1.1 --- a/src/events/SDL_mouse.c Tue Mar 14 05:34:39 2006 +0000
1.2 +++ b/src/events/SDL_mouse.c Tue Mar 14 06:00:30 2006 +0000
1.3 @@ -30,8 +30,8 @@
1.4
1.5
1.6 /* These are static for our mouse handling code */
1.7 -static Sint16 SDL_MouseX = -1;
1.8 -static Sint16 SDL_MouseY = -1;
1.9 +static Sint16 SDL_MouseX = 0;
1.10 +static Sint16 SDL_MouseY = 0;
1.11 static Sint16 SDL_DeltaX = 0;
1.12 static Sint16 SDL_DeltaY = 0;
1.13 static Uint8 SDL_ButtonState = 0;
1.14 @@ -41,8 +41,8 @@
1.15 int SDL_MouseInit(void)
1.16 {
1.17 /* The mouse is at (0,0) */
1.18 - SDL_MouseX = -1;
1.19 - SDL_MouseY = -1;
1.20 + SDL_MouseX = 0;
1.21 + SDL_MouseY = 0;
1.22 SDL_DeltaX = 0;
1.23 SDL_DeltaY = 0;
1.24 SDL_ButtonState = 0;
1.25 @@ -68,18 +68,10 @@
1.26 Uint8 SDL_GetMouseState (int *x, int *y)
1.27 {
1.28 if ( x ) {
1.29 - if ( SDL_MouseX < 0 ) {
1.30 - *x = 0;
1.31 - } else {
1.32 - *x = SDL_MouseX;
1.33 - }
1.34 + *x = SDL_MouseX;
1.35 }
1.36 if ( y ) {
1.37 - if ( SDL_MouseY < 0 ) {
1.38 - *y = 0;
1.39 - } else {
1.40 - *y = SDL_MouseY;
1.41 - }
1.42 + *y = SDL_MouseY;
1.43 }
1.44 return(SDL_ButtonState);
1.45 }
1.46 @@ -157,7 +149,7 @@
1.47 This prevents lots of extraneous large delta relative motion when
1.48 the screen is windowed mode and the mouse is outside the window.
1.49 */
1.50 - if ( ! relative && SDL_MouseX >= 0 && SDL_MouseY >= 0 ) {
1.51 + if ( ! relative ) {
1.52 Xrel = X-SDL_MouseX;
1.53 Yrel = Y-SDL_MouseY;
1.54 }