Makefile.ds
changeset 6285 f12649068adb
parent 6251 3e8c673cad58
     1.1 --- a/Makefile.ds	Sun Feb 12 20:57:32 2012 -0500
     1.2 +++ b/Makefile.ds	Sun Feb 12 21:04:01 2012 -0500
     1.3 @@ -28,7 +28,7 @@
     1.4  		-D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \
     1.5  		 -DVERSION=\"2.0\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1  
     1.6  
     1.7 -CFLAGS	:=	-g -Wall -O2\
     1.8 +CFLAGS	:=	-g -Wall -Os\
     1.9  		-march=armv5te -mtune=arm946e-s \
    1.10  		-fomit-frame-pointer -ffast-math \
    1.11  		$(ARCH)
    1.12 @@ -39,7 +39,7 @@
    1.13  ASFLAGS	:=	-g $(ARCH) -march=armv5te -mtune=arm946e-s
    1.14  LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
    1.15  
    1.16 -# Set to 0 to use a framer buffer, or 1 to use the hardware
    1.17 +# Set to 0 to use a framer buffer, or 1 to use the GL like hardware
    1.18  # renderer. Alas, both cannot be used at the same time for lack of
    1.19  # display/texture memory.
    1.20  USE_HW_RENDERER := 1
    1.21 @@ -72,7 +72,6 @@
    1.22  CFILES		:=	\
    1.23  			SDL.c \
    1.24  			SDL_assert.c \
    1.25 -			SDL_compat.c \
    1.26  			SDL_error.c \
    1.27  			SDL_fatal.c \
    1.28  			SDL_hints.c \
    1.29 @@ -104,6 +103,7 @@
    1.30  			render/SDL_render.c \
    1.31  			render/SDL_yuv_sw.c \
    1.32  			render/nds/SDL_ndsrender.c \
    1.33 +			render/nds/SDL_libgl2D.c \
    1.34  			render/software/SDL_blendfillrect.c \
    1.35  			render/software/SDL_blendline.c \
    1.36  			render/software/SDL_blendpoint.c \