src/render/opengles/SDL_glesfuncs.h
changeset 6188 e82023802002
child 6190 519380462400
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/render/opengles/SDL_glesfuncs.h	Sun Jan 08 02:23:37 2012 -0500
     1.3 @@ -0,0 +1,30 @@
     1.4 +SDL_PROC(void, glBindTexture, (GLenum, GLuint))
     1.5 +SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
     1.6 +SDL_PROC(void, glClear, (GLbitfield))
     1.7 +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
     1.8 +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
     1.9 +SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
    1.10 +SDL_PROC(void, glDisable, (GLenum))
    1.11 +SDL_PROC(void, glDisableClientState, (GLenum array))
    1.12 +SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
    1.13 +SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
    1.14 +SDL_PROC(void, glEnable, (GLenum))
    1.15 +SDL_PROC(void, glEnableClientState, (GLenum))
    1.16 +SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
    1.17 +SDL_PROC(GLenum, glGetError, (void))
    1.18 +SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
    1.19 +SDL_PROC(void, glLoadIdentity, (void))
    1.20 +SDL_PROC(void, glMatrixMode, (GLenum))
    1.21 +SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
    1.22 +SDL_PROC(void, glPixelStorei, (GLenum, GLint))
    1.23 +SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
    1.24 +SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
    1.25 +SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
    1.26 +SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
    1.27 +SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
    1.28 +SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
    1.29 +SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
    1.30 +SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
    1.31 +SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
    1.32 +
    1.33 +/* vi: set ts=4 sw=4 expandtab: */