1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/include/SDL.h Thu Apr 26 16:45:43 2001 +0000
1.3 @@ -0,0 +1,97 @@
1.4 +/*
1.5 + SDL - Simple DirectMedia Layer
1.6 + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
1.7 +
1.8 + This library is free software; you can redistribute it and/or
1.9 + modify it under the terms of the GNU Library General Public
1.10 + License as published by the Free Software Foundation; either
1.11 + version 2 of the License, or (at your option) any later version.
1.12 +
1.13 + This library is distributed in the hope that it will be useful,
1.14 + but WITHOUT ANY WARRANTY; without even the implied warranty of
1.15 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1.16 + Library General Public License for more details.
1.17 +
1.18 + You should have received a copy of the GNU Library General Public
1.19 + License along with this library; if not, write to the Free
1.20 + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
1.21 +
1.22 + Sam Lantinga
1.23 + slouken@devolution.com
1.24 +*/
1.25 +
1.26 +#ifdef SAVE_RCSID
1.27 +static char rcsid =
1.28 + "@(#) $Id$";
1.29 +#endif
1.30 +
1.31 +/* Main include header for the SDL library */
1.32 +
1.33 +#ifndef _SDL_H
1.34 +#define _SDL_H
1.35 +
1.36 +#include "SDL_main.h"
1.37 +#include "SDL_types.h"
1.38 +#include "SDL_getenv.h"
1.39 +#include "SDL_error.h"
1.40 +#include "SDL_rwops.h"
1.41 +#include "SDL_timer.h"
1.42 +#include "SDL_audio.h"
1.43 +#include "SDL_cdrom.h"
1.44 +#include "SDL_joystick.h"
1.45 +#include "SDL_events.h"
1.46 +#include "SDL_video.h"
1.47 +#include "SDL_byteorder.h"
1.48 +#include "SDL_version.h"
1.49 +
1.50 +#include "begin_code.h"
1.51 +/* Set up for C function definitions, even when using C++ */
1.52 +#ifdef __cplusplus
1.53 +extern "C" {
1.54 +#endif
1.55 +
1.56 +/* As of version 0.5, SDL is loaded dynamically into the application */
1.57 +
1.58 +/* These are the flags which may be passed to SDL_Init() -- you should
1.59 + specify the subsystems which you will be using in your application.
1.60 +*/
1.61 +#define SDL_INIT_TIMER 0x00000001
1.62 +#define SDL_INIT_AUDIO 0x00000010
1.63 +#define SDL_INIT_VIDEO 0x00000020
1.64 +#define SDL_INIT_CDROM 0x00000100
1.65 +#define SDL_INIT_JOYSTICK 0x00000200
1.66 +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
1.67 +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
1.68 +#define SDL_INIT_EVERYTHING 0x0000FFFF
1.69 +
1.70 +/* This function loads the SDL dynamically linked library and initializes
1.71 + * the subsystems specified by 'flags' (and those satisfying dependencies)
1.72 + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
1.73 + * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
1.74 + */
1.75 +extern DECLSPEC int SDL_Init(Uint32 flags);
1.76 +
1.77 +/* This function initializes specific SDL subsystems */
1.78 +extern DECLSPEC int SDL_InitSubSystem(Uint32 flags);
1.79 +
1.80 +/* This function cleans up specific SDL subsystems */
1.81 +extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags);
1.82 +
1.83 +/* This function returns mask of the specified subsystems which have
1.84 + been initialized.
1.85 + If 'flags' is 0, it returns a mask of all initialized subsystems.
1.86 +*/
1.87 +extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags);
1.88 +
1.89 +/* This function cleans up all initialized subsystems and unloads the
1.90 + * dynamically linked library. You should call it upon all exit conditions.
1.91 + */
1.92 +extern DECLSPEC void SDL_Quit(void);
1.93 +
1.94 +/* Ends C function definitions when using C++ */
1.95 +#ifdef __cplusplus
1.96 +}
1.97 +#endif
1.98 +#include "close_code.h"
1.99 +
1.100 +#endif /* _SDL_H */