src/render/opengles/SDL_glesfuncs.h
changeset 7642 303214c66577
parent 7502 6ff02ff3cf06
child 8616 ec011c16e2fd
     1.1 --- a/src/render/opengles/SDL_glesfuncs.h	Fri Aug 16 09:20:33 2013 -0700
     1.2 +++ b/src/render/opengles/SDL_glesfuncs.h	Fri Aug 16 13:37:27 2013 -0300
     1.3 @@ -1,6 +1,6 @@
     1.4  SDL_PROC(void, glBindTexture, (GLenum, GLuint))
     1.5  SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
     1.6 -SDL_PROC(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
     1.7 +SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
     1.8  SDL_PROC(void, glClear, (GLbitfield))
     1.9  SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    1.10  SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    1.11 @@ -8,11 +8,11 @@
    1.12  SDL_PROC(void, glDisable, (GLenum))
    1.13  SDL_PROC(void, glDisableClientState, (GLenum array))
    1.14  SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
    1.15 -SDL_PROC(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
    1.16 +SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
    1.17  SDL_PROC(void, glEnable, (GLenum))
    1.18  SDL_PROC(void, glEnableClientState, (GLenum))
    1.19  SDL_PROC(void, glFinish, (void))
    1.20 -SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *))
    1.21 +SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
    1.22  SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
    1.23  SDL_PROC(GLenum, glGetError, (void))
    1.24  SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
    1.25 @@ -30,13 +30,13 @@
    1.26  SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
    1.27  SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
    1.28  SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
    1.29 -SDL_PROC(void, glBindFramebufferOES, (GLenum, GLuint))
    1.30 -SDL_PROC(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
    1.31 -SDL_PROC(GLenum, glCheckFramebufferStatusOES, (GLenum))
    1.32 +SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
    1.33 +SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
    1.34 +SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
    1.35  SDL_PROC(void, glPushMatrix, (void))
    1.36  SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
    1.37  SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
    1.38  SDL_PROC(void, glPopMatrix, (void))
    1.39 -SDL_PROC(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
    1.40 +SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
    1.41  
    1.42  /* vi: set ts=4 sw=4 expandtab: */