1.1 --- a/docs/README-ios.md Sun Aug 27 19:10:30 2017 -0700
1.2 +++ b/docs/README-ios.md Sun Aug 27 22:15:57 2017 -0400
1.3 @@ -7,9 +7,12 @@
1.4
1.5 Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
1.6
1.7 -Instructions:
1.8 -1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
1.9 -2. Select your desired target, and hit build.
1.10 +Instructions:
1.11 +
1.12 +1. Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
1.13 +2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
1.14 +3. Set a `VULKAN_SDK` custom path in the Xcode preferences. Select *Custom Paths* on the *Locations* tab. The value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
1.15 +4. Select your desired target, and hit build.
1.16
1.17 There are three build targets:
1.18 - libSDL.a:
1.19 @@ -24,7 +27,9 @@
1.20 Build SDL for iOS from the command line
1.21 ==============================================================================
1.22
1.23 -1. cd (PATH WHERE THE SDL CODE IS)/build-scripts
1.24 +1. Follow step 1 above.
1.25 +2. Either create and export a `VULKAN_SDK` environment variable with the value described in step 3 above or open Xcode, set the custom path described in step 3 above and close Xcode.
1.26 +3. cd (PATH WHERE THE SDL CODE IS)/build-scripts
1.27 2. ./iosbuild.sh
1.28
1.29 If everything goes fine, you should see a build/ios directory, inside there's