include/SDL.h
branchSDL-1.3
changeset 1668 4da1ee79c9af
parent 1662 782fd950bd46
     1.1 --- a/include/SDL.h	Mon May 29 03:53:21 2006 +0000
     1.2 +++ b/include/SDL.h	Mon May 29 04:04:35 2006 +0000
     1.3 @@ -118,24 +118,24 @@
     1.4   * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
     1.5   * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
     1.6   */
     1.7 -extern DECLSPEC int SDLCALL SDL_Init (Uint32 flags);
     1.8 +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
     1.9  
    1.10  /* This function initializes specific SDL subsystems */
    1.11 -extern DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags);
    1.12 +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
    1.13  
    1.14  /* This function cleans up specific SDL subsystems */
    1.15 -extern DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags);
    1.16 +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
    1.17  
    1.18  /* This function returns mask of the specified subsystems which have
    1.19     been initialized.
    1.20     If 'flags' is 0, it returns a mask of all initialized subsystems.
    1.21  */
    1.22 -extern DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags);
    1.23 +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
    1.24  
    1.25  /* This function cleans up all initialized subsystems and unloads the
    1.26   * dynamically linked library.  You should call it upon all exit conditions.
    1.27   */
    1.28 -extern DECLSPEC void SDLCALL SDL_Quit (void);
    1.29 +extern DECLSPEC void SDLCALL SDL_Quit(void);
    1.30  
    1.31  /* Ends C function definitions when using C++ */
    1.32  #ifdef __cplusplus