include/SDL_opengles2_gl2.h
changeset 8806 1a413cfc6ab7
child 8808 da1e1d6e84c4
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/include/SDL_opengles2_gl2.h	Wed Jun 04 01:27:13 2014 -0700
     1.3 @@ -0,0 +1,621 @@
     1.4 +#ifndef __gl2_h_
     1.5 +#define __gl2_h_
     1.6 +
     1.7 +/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
     1.8 +
     1.9 +/*#include <GLES2/gl2platform.h>*/
    1.10 +
    1.11 +#ifdef __cplusplus
    1.12 +extern "C" {
    1.13 +#endif
    1.14 +
    1.15 +/*
    1.16 + * This document is licensed under the SGI Free Software B License Version
    1.17 + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
    1.18 + */
    1.19 +
    1.20 +/*-------------------------------------------------------------------------
    1.21 + * Data type definitions
    1.22 + *-----------------------------------------------------------------------*/
    1.23 +
    1.24 +typedef void             GLvoid;
    1.25 +typedef char             GLchar;
    1.26 +typedef unsigned int     GLenum;
    1.27 +typedef unsigned char    GLboolean;
    1.28 +typedef unsigned int     GLbitfield;
    1.29 +typedef khronos_int8_t   GLbyte;
    1.30 +typedef short            GLshort;
    1.31 +typedef int              GLint;
    1.32 +typedef int              GLsizei;
    1.33 +typedef khronos_uint8_t  GLubyte;
    1.34 +typedef unsigned short   GLushort;
    1.35 +typedef unsigned int     GLuint;
    1.36 +typedef khronos_float_t  GLfloat;
    1.37 +typedef khronos_float_t  GLclampf;
    1.38 +typedef khronos_int32_t  GLfixed;
    1.39 +
    1.40 +/* GL types for handling large vertex buffer objects */
    1.41 +typedef khronos_intptr_t GLintptr;
    1.42 +typedef khronos_ssize_t  GLsizeiptr;
    1.43 +
    1.44 +/* OpenGL ES core versions */
    1.45 +#define GL_ES_VERSION_2_0                 1
    1.46 +
    1.47 +/* ClearBufferMask */
    1.48 +#define GL_DEPTH_BUFFER_BIT               0x00000100
    1.49 +#define GL_STENCIL_BUFFER_BIT             0x00000400
    1.50 +#define GL_COLOR_BUFFER_BIT               0x00004000
    1.51 +
    1.52 +/* Boolean */
    1.53 +#define GL_FALSE                          0
    1.54 +#define GL_TRUE                           1
    1.55 +
    1.56 +/* BeginMode */
    1.57 +#define GL_POINTS                         0x0000
    1.58 +#define GL_LINES                          0x0001
    1.59 +#define GL_LINE_LOOP                      0x0002
    1.60 +#define GL_LINE_STRIP                     0x0003
    1.61 +#define GL_TRIANGLES                      0x0004
    1.62 +#define GL_TRIANGLE_STRIP                 0x0005
    1.63 +#define GL_TRIANGLE_FAN                   0x0006
    1.64 +
    1.65 +/* AlphaFunction (not supported in ES20) */
    1.66 +/*      GL_NEVER */
    1.67 +/*      GL_LESS */
    1.68 +/*      GL_EQUAL */
    1.69 +/*      GL_LEQUAL */
    1.70 +/*      GL_GREATER */
    1.71 +/*      GL_NOTEQUAL */
    1.72 +/*      GL_GEQUAL */
    1.73 +/*      GL_ALWAYS */
    1.74 +
    1.75 +/* BlendingFactorDest */
    1.76 +#define GL_ZERO                           0
    1.77 +#define GL_ONE                            1
    1.78 +#define GL_SRC_COLOR                      0x0300
    1.79 +#define GL_ONE_MINUS_SRC_COLOR            0x0301
    1.80 +#define GL_SRC_ALPHA                      0x0302
    1.81 +#define GL_ONE_MINUS_SRC_ALPHA            0x0303
    1.82 +#define GL_DST_ALPHA                      0x0304
