README.MacOSX
changeset 1621 f12379c41042
parent 1006 3d9a199d2a70
child 1649 9705d5d69691
     1.1 --- a/README.MacOSX	Wed Apr 12 14:38:47 2006 +0000
     1.2 +++ b/README.MacOSX	Thu Apr 13 13:08:26 2006 +0000
     1.3 @@ -26,7 +26,7 @@
     1.4  ==============================================================================
     1.5  
     1.6  An existing autoconf/automake build system for your SDL app has good chances
     1.7 -to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
     1.8 +to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
     1.9  that you can distribute to users, you need to put the generated binary into a
    1.10  so called "bundle", which basically is a fancy folder with a name like
    1.11  "MyCoolGame.app".