include/SDL_gamecontroller.h
changeset 10213 f97a7faf0b58
parent 9998 f67cf37e9cd4
child 10595 9da2701eeb4a
     1.1 --- a/include/SDL_gamecontroller.h	Wed Jul 27 20:47:31 2016 +0200
     1.2 +++ b/include/SDL_gamecontroller.h	Wed Aug 03 22:30:31 2016 +0200
     1.3 @@ -93,7 +93,7 @@
     1.4   *      }
     1.5   *  }
     1.6   *
     1.7 - *  Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
     1.8 + *  Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
     1.9   *  guid,name,mappings
    1.10   *
    1.11   *  Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
    1.12 @@ -136,14 +136,14 @@
    1.13  /**
    1.14   *  Get a mapping string for a GUID
    1.15   *
    1.16 - *  \return the mapping string.  Must be freed with SDL_free.  Returns NULL if no mapping is available
    1.17 + *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available
    1.18   */
    1.19  extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
    1.20  
    1.21  /**
    1.22   *  Get a mapping string for an open GameController
    1.23   *
    1.24 - *  \return the mapping string.  Must be freed with SDL_free.  Returns NULL if no mapping is available
    1.25 + *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available
    1.26   */
    1.27  extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
    1.28