    1.83 +#define GL_ONE_MINUS_DST_ALPHA            0x0305
    1.84 +
    1.85 +/* BlendingFactorSrc */
    1.86 +/*      GL_ZERO */
    1.87 +/*      GL_ONE */
    1.88 +#define GL_DST_COLOR                      0x0306
    1.89 +#define GL_ONE_MINUS_DST_COLOR            0x0307
    1.90 +#define GL_SRC_ALPHA_SATURATE             0x0308
    1.91 +/*      GL_SRC_ALPHA */
    1.92 +/*      GL_ONE_MINUS_SRC_ALPHA */
    1.93 +/*      GL_DST_ALPHA */
    1.94 +/*      GL_ONE_MINUS_DST_ALPHA */
    1.95 +
    1.96 +/* BlendEquationSeparate */
    1.97 +#define GL_FUNC_ADD                       0x8006
    1.98 +#define GL_BLEND_EQUATION                 0x8009
    1.99 +#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
   1.100 +#define GL_BLEND_EQUATION_ALPHA           0x883D
   1.101 +
   1.102 +/* BlendSubtract */
   1.103 +#define GL_FUNC_SUBTRACT                  0x800A
   1.104 +#define GL_FUNC_REVERSE_SUBTRACT          0x800B
   1.105 +
   1.106 +/* Separate Blend Functions */
   1.107 +#define GL_BLEND_DST_RGB                  0x80C8
   1.108 +#define GL_BLEND_SRC_RGB                  0x80C9
   1.109 +#define GL_BLEND_DST_ALPHA                0x80CA
   1.110 +#define GL_BLEND_SRC_ALPHA                0x80CB
   1.111 +#define GL_CONSTANT_COLOR                 0x8001
   1.112 +#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
   1.113 +#define GL_CONSTANT_ALPHA                 0x8003
   1.114 +#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
   1.115 +#define GL_BLEND_COLOR                    0x8005
   1.116 +
   1.117 +/* Buffer Objects */
   1.118 +#define GL_ARRAY_BUFFER                   0x8892
   1.119 +#define GL_ELEMENT_ARRAY_BUFFER           0x8893
   1.120 +#define GL_ARRAY_BUFFER_BINDING           0x8894
   1.121 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
   1.122 +
   1.123 +#define GL_STREAM_DRAW                    0x88E0
   1.124 +#define GL_STATIC_DRAW                    0x88E4
   1.125 +#define GL_DYNAMIC_DRAW                   0x88E8
   1.126 +
   1.127 +#define GL_BUFFER_SIZE                    0x8764
   1.128 +#define GL_BUFFER_USAGE                   0x8765
   1.129 +
   1.130 +#define GL_CURRENT_VERTEX_ATTRIB          0x8626
   1.131 +
   1.132 +/* CullFaceMode */
   1.133 +#define GL_FRONT                          0x0404
   1.134 +#define GL_BACK                           0x0405
   1.135 +#define GL_FRONT_AND_BACK                 0x0408
   1.136 +
   1.137 +/* DepthFunction */
   1.138 +/*      GL_NEVER */
   1.139 +/*      GL_LESS */
   1.140 +/*      GL_EQUAL */
   1.141 +/*      GL_LEQUAL */
   1.142 +/*      GL_GREATER */
   1.143 +/*      GL_NOTEQUAL */
   1.144 +/*      GL_GEQUAL */
   1.145 +/*      GL_ALWAYS */
   1.146 +
   1.147 +/* EnableCap */
   1.148 +#define GL_TEXTURE_2D                     0x0DE1
   1.149 +#define GL_CULL_FACE                      0x0B44
   1.150 +#define GL_BLEND                          0x0BE2
   1.151 +#define GL_DITHER                         0x0BD0
   1.152 +#define GL_STENCIL_TEST                   0x0B90
   1.153 +#define GL_DEPTH_TEST                     0x0B71
   1.154 +#define GL_SCISSOR_TEST                   0x0C11
   1.155 +#define GL_POLYGON_OFFSET_FILL            0x8037
   1.156 +#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
   1.157 +#define GL_SAMPLE_COVERAGE                0x80A0
   1.158 +
   1.159 +/* ErrorCode */
   1.160 +#define GL_NO_ERROR                       0
   1.161 +#define GL_INVALID_ENUM                   0x0500
