AND_DIFFUSE 0x1602
416 #define GL_MODELVIEW 0x1700
417 #define GL_PROJECTION 0x1701
418 #define GL_TEXTURE 0x1702
420 /* NormalPointerType */
427 #define GL_ALPHA 0x1906
428 #define GL_RGB 0x1907
429 #define GL_RGBA 0x1908
430 #define GL_LUMINANCE 0x1909
431 #define GL_LUMINANCE_ALPHA 0x190A
433 /* PixelStoreParameter */
434 #define GL_UNPACK_ALIGNMENT 0x0CF5
435 #define GL_PACK_ALIGNMENT 0x0D05
438 /* GL_UNSIGNED_BYTE */
439 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
440 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
441 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
444 #define GL_FLAT 0x1D00
445 #define GL_SMOOTH 0x1D01
447 /* StencilFunction */
459 #define GL_KEEP 0x1E00
460 #define GL_REPLACE 0x1E01
461 #define GL_INCR 0x1E02
462 #define GL_DECR 0x1E03
466 #define GL_VENDOR 0x1F00
467 #define GL_RENDERER 0x1F01
468 #define GL_VERSION 0x1F02
469 #define GL_EXTENSIONS 0x1F03
471 /* TexCoordPointerType */
478 #define GL_MODULATE 0x2100
479 #define GL_DECAL 0x2101
481 #define GL_ADD 0x0104
484 /* TextureEnvParameter */
485 #define GL_TEXTURE_ENV_MODE 0x2200
486 #define GL_TEXTURE_ENV_COLOR 0x2201
488 /* TextureEnvTarget */
489 #define GL_TEXTURE_ENV 0x2300
491 /* TextureMagFilter */
492 #define GL_NEAREST 0x2600
493 #define GL_LINEAR 0x2601
495 /* TextureMinFilter */
498 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
499 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
500 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
501 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
503 /* TextureParameterName */
504 #define GL_TEXTURE_MAG_FILTER 0x2800
505 #define GL_TEXTURE_MIN_FILTER 0x2801
506 #define GL_TEXTURE_WRAP_S 0x2802
507 #define GL_TEXTURE_WRAP_T 0x2803
508 #define GL_GENERATE_MIPMAP 0x8191
514 #define GL_TEXTURE0 0x84C0
515 #define GL_TEXTURE1 0x84C1
516 #define GL_TEXTURE2 0x84C2
517 #define GL_TEXTURE3 0x84C3
518 #define GL_TEXTURE4 0x84C4
519 #define GL_TEXTURE5 0x84C5
520 #define GL_TEXTURE6 0x84C6
521 #define GL_TEXTURE7 0x84C7
522 #define GL_TEXTURE8 0x84C8
523 #define GL_TEXTURE9 0x84C9
524 #define GL_TEXTURE10 0x84CA
525 #define GL_TEXTURE11 0x84CB
526 #define GL_TEXTURE12 0x84CC
527 #define GL_TEXTURE13 0x84CD
528 #define GL_TEXTURE14 0x84CE
529 #define GL_TEXTURE15 0x84CF
530 #define GL_TEXTURE16 0x84D0
531 #define GL_TEXTURE17 0x84D1
532 #define GL_TEXTURE18 0x84D2
533 #define GL_TEXTURE19 0x84D3
534 #define GL_TEXTURE20 0x84D4
535 #define GL_TEXTURE21 0x84D5
536 #define GL_TEXTURE22 0x84D6
537 #define GL_TEXTURE23 0x84D7
538 #define GL_TEXTURE24 0x84D8
539 #define GL_TEXTURE25 0x84D9
540 #define GL_TEXTURE26 0x84DA
541 #define GL_TEXTURE27 0x84DB
542 #define GL_TEXTURE28 0x84DC
543 #define GL_TEXTURE29 0x84DD
544 #define GL_TEXTURE30 0x84DE
545 #define GL_TEXTURE31 0x84DF
546 #define GL_ACTIVE_TEXTURE 0x84E0
547 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
549 /* TextureWrapMode */
550 #define GL_REPEAT 0x2901
551 #define GL_CLAMP_TO_EDGE 0x812F
553 /* VertexPointerType */
560 #define GL_LIGHT0 0x4000
561 #define GL_LIGHT1 0x4001
562 #define GL_LIGHT2 0x4002
563 #define GL_LIGHT3 0x4003
564 #define GL_LIGHT4 0x4004
565 #define GL_LIGHT5 0x4005
566 #define GL_LIGHT6 0x4006
567 #define GL_LIGHT7 0x4007
570 #define GL_ARRAY_BUFFER 0x8892
571 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
573 #define GL_ARRAY_BUFFER_BINDING 0x8894
574 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
575 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
576 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
577 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
578 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
580 #define GL_STATIC_DRAW 0x88E4
581 #define GL_DYNAMIC_DRAW 0x88E8
583 #define GL_BUFFER_SIZE 0x8764
584 #define GL_BUFFER_USAGE 0x8765
586 /* Texture combine + dot3 */
587 #define GL_SUBTRACT 0x84E7
588 #define GL_COMBINE 0x8570
589 #define GL_COMBINE_RGB 0x8571
590 #define GL_COMBINE_ALPHA 0x8572
591 #define GL_RGB_SCALE 0x8573
592 #define GL_ADD_SIGNED 0x8574
593 #define GL_INTERPOLATE 0x8575
594 #define GL_CONSTANT 0x8576
595 #define GL_PRIMARY_COLOR 0x8577
596 #define GL_PREVIOUS 0x8578
597 #define GL_OPERAND0_RGB 0x8590
598 #define GL_OPERAND1_RGB 0x8591
599 #define GL_OPERAND2_RGB 0x8592
600 #define GL_OPERAND0_ALPHA 0x8598
601 #define GL_OPERAND1_ALPHA 0x8599
602 #define GL_OPERAND2_ALPHA 0x859A
604 #define GL_ALPHA_SCALE 0x0D1C
606 #define GL_SRC0_RGB 0x8580
607 #define GL_SRC1_RGB 0x8581
608 #define GL_SRC2_RGB 0x8582
609 #define GL_SRC0_ALPHA 0x8588
610 #define GL_SRC1_ALPHA 0x8589
611 #define GL_SRC2_ALPHA 0x858A
613 #define GL_DOT3_RGB 0x86AE
614 #define GL_DOT3_RGBA 0x86AF
616 /*------------------------------------------------------------------------*
617 * required OES extension tokens
618 *------------------------------------------------------------------------*/
620 /* OES_read_format */
621 #ifndef GL_OES_read_format
622 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
623 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
626 /* GL_OES_compressed_paletted_texture */
627 #ifndef GL_OES_compressed_paletted_texture
628 #define GL_PALETTE4_RGB8_OES 0x8B90
629 #define GL_PALETTE4_RGBA8_OES 0x8B91
630 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
631 #define GL_PALETTE4_RGBA4_OES 0x8B93
632 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
633 #define GL_PALETTE8_RGB8_OES 0x8B95
634 #define GL_PALETTE8_RGBA8_OES 0x8B96
635 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
636 #define GL_PALETTE8_RGBA4_OES 0x8B98
637 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
640 /* OES_point_size_array */
641 #ifndef GL_OES_point_size_array
642 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
