src/SDL_loadso.c
changeset 1236 ed252764287a
parent 1190 173c063d4f55
child 1312 c9b51268668f
     1.1 --- a/src/SDL_loadso.c	Fri Jan 06 20:56:13 2006 +0000
     1.2 +++ b/src/SDL_loadso.c	Fri Jan 06 20:57:59 2006 +0000
     1.3 @@ -28,16 +28,25 @@
     1.4  /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
     1.5  /* System dependent library loading routines                           */
     1.6  
     1.7 +/*
     1.8 + * Mac OS X >= 10.3 are guaranteed to have dlopen support in a system
     1.9 + *  framework, which means we don't have to roll our own on non-PowerPC
    1.10 + *  systems to guarantee compatibility (x86 Macs started at 10.4).   --ryan.
    1.11 + */
    1.12 +#if ( (defined(MACOSX)) && (!defined(__POWERPC__)) )
    1.13 +#  define USE_DLOPEN 1
    1.14 +#endif
    1.15 +
    1.16  /* !!! FIXME: includes so I don't have to update all the project files... */
    1.17  #define SDL_INTERNAL_BUILDING_LOADSO 1
    1.18  #if defined(USE_DUMMY_LOADSO)
    1.19  # include "loadso/dummy/SDL_loadso.c"
    1.20 +#elif defined(USE_DLOPEN)
    1.21 +# include "loadso/dlopen/SDL_loadso.c"
    1.22  #elif defined(MACOSX)
    1.23  # include "loadso/macosx/SDL_loadso.c"
    1.24  #elif defined(macintosh)
    1.25  # include "loadso/macos/SDL_loadso.c"
    1.26 -#elif defined(USE_DLOPEN)
    1.27 -# include "loadso/dlopen/SDL_loadso.c"
    1.28  #elif defined(WIN32) || defined(_WIN32_WCE)
    1.29  # include "loadso/windows/SDL_loadso.c"
    1.30  #elif defined(__BEOS__)