src/video/SDL_glfuncs.h
changeset 1895 c121d94672cb
parent 1315 e94b0d7c33bc
child 1927 aeb8263d377a
     1.1 --- a/src/video/SDL_glfuncs.h	Thu Jul 06 18:01:37 2006 +0000
     1.2 +++ b/src/video/SDL_glfuncs.h	Mon Jul 10 21:04:37 2006 +0000
     1.3 @@ -3,339 +3,452 @@
     1.4     change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
     1.5  */
     1.6  #define SDL_PROC_UNUSED(ret,func,params)
     1.7 -SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
     1.8 -SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
     1.9 -SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
    1.10 -SDL_PROC_UNUSED(void,glArrayElement,(GLint))
    1.11 -SDL_PROC(void,glBegin,(GLenum))
    1.12 -SDL_PROC(void,glBindTexture,(GLenum,GLuint))
    1.13 -SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
    1.14 -SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
    1.15 -SDL_PROC_UNUSED(void,glCallList,(GLuint))
    1.16 -SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
    1.17 -SDL_PROC_UNUSED(void,glClear,(GLbitfield))
    1.18 -SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
    1.19 -SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
    1.20 -SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
    1.21 -SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
    1.22 -SDL_PROC_UNUSED(void,glClearStencil,(GLint))
    1.23 -SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
    1.24 -SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
    1.25 -SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
    1.26 -SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
    1.27 -SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
    1.28 -SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
    1.29 -SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
    1.30 -SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
    1.31 -SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
    1.32 -SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
    1.33 -SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
    1.34 -SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
    1.35 -SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
    1.36 -SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
    1.37 -SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
    1.38 -SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
    1.39 -SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
    1.40 -SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
    1.41 -SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
    1.42 -SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
    1.43 -SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
    1.44 -SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
    1.45 -SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
    1.46 -SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
    1.47 -SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
    1.48 -SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
    1.49 -SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
    1.50 -SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
    1.51 -SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
    1.52 -SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
    1.53 -SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
    1.54 -SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
    1.55 -SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
    1.56 -SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
    1.57 -SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
    1.58 -SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
    1.59 -SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
    1.60 -SDL_PROC_UNUSED(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
    1.61 -SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
    1.62 -SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
    1.63 -SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
    1.64 -SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
    1.65 -SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
    1.66 -SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
    1.67 -SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
    1.68 -SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
    1.69 -SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
    1.70 -SDL_PROC(void,glDisable,(GLenum cap))
    1.71 -SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
    1.72 -SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
    1.73 -SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
    1.74 -SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
    1.75 -SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
    1.76 -SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
    1.77 -SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
    1.78 -SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
    1.79 -SDL_PROC(void,glEnable,(GLenum cap))
    1.80 -SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
    1.81 -SDL_PROC(void,glEnd,(void))
    1.82 -SDL_PROC_UNUSED(void,glEndList,(void))
    1.83 -SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
    1.84 -SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
    1.85 -SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
    1.86 -SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
    1.87 -SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
    1.88 -SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
    1.89 -SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
    1.90 -SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
    1.91 -SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
    1.92 -SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
    1.93 -SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
    1.94 -SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
    1.95 -SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
    1.96 -SDL_PROC_UNUSED(void,glFinish,(void))
    1.97 -SDL_PROC(void,glFlush,(void))
    1.98 -SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
    1.99 -SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
   1.100 -SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
   1.101 -SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
   1.102 -SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
   1.103 -SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
   1.104 -SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
   1.105 -SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
   1.106 -SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
   1.107 -SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
   1.108 -SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
   1.109 -SDL_PROC_UNUSED(GLenum,glGetError,(void))
   1.110 -SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
   1.111 -SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
   1.112 -SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
   1.113 -SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
