README.MacOSX
changeset 1006 3d9a199d2a70
parent 869 ae4ab3ac89a9
child 1621 f12379c41042
     1.1 --- a/README.MacOSX	Sat Dec 04 20:53:58 2004 +0000
     1.2 +++ b/README.MacOSX	Mon Dec 06 04:17:56 2004 +0000
     1.3 @@ -7,7 +7,7 @@
     1.4  
     1.5  From the developer's point of view, OS X is a sort of hybrid Mac and
     1.6  Unix system, and you have the option of using either traditional
     1.7 -command line tools or Apple's IDE ProjectBuilder (PB).
     1.8 +command line tools or Apple's IDE Xcode.
     1.9  
    1.10  To build SDL using the command line, use the standard configure and make
    1.11  process:
    1.12 @@ -93,21 +93,20 @@
    1.13  
    1.14  
    1.15  ==============================================================================
    1.16 -Using the Simple DirectMedia Layer with Project Builder
    1.17 +Using the Simple DirectMedia Layer with Xcode
    1.18  ==============================================================================
    1.19  
    1.20 -These instructions are for using Apple's Project Builder IDE to build SDL
    1.21 -applications.
    1.22 +These instructions are for using Apple's Xcode IDE to build SDL applications.
    1.23  
    1.24  - First steps
    1.25  
    1.26 -The first thing to do is to unpack the PBProjects.tar.gz archive in the
    1.27 -top level SDL directory (where the PBProjects.tar.gz archive resides).
    1.28 +The first thing to do is to unpack the Xcode.tar.gz archive in the
    1.29 +top level SDL directory (where the Xcode.tar.gz archive resides).
    1.30  Because Stuffit Expander will unpack the archive into a subdirectory,
    1.31  you should unpack the archive manually from the command line:
    1.32  	cd [path_to_SDL_source]
    1.33 -	tar zxf PBProjects.tar.gz
    1.34 -This will create a new folder called PBProjects, which you can browse
    1.35 +	tar zxf Xcode.tar.gz
    1.36 +This will create a new folder called Xcode, which you can browse
    1.37  normally from the Finder.
    1.38  
    1.39  - Building the Framework
    1.40 @@ -120,7 +119,7 @@
    1.41  
    1.42  To build the framework, simply open the framework project and build it. 
    1.43  By default, the framework bundle "SDL.framework" is installed in 
    1.44 -~/Library/Frameworks. Therefore, the testers and project stationary expect
    1.45 +/Library/Frameworks. Therefore, the testers and project stationary expect
    1.46  it to be located there. However, it will function the same in any of the
    1.47  following locations:
    1.48