VisualC/SDL/SDL.vcxproj.filters
changeset 12147 ed547554e2ed
parent 12132 6294a77d0420
child 12657 fe724851fd9c
     1.1 --- a/VisualC/SDL/SDL.vcxproj.filters	Thu Aug 23 02:24:31 2018 -0700
     1.2 +++ b/VisualC/SDL/SDL.vcxproj.filters	Thu Aug 23 02:48:47 2018 -0700
     1.3 @@ -1,4 +1,4 @@
     1.4 -???<?xml version="1.0" encoding="utf-8"?>
     1.5 +<?xml version="1.0" encoding="utf-8"?>
     1.6  <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     1.7    <ItemGroup>
     1.8      <Filter Include="API Headers">
     1.9 @@ -246,6 +246,7 @@
    1.10      <ClInclude Include="..\..\src\events\blank_cursor.h" />
    1.11      <ClInclude Include="..\..\src\events\default_cursor.h" />
    1.12      <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    1.13 +    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
    1.14      <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    1.15      <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    1.16      <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
    1.17 @@ -258,6 +259,8 @@
    1.18      <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    1.19      <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    1.20      <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    1.21 +    <ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
    1.22 +    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
    1.23      <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    1.24      <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    1.25      <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    1.26 @@ -265,6 +268,8 @@
    1.27      <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    1.28      <ClInclude Include="..\..\src\libm\math_libm.h" />
    1.29      <ClInclude Include="..\..\src\libm\math_private.h" />
    1.30 +    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
    1.31 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    1.32      <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
    1.33      <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    1.34      <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
    1.35 @@ -281,6 +286,9 @@
    1.36      <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    1.37      <ClInclude Include="..\..\src\SDL_dataqueue.h" />
    1.38      <ClInclude Include="..\..\src\SDL_error_c.h" />
    1.39 +    <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
    1.40 +    <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
    1.41 +    <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
    1.42      <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    1.43      <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    1.44      <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    1.45 @@ -298,6 +306,7 @@
    1.46      <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    1.47      <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    1.48      <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
    1.49 +    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    1.50      <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
    1.51      <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
    1.52      <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
    1.53 @@ -312,16 +321,59 @@
    1.54      <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
    1.55      <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
    1.56      <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
    1.57 -    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    1.58      <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
    1.59 -    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    1.60 -    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
    1.61 -    <ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
    1.62 -    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
    1.63    </ItemGroup>
    1.64    <ItemGroup>
    1.65 +    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    1.66 +    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
    1.67 +    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
    1.68 +    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
    1.69 +    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
    1.70 +    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
    1.71 +    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
    1.72 +    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
    1.73 +    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
    1.74 +    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
    1.75 +    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
    1.76 +    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    1.77 +    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    1.78 +    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
    1.79 +    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
    1.80 +    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
    1.81 +    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
    1.82 +    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    1.83 +    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    1.84 +    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    1.85 +    <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
    1.86 +    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    1.87 +    <ClCompile Include="..\..\src\events\SDL_events.c" />
    1.88 +    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
    1.89 +    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
    1.90 +    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
    1.91 +    <ClCompile Include="..\..\src\events\SDL_quit.c" />
    1.92 +    <ClCompile Include="..\..\src\events\SDL_touch.c" />
    1.93 +    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
    1.94 +    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
    1.95 +    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
    1.96 +    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
    1.97 +    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
    1.98 +    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
    1.99 +    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
   1.100 +    <ClCompile Include="..\..\src\hidapi\windows\hid.c" />
   1.101 +    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
   1.102 +    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
   1.103 +    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
   1.104 +    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
   1.105 +    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
   1.106 +    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   1.107 +    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   1.108 +    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
   1.109 +    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
   1.110 +    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
   1.111 +    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
   1.112      <ClCompile Include="..\..\src\libm\e_atan2.c" />
   1.113      <ClCompile Include="..\..\src\libm\e_exp.c" />
   1.114 +    <ClCompile Include="..\..\src\libm\e_fmod.c" />
   1.115      <ClCompile Include="..\..\src\libm\e_log.c" />
   1.116      <ClCompile Include="..\..\src\libm\e_log10.c" />
   1.117      <ClCompile Include="..\..\src\libm\e_pow.c" />
   1.118 @@ -339,16 +391,52 @@
   1.119      <ClCompile Include="..\..\src\libm\s_scalbn.c" />
   1.120      <ClCompile Include="..\..\src\libm\s_sin.c" />
   1.121      <ClCompile Include="..\..\src\libm\s_tan.c" />
   1.122 -    <ClCompile Include="..\..\src\SDL.c" />
   1.123 -    <ClCompile Include="..\..\src\SDL_assert.c" />
   1.124 -    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   1.125 -    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   1.126 -    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   1.127 -    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   1.128 -    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   1.129 +    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   1.130 +    <ClCompile Include="..\..\src\power\SDL_power.c" />
   1.131 +    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
   1.132 +    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
   1.133 +    <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
   1.134 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   1.135 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
   1.136 +    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
   1.137 +    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
   1.138 +    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   1.139 +    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   1.140 +    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   1.141 +    <ClCompile Include="..\..\src\render\SDL_render.c" />
   1.142 +    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   1.143      <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   1.144      <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   1.145      <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   1.146 +    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   1.147 +    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   1.148 +    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   1.149 +    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   1.150 +    <ClCompile Include="..\..\src\SDL.c" />
