1.1 --- a/include/SDL_video.h Sat Aug 05 17:09:42 2006 +0000
1.2 +++ b/include/SDL_video.h Sat Aug 05 17:12:22 2006 +0000
1.3 @@ -948,7 +948,7 @@
1.4 *
1.5 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
1.6 *
1.7 - * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
1.8 + * \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_LOCAL
1.9 * \param pixels A pointer filled with a pointer to the pixels for the texture
1.10 * \param pitch A pointer filled in with the pitch of the pixel data
1.11 *
1.12 @@ -1003,7 +1003,7 @@
1.13 *
1.14 * \return 0 on success, or -1 if the texture is not valid
1.15 *
1.16 - * \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
1.17 + * \note This is a very slow function for textures not created with SDL_TEXTUREACCESS_LOCAL.
1.18 */
1.19 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
1.20 const SDL_Rect * rect,
1.21 @@ -1014,13 +1014,13 @@
1.22 *
1.23 * \brief Lock a portion of the texture for pixel access.
1.24 *
1.25 - * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
1.26 + * \param texture The texture to lock for access, which must have been created with SDL_TEXTUREACCESS_LOCAL.
1.27 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
1.28 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
1.29 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
1.30 * \param pitch This is filled in with the pitch of the locked pixels.
1.31 *
1.32 - * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
1.33 + * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_REMOTe
1.34 *
1.35 * \sa SDL_DirtyTexture()
1.36 * \sa SDL_UnlockTexture()
1.37 @@ -1045,7 +1045,7 @@
1.38 *
1.39 * \brief Mark the specified rectangles of the texture as dirty.
1.40 *
1.41 - * \note The texture must have been created with SDL_TextureAccess_Local.
1.42 + * \note The texture must have been created with SDL_TEXTUREACCESS_LOCAL.
1.43 *
1.44 * \sa SDL_LockTexture()
1.45 * \sa SDL_UnlockTexture()
1.46 @@ -1055,15 +1055,6 @@
1.47 const SDL_Rect * rects);
1.48
1.49 /**
1.50 - * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
1.51 - *
1.52 - * \brief Select a texture as the rendering target, or 0 to reselect the current window.
1.53 - *
1.54 - * \note The texture must have been created with SDL_TextureAccess_Render.
1.55 - */
1.56 -extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
1.57 -
1.58 -/**
1.59 * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
1.60 *
1.61 * \brief Fill the current rendering target with the specified color.