   1.114 -SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
   1.115 -SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
   1.116 -SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
   1.117 -SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
   1.118 -SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
   1.119 -SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
   1.120 -SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
   1.121 -SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
   1.122 -SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
   1.123 -SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
   1.124 -SDL_PROC(const GLubyte *,glGetString,(GLenum name))
   1.125 -SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
   1.126 -SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
   1.127 -SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
   1.128 -SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
   1.129 -SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
   1.130 -SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
   1.131 -SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
   1.132 -SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
   1.133 -SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
   1.134 -SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
   1.135 -SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
   1.136 -SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
   1.137 -SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
   1.138 -SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
   1.139 -SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
   1.140 -SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
   1.141 -SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
   1.142 -SDL_PROC_UNUSED(void,glIndexi,(GLint c))
   1.143 -SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
   1.144 -SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
   1.145 -SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
   1.146 -SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
   1.147 -SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
   1.148 -SDL_PROC_UNUSED(void,glInitNames,(void))
   1.149 -SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
   1.150 -SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
   1.151 -SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
   1.152 -SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
   1.153 -SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
   1.154 -SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
   1.155 -SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
   1.156 -SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
   1.157 -SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
   1.158 -SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
   1.159 -SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
   1.160 -SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
   1.161 -SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
   1.162 -SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
   1.163 -SDL_PROC_UNUSED(void,glListBase,(GLuint base))
   1.164 -SDL_PROC(void,glLoadIdentity,(void))
   1.165 -SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
   1.166 -SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
   1.167 -SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
   1.168 -SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
   1.169 -SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
   1.170 -SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
   1.171 -SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
   1.172 -SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
   1.173 -SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
   1.174 -SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
   1.175 -SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
   1.176 -SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
   1.177 -SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
   1.178 -SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
   1.179 -SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
   1.180 -SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
   1.181 -SDL_PROC(void,glMatrixMode,(GLenum mode))
   1.182 -SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
   1.183 -SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
   1.184 -SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
   1.185 -SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
   1.186 -SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
   1.187 -SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
   1.188 -SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
   1.189 -SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
   1.190 -SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
   1.191 -SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
   1.192 -SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
   1.193 -SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
   1.194 -SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
   1.195 -SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
   1.196 -SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
   1.197 -SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
   1.198 -SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
   1.199 -SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
   1.200 -SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
   1.201 -SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
   1.202 -SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
   1.203 -SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
   1.204 -SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
   1.205 -SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
   1.206 -SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
   1.207 -SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
   1.208 -SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
   1.209 -SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
   1.210 -SDL_PROC(void,glPopAttrib,(void))
   1.211 -SDL_PROC(void,glPopClientAttrib,(void))
   1.212 -SDL_PROC(void,glPopMatrix,(void))
   1.213 -SDL_PROC_UNUSED(void,glPopName,(void))
   1.214 -SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
   1.215 -SDL_PROC(void,glPushAttrib,(GLbitfield mask))
   1.216 -SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
   1.217 -SDL_PROC(void,glPushMatrix,(void))
   1.218 -SDL_PROC_UNUSED(void,glPushName,(GLuint name))
   1.219 -SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
   1.220 -SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
   1.221 -SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
   1.222 -SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
   1.223 -SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
   1.224 -SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
   1.225 -SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
