include/SDL_touch.h
author Ryan C. Gordon <icculus@icculus.org>
Mon, 08 Sep 2014 01:36:22 -0400
changeset 9126 08f3b56969b1
parent 8149 681eb46b8ac4
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Deal with various .bmp file format variants in SDL_LoadBMP_RW().

This helps when modern versions of The Gimp (and lots of other things)
produces a 32-bit bitmap with an alpha channel, or anything with "BI_BITFIELDS"
format, since that data is now embedded in the bitmap info header instead of
directly following it and we would accidentally skip over embedded versions of
it.

Fixes Bugzilla #2714.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /**
    23  *  \file SDL_touch.h
    24  *
    25  *  Include file for SDL touch event handling.
    26  */
    27 
    28 #ifndef _SDL_touch_h
    29 #define _SDL_touch_h
    30 
    31 #include "SDL_stdinc.h"
    32 #include "SDL_error.h"
    33 #include "SDL_video.h"
    34 
    35 #include "begin_code.h"
    36 /* Set up for C function definitions, even when using C++ */
    37 #ifdef __cplusplus
    38 extern "C" {
    39 #endif
    40 
    41 typedef Sint64 SDL_TouchID;
    42 typedef Sint64 SDL_FingerID;
    43 
    44 typedef struct SDL_Finger
    45 {
    46     SDL_FingerID id;
    47     float x;
    48     float y;
    49     float pressure;
    50 } SDL_Finger;
    51 
    52 /* Used as the device ID for mouse events simulated with touch input */
    53 #define SDL_TOUCH_MOUSEID ((Uint32)-1)
    54 
    55 
    56 /* Function prototypes */
    57 
    58 /**
    59  *  \brief Get the number of registered touch devices.
    60  */
    61 extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
    62 
    63 /**
    64  *  \brief Get the touch ID with the given index, or 0 if the index is invalid.
    65  */
    66 extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
    67 
    68 /**
    69  *  \brief Get the number of active fingers for a given touch device.
    70  */
    71 extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
    72 
    73 /**
    74  *  \brief Get the finger object of the given touch, with the given index.
    75  */
    76 extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
    77 
    78 /* Ends C function definitions when using C++ */
    79 #ifdef __cplusplus
    80 }
    81 #endif
    82 #include "close_code.h"
    83 
    84 #endif /* _SDL_touch_h */
    85 
    86 /* vi: set ts=4 sw=4 expandtab: */