   1.151 +    <ClCompile Include="..\..\src\SDL_assert.c" />
   1.152 +    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
   1.153 +    <ClCompile Include="..\..\src\SDL_error.c" />
   1.154 +    <ClCompile Include="..\..\src\SDL_hints.c" />
   1.155 +    <ClCompile Include="..\..\src\SDL_log.c" />
   1.156 +    <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
   1.157 +    <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
   1.158 +    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   1.159 +    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   1.160 +    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   1.161 +    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   1.162 +    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   1.163 +    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   1.164 +    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
   1.165 +    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   1.166 +    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
   1.167 +    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
   1.168 +    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
   1.169 +    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
   1.170 +    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   1.171 +    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   1.172 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   1.173 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   1.174 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   1.175      <ClCompile Include="..\..\src\video\SDL_blit.c" />
   1.176      <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   1.177      <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   1.178 @@ -359,82 +447,20 @@
   1.179      <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   1.180      <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   1.181      <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   1.182 -    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   1.183 -    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   1.184 -    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   1.185 -    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
   1.186 -    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
   1.187 -    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
   1.188 -    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   1.189 -    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   1.190 -    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   1.191 -    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   1.192 -    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   1.193 -    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   1.194      <ClCompile Include="..\..\src\video\SDL_egl.c" />
   1.195 -    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
   1.196 -    <ClCompile Include="..\..\src\SDL_error.c" />
   1.197 -    <ClCompile Include="..\..\src\events\SDL_events.c" />
   1.198      <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   1.199 -    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   1.200 -    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   1.201 -    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   1.202 -    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   1.203 -    <ClCompile Include="..\..\src\SDL_hints.c" />
   1.204 -    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   1.205 -    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   1.206 -    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   1.207 -    <ClCompile Include="..\..\src\SDL_log.c" />
   1.208 -    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   1.209 -    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   1.210 -    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
   1.211 -    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   1.212 -    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   1.213 -    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   1.214 -    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   1.215      <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   1.216 -    <ClCompile Include="..\..\src\power\SDL_power.c" />
   1.217 -    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   1.218 -    <ClCompile Include="..\..\src\events\SDL_quit.c" />
   1.219      <ClCompile Include="..\..\src\video\SDL_rect.c" />
   1.220 -    <ClCompile Include="..\..\src\render\SDL_render.c" />
   1.221 -    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
   1.222 -    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   1.223 -    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
   1.224 -    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   1.225 -    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   1.226      <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   1.227 -    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   1.228 -    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   1.229 -    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
   1.230 -    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   1.231      <ClCompile Include="..\..\src\video\SDL_shape.c" />
   1.232 -    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   1.233 -    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   1.234      <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   1.235 -    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   1.236      <ClCompile Include="..\..\src\video\SDL_surface.c" />
   1.237 -    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
   1.238 -    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
   1.239 -    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   1.240 -    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
   1.241 -    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
   1.242 -    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
   1.243 -    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
   1.244 -    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   1.245 -    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
   1.246 -    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   1.247 -    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   1.248 -    <ClCompile Include="..\..\src\events\SDL_touch.c" />
   1.249      <ClCompile Include="..\..\src\video\SDL_video.c" />
   1.250 -    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   1.251 -    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   1.252 -    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   1.253 +    <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
   1.254 +    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
   1.255      <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
   1.256      <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
   1.257      <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
   1.258 -    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
   1.259 -    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
   1.260      <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
   1.261      <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
   1.262      <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
   1.263 @@ -443,28 +469,9 @@
   1.264      <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
   1.265      <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
   1.266      <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
   1.267 +    <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
   1.268      <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
   1.269 -    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
   1.270 -    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
   1.271 -    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
   1.272 -    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
   1.273 -    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
   1.274 -    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
   1.275 -    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   1.276 -    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
   1.277 -    <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
   1.278 -    <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
   1.279 -    <ClCompile Include="..\..\src\libm\e_fmod.c" />
   1.280 -    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
   1.281      <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
   1.282 -    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
   1.283 -    <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
   1.284 -    <ClCompile Include="..\..\src\hidapi\windows\hid.c" />
   1.285 -    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
   1.286 -    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
   1.287 -    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
   1.288 -    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
   1.289 -    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
   1.290    </ItemGroup>
   1.291    <ItemGroup>
   1.292      <ResourceCompile Include="..\..\src\main\windows\version.rc" />