   1.226 -SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
   1.227 -SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
   1.228 -SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
   1.229 -SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
   1.230 -SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
   1.231 -SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
   1.232 -SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
   1.233 -SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
   1.234 -SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
   1.235 -SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   1.236 -SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
   1.237 -SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   1.238 -SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
   1.239 -SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
   1.240 -SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
   1.241 -SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
   1.242 -SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
   1.243 -SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
   1.244 -SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
   1.245 -SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   1.246 -SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
   1.247 -SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   1.248 -SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
   1.249 -SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
   1.250 -SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
   1.251 -SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   1.252 -SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
   1.253 -SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
   1.254 -SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   1.255 -SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   1.256 -SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
   1.257 -SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
   1.258 -SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
   1.259 -SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
   1.260 -SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
   1.261 -SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
   1.262 -SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
   1.263 -SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
   1.264 -SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
   1.265 -SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
   1.266 -SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
   1.267 -SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
   1.268 -SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
   1.269 -SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
   1.270 -SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
   1.271 -SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
   1.272 -SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
   1.273 -SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
   1.274 -SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
   1.275 -SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
   1.276 -SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
   1.277 -SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
   1.278 -SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
   1.279 -SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
   1.280 -SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
   1.281 -SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
   1.282 -SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
   1.283 -SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
   1.284 -SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
   1.285 -SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
   1.286 -SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
   1.287 -SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
   1.288 -SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   1.289 -SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
   1.290 -SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   1.291 -SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
   1.292 -SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
   1.293 -SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
   1.294 -SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
   1.295 -SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
   1.296 -SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
   1.297 -SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
   1.298 -SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
   1.299 -SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
   1.300 -SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
   1.301 -SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
   1.302 -SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
   1.303 -SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
   1.304 -SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
   1.305 -SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
   1.306 -SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
   1.307 -SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
   1.308 -SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
   1.309 -SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
   1.310 -SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
   1.311 -SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
   1.312 -SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
   1.313 -SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
   1.314 -SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
   1.315 -SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
   1.316 -SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
   1.317 -SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
   1.318 -SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
   1.319 -SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
   1.320 -SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
   1.321 -SDL_PROC(void,glVertex2i,(GLint x, GLint y))
   1.322 -SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
   1.323 -SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
   1.324 -SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
   1.325 -SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
   1.326 -SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
   1.327 -SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
   1.328 -SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
   1.329 -SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
   1.330 -SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
   1.331 -SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
   1.332 -SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
   1.333 -SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   1.334 -SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
   1.335 -SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   1.336 -SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
