VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
changeset 11702 cf166abbde4a
parent 10697 0cdc25111b6c
child 11726 27d08f1aab80
     1.1 --- a/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj	Sun Nov 12 10:59:05 2017 -0800
     1.2 +++ b/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj	Sun Nov 12 22:51:12 2017 -0800
     1.3 @@ -114,11 +114,11 @@
     1.4        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
     1.5        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     1.6      </ClCompile>
     1.7 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
     1.8      <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
     1.9      <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    1.10      <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
    1.11      <ClCompile Include="..\..\src\render\SDL_render.c" />
    1.12 -    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    1.13      <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    1.14      <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    1.15      <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
    1.16 @@ -168,6 +168,7 @@
    1.17      <ClCompile Include="..\..\src\video\SDL_stretch.c" />
    1.18      <ClCompile Include="..\..\src\video\SDL_surface.c" />
    1.19      <ClCompile Include="..\..\src\video\SDL_video.c" />
    1.20 +    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    1.21      <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
    1.22        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
    1.23        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    1.24 @@ -232,6 +233,7 @@
    1.25        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
    1.26        <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
    1.27      </ClCompile>
    1.28 +    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
    1.29    </ItemGroup>
    1.30    <ItemGroup>
    1.31      <ClInclude Include="..\..\include\begin_code.h" />
    1.32 @@ -323,7 +325,7 @@
    1.33      <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    1.34      <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    1.35      <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
    1.36 -    <ClInclude Include="..\..\src\render\mmx.h" />
    1.37 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    1.38      <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
    1.39      <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
    1.40      <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    1.41 @@ -361,12 +363,14 @@
    1.42      <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    1.43      <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    1.44      <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    1.45 +    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    1.46      <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
    1.47      <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
    1.48      <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
    1.49      <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
    1.50      <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
    1.51      <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
    1.52 +    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
    1.53    </ItemGroup>
    1.54    <PropertyGroup Label="Globals">
    1.55      <ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>