docs/README-ios.md
changeset 11400 9eefdf672499
parent 11365 a9bd2625fa01
child 11522 2b3a78025695
     1.1 --- a/docs/README-ios.md	Mon Aug 28 17:28:09 2017 -0700
     1.2 +++ b/docs/README-ios.md	Mon Aug 28 19:30:59 2017 -0700
     1.3 @@ -7,11 +7,9 @@
     1.4  
     1.5  Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
     1.6  
     1.7 -Instructions:
     1.8 -
     1.9 -1.  Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
    1.10 -2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    1.11 -3.  Set a `VULKAN_SDK` custom path in the Xcode preferences. Select *Custom Paths* on the *Locations* tab. The value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
    1.12 +Instructions:
    1.13 +
    1.14 +2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    1.15  4.  Select your desired target, and hit build.
    1.16  
    1.17  There are three build targets:
    1.18 @@ -27,10 +25,9 @@
    1.19  Build SDL for iOS from the command line
    1.20  ==============================================================================
    1.21  
    1.22 -1. Follow step 1 above.
    1.23 -2. Either create and export a `VULKAN_SDK` environment variable with the value described in step 3 above or open Xcode, set the custom path described in step 3 above and close Xcode.
    1.24 -3. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    1.25 -2. ./iosbuild.sh
    1.26 +1. Follow step 1 above.
    1.27 +2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    1.28 +3. ./iosbuild.sh
    1.29  
    1.30  If everything goes fine, you should see a build/ios directory, inside there's
    1.31  two directories "lib" and "include".