   1.337 -SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
   1.338 -SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
   1.339 -SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
   1.340 -SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
   1.341 -SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
   1.342 -SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))
   1.343 +SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
   1.344 +SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
   1.345 +SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
   1.346 +                (GLsizei, const GLuint *, GLboolean *))
   1.347 +SDL_PROC_UNUSED(void, glArrayElement, (GLint))
   1.348 +SDL_PROC(void, glBegin, (GLenum))
   1.349 +SDL_PROC(void, glBindTexture, (GLenum, GLuint))
   1.350 +SDL_PROC_UNUSED(void, glBitmap,
   1.351 +                (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
   1.352 +                 const GLubyte *))
   1.353 +SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
   1.354 +SDL_PROC_UNUSED(void, glCallList, (GLuint))
   1.355 +SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
   1.356 +SDL_PROC_UNUSED(void, glClear, (GLbitfield))
   1.357 +SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
   1.358 +SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
   1.359 +SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
   1.360 +SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
   1.361 +SDL_PROC_UNUSED(void, glClearStencil, (GLint))
   1.362 +SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
   1.363 +SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
   1.364 +SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
   1.365 +SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
   1.366 +SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
   1.367 +SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
   1.368 +SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
   1.369 +SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
   1.370 +SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
   1.371 +SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
   1.372 +SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
   1.373 +SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
   1.374 +SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
   1.375 +SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
   1.376 +SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
   1.377 +SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
   1.378 +SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
   1.379 +SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
   1.380 +SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
   1.381 +SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
   1.382 +SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
   1.383 +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
   1.384 +SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
   1.385 +SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
   1.386 +SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
   1.387 +SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
   1.388 +SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
   1.389 +SDL_PROC(void, glColor4ub,
   1.390 +         (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
   1.391 +SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
   1.392 +SDL_PROC_UNUSED(void, glColor4ui,
   1.393 +                (GLuint red, GLuint green, GLuint blue, GLuint alpha))
   1.394 +SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
   1.395 +SDL_PROC_UNUSED(void, glColor4us,
   1.396 +                (GLushort red, GLushort green, GLushort blue, GLushort alpha))
   1.397 +SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
   1.398 +SDL_PROC_UNUSED(void, glColorMask,
   1.399 +                (GLboolean red, GLboolean green, GLboolean blue,
   1.400 +                 GLboolean alpha))
   1.401 +SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
   1.402 +SDL_PROC_UNUSED(void, glColorPointer,
   1.403 +                (GLint size, GLenum type, GLsizei stride,
   1.404 +                 const GLvoid * pointer))
   1.405 +SDL_PROC_UNUSED(void, glCopyPixels,
   1.406 +                (GLint x, GLint y, GLsizei width, GLsizei height,
   1.407 +                 GLenum type))
   1.408 +SDL_PROC_UNUSED(void, glCopyTexImage1D,
   1.409 +                (GLenum target, GLint level, GLenum internalFormat, GLint x,
   1.410 +                 GLint y, GLsizei width, GLint border))
   1.411 +SDL_PROC_UNUSED(void, glCopyTexImage2D,
   1.412 +                (GLenum target, GLint level, GLenum internalFormat, GLint x,
   1.413 +                 GLint y, GLsizei width, GLsizei height, GLint border))
   1.414 +SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
   1.415 +                (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
   1.416 +                 GLsizei width))
   1.417 +SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
   1.418 +                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   1.419 +                 GLint x, GLint y, GLsizei width, GLsizei height))
   1.420 +SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
   1.421 +SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
   1.422 +SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
   1.423 +SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
   1.424 +SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
   1.425 +SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
   1.426 +SDL_PROC(void, glDisable, (GLenum cap))
   1.427 +SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
   1.428 +SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
   1.429 +SDL_PROC(void, glDrawBuffer, (GLenum mode))
   1.430 +SDL_PROC_UNUSED(void, glDrawElements,
   1.431 +                (GLenum mode, GLsizei count, GLenum type,
   1.432 +                 const GLvoid * indices))
   1.433 +SDL_PROC_UNUSED(void, glDrawPixels,
   1.434 +                (GLsizei width, GLsizei height, GLenum format, GLenum type,
   1.435 +                 const GLvoid * pixels))
   1.436 +SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
   1.437 +SDL_PROC_UNUSED(void, glEdgeFlagPointer,
   1.438 +                (GLsizei stride, const GLvoid * pointer))
   1.439 +SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
   1.440 +SDL_PROC(void, glEnable, (GLenum cap))
   1.441 +SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
   1.442 +SDL_PROC(void, glEnd, (void))
   1.443 +SDL_PROC_UNUSED(void, glEndList, (void))
   1.444 +SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
   1.445 +SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
   1.446 +SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
   1.447 +SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
   1.448 +SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
   1.449 +SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
   1.450 +SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
