include/SDL_render.h
changeset 5224 2178ffe17222
parent 5216 16d5e8e90e01
child 5262 b530ef003506
     1.1 --- a/include/SDL_render.h	Mon Feb 07 20:05:52 2011 -0800
     1.2 +++ b/include/SDL_render.h	Mon Feb 07 20:06:26 2011 -0800
     1.3 @@ -364,6 +364,18 @@
     1.4  extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
     1.5  
     1.6  /**
     1.7 + *  \brief Set the clipping rectangle for rendering on the current target
     1.8 + *
     1.9 + *  \param rect The rectangle to clip rendering to, or NULL to disable clipping.
    1.10 + *
    1.11 + *  The contents of the window are not defined after calling
    1.12 + *  SDL_RenderPresent(), so you should clear the clip rectangle and draw
    1.13 + *  over the entire window each frame.
    1.14 + */
    1.15 +extern DECLSPEC void SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
    1.16 +                                                   const SDL_Rect * rect);
    1.17 +
    1.18 +/**
    1.19   *  \brief Set the color used for drawing operations (Fill and Line).
    1.20   *  
    1.21   *  \param r The red value used to draw on the rendering target.