src/video/SDL_video.c
changeset 7135 20db445af8c7
parent 7112 a1a723edea64
child 7139 dd722e7460c5
     1.1 --- a/src/video/SDL_video.c	Wed May 01 22:14:29 2013 -0700
     1.2 +++ b/src/video/SDL_video.c	Thu May 02 23:12:03 2013 +0200
     1.3 @@ -2900,8 +2900,8 @@
     1.4  
     1.5      /* Then show the on-screen keyboard, if any */
     1.6      window = SDL_GetFocusWindow();
     1.7 -    if (window && _this && _this->SDL_ShowScreenKeyboard) {
     1.8 -        _this->SDL_ShowScreenKeyboard(_this, window);
     1.9 +    if (window && _this && _this->ShowScreenKeyboard) {
    1.10 +        _this->ShowScreenKeyboard(_this, window);
    1.11      }
    1.12  
    1.13      /* Finally start the text input system */
    1.14 @@ -2928,8 +2928,8 @@
    1.15  
    1.16      /* Hide the on-screen keyboard, if any */
    1.17      window = SDL_GetFocusWindow();
    1.18 -    if (window && _this && _this->SDL_HideScreenKeyboard) {
    1.19 -        _this->SDL_HideScreenKeyboard(_this, window);
    1.20 +    if (window && _this && _this->HideScreenKeyboard) {
    1.21 +        _this->HideScreenKeyboard(_this, window);
    1.22      }
    1.23  
    1.24      /* Finally disable text events */
    1.25 @@ -2948,8 +2948,8 @@
    1.26  SDL_bool
    1.27  SDL_HasScreenKeyboardSupport(void)
    1.28  {
    1.29 -    if (_this && _this->SDL_HasScreenKeyboardSupport) {
    1.30 -        return _this->SDL_HasScreenKeyboardSupport(_this);
    1.31 +    if (_this && _this->HasScreenKeyboardSupport) {
    1.32 +        return _this->HasScreenKeyboardSupport(_this);
    1.33      }
    1.34      return SDL_FALSE;
    1.35  }
    1.36 @@ -2957,8 +2957,8 @@
    1.37  SDL_bool
    1.38  SDL_IsScreenKeyboardShown(SDL_Window *window)
    1.39  {
    1.40 -    if (window && _this && _this->SDL_IsScreenKeyboardShown) {
    1.41 -        return _this->SDL_IsScreenKeyboardShown(_this, window);
    1.42 +    if (window && _this && _this->IsScreenKeyboardShown) {
    1.43 +        return _this->IsScreenKeyboardShown(_this, window);
    1.44      }
    1.45      return SDL_FALSE;
    1.46  }