   1.451 +SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
   1.452 +SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
   1.453 +SDL_PROC_UNUSED(void, glEvalMesh2,
   1.454 +                (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
   1.455 +SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
   1.456 +SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
   1.457 +SDL_PROC_UNUSED(void, glFeedbackBuffer,
   1.458 +                (GLsizei size, GLenum type, GLfloat * buffer))
   1.459 +SDL_PROC(void, glFinish, (void))
   1.460 +SDL_PROC(void, glFlush, (void))
   1.461 +SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
   1.462 +SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
   1.463 +SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
   1.464 +SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
   1.465 +SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
   1.466 +SDL_PROC_UNUSED(void, glFrustum,
   1.467 +                (GLdouble left, GLdouble right, GLdouble bottom,
   1.468 +                 GLdouble top, GLdouble zNear, GLdouble zFar))
   1.469 +SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
   1.470 +SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
   1.471 +SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
   1.472 +SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
   1.473 +SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
   1.474 +SDL_PROC(GLenum, glGetError, (void))
   1.475 +SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
   1.476 +SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
   1.477 +SDL_PROC_UNUSED(void, glGetLightfv,
   1.478 +                (GLenum light, GLenum pname, GLfloat * params))
   1.479 +SDL_PROC_UNUSED(void, glGetLightiv,
   1.480 +                (GLenum light, GLenum pname, GLint * params))
   1.481 +SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
   1.482 +SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
   1.483 +SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
   1.484 +SDL_PROC_UNUSED(void, glGetMaterialfv,
   1.485 +                (GLenum face, GLenum pname, GLfloat * params))
   1.486 +SDL_PROC_UNUSED(void, glGetMaterialiv,
   1.487 +                (GLenum face, GLenum pname, GLint * params))
   1.488 +SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
   1.489 +SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
   1.490 +SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
   1.491 +SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
   1.492 +SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
   1.493 +SDL_PROC(const GLubyte *, glGetString, (GLenum name))
   1.494 +SDL_PROC_UNUSED(void, glGetTexEnvfv,
   1.495 +                (GLenum target, GLenum pname, GLfloat * params))
   1.496 +SDL_PROC_UNUSED(void, glGetTexEnviv,
   1.497 +                (GLenum target, GLenum pname, GLint * params))
   1.498 +SDL_PROC_UNUSED(void, glGetTexGendv,
   1.499 +                (GLenum coord, GLenum pname, GLdouble * params))
   1.500 +SDL_PROC_UNUSED(void, glGetTexGenfv,
   1.501 +                (GLenum coord, GLenum pname, GLfloat * params))
   1.502 +SDL_PROC_UNUSED(void, glGetTexGeniv,
   1.503 +                (GLenum coord, GLenum pname, GLint * params))
   1.504 +SDL_PROC_UNUSED(void, glGetTexImage,
   1.505 +                (GLenum target, GLint level, GLenum format, GLenum type,
   1.506 +                 GLvoid * pixels))
   1.507 +SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
   1.508 +                (GLenum target, GLint level, GLenum pname, GLfloat * params))
   1.509 +SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
   1.510 +                (GLenum target, GLint level, GLenum pname, GLint * params))
   1.511 +SDL_PROC_UNUSED(void, glGetTexParameterfv,
   1.512 +                (GLenum target, GLenum pname, GLfloat * params))
   1.513 +SDL_PROC_UNUSED(void, glGetTexParameteriv,
   1.514 +                (GLenum target, GLenum pname, GLint * params))
   1.515 +SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
   1.516 +SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
   1.517 +SDL_PROC_UNUSED(void, glIndexPointer,
   1.518 +                (GLenum type, GLsizei stride, const GLvoid * pointer))
   1.519 +SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
   1.520 +SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
   1.521 +SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
   1.522 +SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
   1.523 +SDL_PROC_UNUSED(void, glIndexi, (GLint c))
   1.524 +SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
   1.525 +SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
   1.526 +SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
   1.527 +SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
   1.528 +SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
   1.529 +SDL_PROC_UNUSED(void, glInitNames, (void))
   1.530 +SDL_PROC_UNUSED(void, glInterleavedArrays,
   1.531 +                (GLenum format, GLsizei stride, const GLvoid * pointer))
   1.532 +SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
   1.533 +SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
   1.534 +SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
   1.535 +SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
   1.536 +SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
   1.537 +SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
   1.538 +SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
   1.539 +SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
   1.540 +SDL_PROC_UNUSED(void, glLightfv,
   1.541 +                (GLenum light, GLenum pname, const GLfloat * params))
   1.542 +SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
   1.543 +SDL_PROC_UNUSED(void, glLightiv,
   1.544 +                (GLenum light, GLenum pname, const GLint * params))
   1.545 +SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
   1.546 +SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
   1.547 +SDL_PROC_UNUSED(void, glListBase, (GLuint base))
   1.548 +SDL_PROC(void, glLoadIdentity, (void))
   1.549 +SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
   1.550 +SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
   1.551 +SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
   1.552 +SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
   1.553 +SDL_PROC_UNUSED(void, glMap1d,
   1.554 +                (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
   1.555 +                 GLint order, const GLdouble * points))
   1.556 +SDL_PROC_UNUSED(void, glMap1f,
   1.557 +                (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
   1.558 +                 GLint order, const GLfloat * points))
   1.559 +SDL_PROC_UNUSED(void, glMap2d,
   1.560 +                (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
   1.561 +                 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
   1.562 +                 GLint vorder, const GLdouble * points))
   1.563 +SDL_PROC_UNUSED(void, glMap2f,
