README.android
changeset 6816 b3d3ef1e15b5
parent 6678 afb9be20f8d2
child 6962 6ce8edb5577b
     1.1 --- a/README.android	Mon Jan 14 08:14:53 2013 -0800
     1.2 +++ b/README.android	Mon Jan 14 20:20:33 2013 -0300
     1.3 @@ -138,6 +138,18 @@
     1.4  
     1.5  See SDL_system.h for more details on these functions.
     1.6  
     1.7 +The asset packaging system will, by default, compress certain file extensions.
     1.8 +SDL includes two asset file access mechanisms, the preferred one is the so
     1.9 +called "File Descriptor" method, which is faster and doesn't involve the Dalvik
    1.10 +GC, but given this method does not work on compressed assets, there is also the
    1.11 +"Input Stream" method, which is automatically used as a fall back by SDL. You
    1.12 +may want to keep this fact in mind when building your APK, specially when large
    1.13 +files are involved.
    1.14 +For more information on which extensions get compressed by default and how to
    1.15 +disable this behaviour, see for example:
    1.16 +    
    1.17 +http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
    1.18 +
    1.19  ================================================================================
    1.20   Pause / Resume behaviour
    1.21  ================================================================================