src/video/quartz/SDL_QuartzVideo.h
changeset 58 bd6b0a910a65
parent 47 45b1c4303f87
child 155 2d162219f433
     1.1 --- a/src/video/quartz/SDL_QuartzVideo.h	Mon Jun 11 00:08:35 2001 +0000
     1.2 +++ b/src/video/quartz/SDL_QuartzVideo.h	Mon Jun 11 06:44:43 2001 +0000
     1.3 @@ -40,7 +40,7 @@
     1.4          - SetColors sets palette correctly but clears framebuffer
     1.5          - Crash in CG after several mode switches
     1.6          - Retained windows don't draw their title bar quite right (OS Bug)
     1.7 -        - Should I do depth switching for windowed modes?
     1.8 +        - Should I do depth switching for windowed modes? - No, not usually.
     1.9          - Launch times are slow, maybe prebinding will help
    1.10          - Direct framebuffer access has some artifacts, maybe a driver issue
    1.11          - Cursor in 8 bit modes is screwy
    1.12 @@ -89,7 +89,6 @@
    1.13      /* Window-only fields */
    1.14      NSWindow        *window;
    1.15      NSQuickDrawView *view;
    1.16 -    NSString        *title;
    1.17      
    1.18  } SDL_PrivateVideoData ;
    1.19  
    1.20 @@ -108,7 +107,6 @@
    1.21  #define mode_flags (this->hidden->flags)
    1.22  #define window (this->hidden->window)
    1.23  #define windowView (this->hidden->view)
    1.24 -#define windowTitle (this->hidden->title)
    1.25  
    1.26  /* Interface for hardware fill not (yet) in the public API */
    1.27  int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,