   1.564 +                (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
   1.565 +                 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
   1.566 +                 GLint vorder, const GLfloat * points))
   1.567 +SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
   1.568 +SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
   1.569 +SDL_PROC_UNUSED(void, glMapGrid2d,
   1.570 +                (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
   1.571 +                 GLdouble v2))
   1.572 +SDL_PROC_UNUSED(void, glMapGrid2f,
   1.573 +                (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
   1.574 +                 GLfloat v2))
   1.575 +SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
   1.576 +SDL_PROC_UNUSED(void, glMaterialfv,
   1.577 +                (GLenum face, GLenum pname, const GLfloat * params))
   1.578 +SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
   1.579 +SDL_PROC_UNUSED(void, glMaterialiv,
   1.580 +                (GLenum face, GLenum pname, const GLint * params))
   1.581 +SDL_PROC(void, glMatrixMode, (GLenum mode))
   1.582 +SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
   1.583 +SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
   1.584 +SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
   1.585 +SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
   1.586 +SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
   1.587 +SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
   1.588 +SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
   1.589 +SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
   1.590 +SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
   1.591 +SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
   1.592 +SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
   1.593 +SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
   1.594 +SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
   1.595 +SDL_PROC_UNUSED(void, glNormalPointer,
   1.596 +                (GLenum type, GLsizei stride, const GLvoid * pointer))
   1.597 +SDL_PROC(void, glOrtho,
   1.598 +         (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
   1.599 +          GLdouble zNear, GLdouble zFar))
   1.600 +SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
   1.601 +SDL_PROC_UNUSED(void, glPixelMapfv,
   1.602 +                (GLenum map, GLsizei mapsize, const GLfloat * values))
   1.603 +SDL_PROC_UNUSED(void, glPixelMapuiv,
   1.604 +                (GLenum map, GLsizei mapsize, const GLuint * values))
   1.605 +SDL_PROC_UNUSED(void, glPixelMapusv,
   1.606 +                (GLenum map, GLsizei mapsize, const GLushort * values))
   1.607 +SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
   1.608 +SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
   1.609 +SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
   1.610 +SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
   1.611 +SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
   1.612 +SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
   1.613 +SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
   1.614 +SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
   1.615 +SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
   1.616 +SDL_PROC(void, glPopAttrib, (void))
   1.617 +SDL_PROC(void, glPopClientAttrib, (void))
   1.618 +SDL_PROC(void, glPopMatrix, (void))
   1.619 +SDL_PROC_UNUSED(void, glPopName, (void))
   1.620 +SDL_PROC_UNUSED(void, glPrioritizeTextures,
   1.621 +                (GLsizei n, const GLuint * textures,
   1.622 +                 const GLclampf * priorities))
   1.623 +SDL_PROC(void, glPushAttrib, (GLbitfield mask))
   1.624 +SDL_PROC(void, glPushClientAttrib, (GLbitfield mask))
   1.625 +SDL_PROC(void, glPushMatrix, (void))
   1.626 +SDL_PROC_UNUSED(void, glPushName, (GLuint name))
   1.627 +SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
   1.628 +SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
   1.629 +SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
   1.630 +SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
   1.631 +SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
   1.632 +SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
   1.633 +SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
   1.634 +SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
   1.635 +SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
   1.636 +SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
   1.637 +SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
   1.638 +SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
   1.639 +SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
   1.640 +SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
   1.641 +SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
   1.642 +SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
   1.643 +SDL_PROC_UNUSED(void, glRasterPos4d,
   1.644 +                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   1.645 +SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
   1.646 +SDL_PROC_UNUSED(void, glRasterPos4f,
   1.647 +                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   1.648 +SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
   1.649 +SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
   1.650 +SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
   1.651 +SDL_PROC_UNUSED(void, glRasterPos4s,
   1.652 +                (GLshort x, GLshort y, GLshort z, GLshort w))
   1.653 +SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
   1.654 +SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
   1.655 +SDL_PROC(void, glReadPixels,
   1.656 +         (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
   1.657 +          GLenum type, GLvoid * pixels))
   1.658 +SDL_PROC_UNUSED(void, glRectd,
   1.659 +                (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
   1.660 +SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
   1.661 +SDL_PROC_UNUSED(void, glRectf,
   1.662 +                (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
   1.663 +SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
   1.664 +SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
   1.665 +SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
   1.666 +SDL_PROC_UNUSED(void, glRects,
   1.667 +                (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
   1.668 +SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
   1.669 +SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
   1.670 +SDL_PROC_UNUSED(void, glRotated,
   1.671 +                (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
   1.672 +SDL_PROC_UNUSED(void, glRotatef,
   1.673 +                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
   1.674 +SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
   1.675 +SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
   1.676 +SDL_PROC_UNUSED(void, glScissor,
   1.677 +                (GLint x, GLint y, GLsizei width, GLsizei height))
   1.678 +SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
