README.iOS
changeset 6251 3e8c673cad58
parent 6159 fb6f363032fd
child 6333 8d541aa4e1da
     1.1 --- a/README.iOS	Sun Jan 22 17:21:00 2012 -0500
     1.2 +++ b/README.iOS	Sun Jan 22 17:26:45 2012 -0500
     1.3 @@ -97,7 +97,7 @@
     1.4  	Full-size, single window applications only.  You cannot create multi-window SDL applications for iPhone OS.  The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS).  Presently, landscape mode is not supported.
     1.5  
     1.6  Video:
     1.7 -	For real time frame-rates, you are advised to use strictly SDL 1.3 video calls.  Using compatibility video calls uploads an OpenGL texture for each frame drawn, and this operation is excruciatingly slow.
     1.8 +	For real time frame-rates, you are advised to use strictly SDL 2.0 video calls.  Using compatibility video calls uploads an OpenGL texture for each frame drawn, and this operation is excruciatingly slow.
     1.9  
    1.10  Textures:
    1.11  	SDL for iPhone Textures supports only SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_RGB24 pixel formats.  This is because texture support in SDL for iPhone is done through OpenGL ES, which supports fewer pixel formats than OpenGL, will not re-order pixel data for you, and has no support for color-paletted formats (without extensions).