1.1 --- a/docs/README-winrt.md Wed Mar 18 10:05:36 2015 -0400
1.2 +++ b/docs/README-winrt.md Wed Mar 18 12:03:32 2015 -0400
1.3 @@ -90,10 +90,12 @@
1.4 * keyboard input. Most of WinRT's documented virtual keys are supported, as
1.5 well as many keys with documented hardware scancodes.
1.6 * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
1.7 - project, using either MS Open Technologies' repository, at
1.8 - https://github.com/msopentech/angle (both the "winrt" and "future-dev"
1.9 - branches are supported), or the official ANGLE repository, at
1.10 - https://chromium.googlesource.com/angle/angle
1.11 + project, using either:
1.12 + * MS Open Technologies' "ms-master" repository, at https://github.com/MSOpenTech/angle
1.13 + (for use with Windows 8.1+ or Windows Phone 8.1+)
1.14 + * MS Open Technologies' "angle-win8.0" repository, at https://github.com/MSOpenTech/angle-win8.0
1.15 + (for Windows 8.0 only!)
1.16 + * Google's main ANGLE repository, at https://chromium.googlesource.com/angle/angle
1.17 * SDLmain. WinRT uses a different signature for each app's main() function.
1.18 SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
1.19 (in `SDL\src\main\winrt\`) directly in order for their C-style main()