643 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
644 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
645 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
646 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
649 /* GL_OES_point_sprite */
650 #ifndef GL_OES_point_sprite
651 #define GL_POINT_SPRITE_OES 0x8861
652 #define GL_COORD_REPLACE_OES 0x8862
655 /*************************************************************/
657 /* Available only in Common profile */
658 GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
659 GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
660 GLclampf blue, GLclampf alpha);
661 GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
662 GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
663 const GLfloat * equation);
664 GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
665 GLfloat blue, GLfloat alpha);
666 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
667 GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
668 GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
669 GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
670 GLfloat bottom, GLfloat top,
671 GLfloat zNear, GLfloat zFar);
672 GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
673 GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
674 GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
676 GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
678 GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
680 GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
682 GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
683 GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
684 const GLfloat * params);
685 GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
687 GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
688 const GLfloat * params);
689 GL_API void GL_APIENTRY glLineWidth(GLfloat width);
690 GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
691 GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
693 GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
694 const GLfloat * params);
695 GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
696 GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
697 GLfloat t, GLfloat r,
699 GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
700 GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
701 GLfloat bottom, GLfloat top,
702 GLfloat zNear, GLfloat zFar);
703 GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
704 GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
705 const GLfloat * params);
706 GL_API void GL_APIENTRY glPointSize(GLfloat size);
707 GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
708 GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
710 GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
711 GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
713 GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
714 const GLfloat * params);
715 GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
717 GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
718 const GLfloat * params);
719 GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
721 /* Available in both Common and Common-Lite profiles */
722 GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
723 GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
724 GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
725 GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
726 GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
727 GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
728 const GLvoid * data, GLenum usage);
729 GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
731 const GLvoid * data);
732 GL_API void GL_APIENTRY glClear(GLbitfield mask);
733 GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
734 GLclampx blue, GLclampx alpha);
735 GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
736 GL_API void GL_APIENTRY glClearStencil(GLint s);
737 GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
738 GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
739 const GLfixed * equation);
740 GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
741 GLubyte blue, GLubyte alpha);
742 GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
743 GLfixed blue, GLfixed alpha);
744 GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
745 GLboolean blue, GLboolean alpha);
746 GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
748 const GLvoid * pointer);
749 GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
750 GLenum internalformat,
755 const GLvoid * data);
756 GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
764 const GLvoid * data);
765 GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
766 GLenum internalformat, GLint x,
767 GLint y, GLsizei width,
768 GLsizei height, GLint border);
769 GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
770 GLint xoffset, GLint yoffset,
774 GL_API void GL_APIENTRY glCullFace(GLenum mode);
775 GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
776 const GLuint * buffers);
777 GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
778 const GLuint * textures);
779 GL_API void GL_APIENTRY glDepthFunc(GLenum func);
780 GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
781 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
782 GL_API void GL_APIENTRY glDisable(GLenum cap);
783 GL_API void GL_APIENTRY glDisableClientState(GLenum array);
784 GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
786 GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
788 const GLvoid * indices);
789 GL_API void GL_APIENTRY glEnable(GLenum cap);
790 GL_API void GL_APIENTRY glEnableClientState(GLenum array);
791 GL_API void GL_APIENTRY glFinish(void);