   1.679 +SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
   1.680 +SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
   1.681 +SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
   1.682 +SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
   1.683 +SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
   1.684 +SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
   1.685 +SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
   1.686 +SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
   1.687 +SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
   1.688 +SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
   1.689 +SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
   1.690 +SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
   1.691 +SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
   1.692 +SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
   1.693 +SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
   1.694 +SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
   1.695 +SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
   1.696 +SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
   1.697 +SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
   1.698 +SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
   1.699 +SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
   1.700 +SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
   1.701 +SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
   1.702 +SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
   1.703 +SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
   1.704 +SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
   1.705 +SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
   1.706 +SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
   1.707 +SDL_PROC_UNUSED(void, glTexCoord4d,
   1.708 +                (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
   1.709 +SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
   1.710 +SDL_PROC_UNUSED(void, glTexCoord4f,
   1.711 +                (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
   1.712 +SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
   1.713 +SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
   1.714 +SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
   1.715 +SDL_PROC_UNUSED(void, glTexCoord4s,
   1.716 +                (GLshort s, GLshort t, GLshort r, GLshort q))
   1.717 +SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
   1.718 +SDL_PROC_UNUSED(void, glTexCoordPointer,
   1.719 +                (GLint size, GLenum type, GLsizei stride,
   1.720 +                 const GLvoid * pointer))
   1.721 +SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
   1.722 +SDL_PROC_UNUSED(void, glTexEnvfv,
   1.723 +                (GLenum target, GLenum pname, const GLfloat * params))
   1.724 +SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
   1.725 +SDL_PROC_UNUSED(void, glTexEnviv,
   1.726 +                (GLenum target, GLenum pname, const GLint * params))
   1.727 +SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
   1.728 +SDL_PROC_UNUSED(void, glTexGendv,
   1.729 +                (GLenum coord, GLenum pname, const GLdouble * params))
   1.730 +SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
   1.731 +SDL_PROC_UNUSED(void, glTexGenfv,
   1.732 +                (GLenum coord, GLenum pname, const GLfloat * params))
   1.733 +SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
   1.734 +SDL_PROC_UNUSED(void, glTexGeniv,
   1.735 +                (GLenum coord, GLenum pname, const GLint * params))
   1.736 +SDL_PROC_UNUSED(void, glTexImage1D,
   1.737 +                (GLenum target, GLint level, GLint internalformat,
   1.738 +                 GLsizei width, GLint border, GLenum format, GLenum type,
   1.739 +                 const GLvoid * pixels))
   1.740 +SDL_PROC(void, glTexImage2D,
   1.741 +         (GLenum target, GLint level, GLint internalformat, GLsizei width,
   1.742 +          GLsizei height, GLint border, GLenum format, GLenum type,
   1.743 +          const GLvoid * pixels))
   1.744 +SDL_PROC_UNUSED(void, glTexParameterf,
   1.745 +                (GLenum target, GLenum pname, GLfloat param))
   1.746 +SDL_PROC_UNUSED(void, glTexParameterfv,
   1.747 +                (GLenum target, GLenum pname, const GLfloat * params))
   1.748 +SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
   1.749 +SDL_PROC_UNUSED(void, glTexParameteriv,
   1.750 +                (GLenum target, GLenum pname, const GLint * params))
   1.751 +SDL_PROC_UNUSED(void, glTexSubImage1D,
   1.752 +                (GLenum target, GLint level, GLint xoffset, GLsizei width,
   1.753 +                 GLenum format, GLenum type, const GLvoid * pixels))
   1.754 +SDL_PROC(void, glTexSubImage2D,
   1.755 +         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
   1.756 +          GLsizei width, GLsizei height, GLenum format, GLenum type,
   1.757 +          const GLvoid * pixels))
   1.758 +SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
   1.759 +SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
   1.760 +SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
   1.761 +SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
   1.762 +SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
   1.763 +SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
   1.764 +SDL_PROC(void, glVertex2i, (GLint x, GLint y))
   1.765 +SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
   1.766 +SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
   1.767 +SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
   1.768 +SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
   1.769 +SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
   1.770 +SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
   1.771 +SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
   1.772 +SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
   1.773 +SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
   1.774 +SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
   1.775 +SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
   1.776 +SDL_PROC_UNUSED(void, glVertex4d,
   1.777 +                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
   1.778 +SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
   1.779 +SDL_PROC_UNUSED(void, glVertex4f,
   1.780 +                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
   1.781 +SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
   1.782 +SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
   1.783 +SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
   1.784 +SDL_PROC_UNUSED(void, glVertex4s,
   1.785 +                (GLshort x, GLshort y, GLshort z, GLshort w))
   1.786 +SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
   1.787 +SDL_PROC_UNUSED(void, glVertexPointer,
   1.788 +                (GLint size, GLenum type, GLsizei stride,
   1.789 +                 const GLvoid * pointer))
   1.790 +SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
   1.791 +/* vi: set ts=4 sw=4 expandtab: */