docs/README-winrt.md
changeset 10155 78685b1711c6
parent 9931 0bb3dd1c95f2
child 10156 80e408941b90
     1.1 --- a/docs/README-winrt.md	Thu Apr 14 21:11:43 2016 +0200
     1.2 +++ b/docs/README-winrt.md	Sun Apr 17 22:54:45 2016 -0400
     1.3 @@ -2,11 +2,8 @@
     1.4  =====
     1.5  
     1.6  This port allows SDL applications to run on Microsoft's platforms that require
     1.7 -use of "Windows Runtime", aka. "WinRT", APIs.  WinRT apps are currently
     1.8 -full-screen only, and run in what Microsoft sometimes refers to as their
     1.9 -"Modern" (formerly, "Metro"), environment.  For Windows 8.x, Microsoft may also
    1.10 -refer to them as "Windows Store" apps, due to them being distributed,
    1.11 -primarily, via a Microsoft-run online store (of the same name).
    1.12 +use of "Windows Runtime", aka. "WinRT", APIs.  Microsoft may, in some cases,
    1.13 +refer to them as either "Windows Store", or for Windows 10, UWP apps.
    1.14  
    1.15  Some of the operating systems that include WinRT, are:
    1.16  
    1.17 @@ -82,7 +79,9 @@
    1.18  
    1.19  * What partially works:
    1.20    * keyboard input.  Most of WinRT's documented virtual keys are supported, as
    1.21 -    well as many keys with documented hardware scancodes.
    1.22 +    well as many keys with documented hardware scancodes.  Converting
    1.23 +    SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
    1.24 +    (MapVirualKey()) in Microsoft's Windows Store / UWP APIs.
    1.25    * SDLmain.  WinRT uses a different signature for each app's main() function.
    1.26      SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
    1.27      (in `SDL\src\main\winrt\`) directly in order for their C-style main()