792 GL_API void GL_APIENTRY glFlush(void);
793 GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
794 GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
795 GL_API void GL_APIENTRY glFrontFace(GLenum mode);
796 GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
797 GLfixed bottom, GLfixed top,
798 GLfixed zNear, GLfixed zFar);
799 GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
800 GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
803 GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
804 GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
805 GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
806 GL_API GLenum GL_APIENTRY glGetError(void);
807 GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
808 GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
809 GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
811 GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
813 GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
814 GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
815 GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
817 GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
819 GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
821 GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
823 GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
824 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
825 GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
826 GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
827 GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
828 GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
829 const GLfixed * params);
830 GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
832 GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
833 const GLfixed * params);
834 GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
835 GL_API void GL_APIENTRY glLoadIdentity(void);
836 GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
837 GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
838 GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
840 GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
841 const GLfixed * params);
842 GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
843 GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
844 GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
845 GLfixed t, GLfixed r,
847 GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
848 GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
849 const GLvoid * pointer);
850 GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
851 GLfixed bottom, GLfixed top,
852 GLfixed zNear, GLfixed zFar);
853 GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
854 GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
855 GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
856 const GLfixed * params);
857 GL_API void GL_APIENTRY glPointSizex(GLfixed size);
858 GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
859 GL_API void GL_APIENTRY glPopMatrix(void);
860 GL_API void GL_APIENTRY glPushMatrix(void);
861 GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
862 GLsizei height, GLenum format,
863 GLenum type, GLvoid * pixels);
864 GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
866 GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
868 GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
870 GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
871 GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
873 GL_API void GL_APIENTRY glShadeModel(GLenum mode);
874 GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
876 GL_API void GL_APIENTRY glStencilMask(GLuint mask);
877 GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
879 GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
881 const GLvoid * pointer);
882 GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
884 GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
886 GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
887 const GLint * params);
888 GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
889 const GLfixed * params);
890 GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
891 GLint internalformat, GLsizei width,
892 GLsizei height, GLint border,
893 GLenum format, GLenum type,
894 const GLvoid * pixels);
895 GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
897 GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
899 GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
900 const GLint * params);
901 GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
902 const GLfixed * params);
903 GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
904 GLint xoffset, GLint yoffset,
905 GLsizei width, GLsizei height,
906 GLenum format, GLenum type,
907 const GLvoid * pixels);
908 GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
909 GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
911 const GLvoid * pointer);
912 GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
915 /*------------------------------------------------------------------------*
916 * Required OES extension functions
917 *------------------------------------------------------------------------*/
919 /* GL_OES_read_format */
920 #ifndef GL_OES_read_format
921 #define GL_OES_read_format 1
924 /* GL_OES_compressed_paletted_texture */
925 #ifndef GL_OES_compressed_paletted_texture
926 #define GL_OES_compressed_paletted_texture 1
929 /* GL_OES_point_size_array */
930 #ifndef GL_OES_point_size_array
931 #define GL_OES_point_size_array 1
932 GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
933 const GLvoid * pointer);
936 /* GL_OES_point_sprite */
937 #ifndef GL_OES_point_sprite
938 #define GL_OES_point_sprite 1
945 #endif /* __gles_h_ */