   1.162 +#define GL_INVALID_VALUE                  0x0501
   1.163 +#define GL_INVALID_OPERATION              0x0502
   1.164 +#define GL_OUT_OF_MEMORY                  0x0505
   1.165 +
   1.166 +/* FrontFaceDirection */
   1.167 +#define GL_CW                             0x0900
   1.168 +#define GL_CCW                            0x0901
   1.169 +
   1.170 +/* GetPName */
   1.171 +#define GL_LINE_WIDTH                     0x0B21
   1.172 +#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
   1.173 +#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
   1.174 +#define GL_CULL_FACE_MODE                 0x0B45
   1.175 +#define GL_FRONT_FACE                     0x0B46
   1.176 +#define GL_DEPTH_RANGE                    0x0B70
   1.177 +#define GL_DEPTH_WRITEMASK                0x0B72
   1.178 +#define GL_DEPTH_CLEAR_VALUE              0x0B73
   1.179 +#define GL_DEPTH_FUNC                     0x0B74
   1.180 +#define GL_STENCIL_CLEAR_VALUE            0x0B91
   1.181 +#define GL_STENCIL_FUNC                   0x0B92
   1.182 +#define GL_STENCIL_FAIL                   0x0B94
   1.183 +#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
   1.184 +#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
   1.185 +#define GL_STENCIL_REF                    0x0B97
   1.186 +#define GL_STENCIL_VALUE_MASK             0x0B93
   1.187 +#define GL_STENCIL_WRITEMASK              0x0B98
   1.188 +#define GL_STENCIL_BACK_FUNC              0x8800
   1.189 +#define GL_STENCIL_BACK_FAIL              0x8801
   1.190 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
   1.191 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
   1.192 +#define GL_STENCIL_BACK_REF               0x8CA3
   1.193 +#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
   1.194 +#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
   1.195 +#define GL_VIEWPORT                       0x0BA2
   1.196 +#define GL_SCISSOR_BOX                    0x0C10
   1.197 +/*      GL_SCISSOR_TEST */
   1.198 +#define GL_COLOR_CLEAR_VALUE              0x0C22
   1.199 +#define GL_COLOR_WRITEMASK                0x0C23
   1.200 +#define GL_UNPACK_ALIGNMENT               0x0CF5
   1.201 +#define GL_PACK_ALIGNMENT                 0x0D05
   1.202 +#define GL_MAX_TEXTURE_SIZE               0x0D33
   1.203 +#define GL_MAX_VIEWPORT_DIMS              0x0D3A
   1.204 +#define GL_SUBPIXEL_BITS                  0x0D50
   1.205 +#define GL_RED_BITS                       0x0D52
   1.206 +#define GL_GREEN_BITS                     0x0D53
   1.207 +#define GL_BLUE_BITS                      0x0D54
   1.208 +#define GL_ALPHA_BITS                     0x0D55
   1.209 +#define GL_DEPTH_BITS                     0x0D56
   1.210 +#define GL_STENCIL_BITS                   0x0D57
   1.211 +#define GL_POLYGON_OFFSET_UNITS           0x2A00
   1.212 +/*      GL_POLYGON_OFFSET_FILL */
   1.213 +#define GL_POLYGON_OFFSET_FACTOR          0x8038
   1.214 +#define GL_TEXTURE_BINDING_2D             0x8069
   1.215 +#define GL_SAMPLE_BUFFERS                 0x80A8
   1.216 +#define GL_SAMPLES                        0x80A9
   1.217 +#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
   1.218 +#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
   1.219 +
   1.220 +/* GetTextureParameter */
   1.221 +/*      GL_TEXTURE_MAG_FILTER */
   1.222 +/*      GL_TEXTURE_MIN_FILTER */
   1.223 +/*      GL_TEXTURE_WRAP_S */
   1.224 +/*      GL_TEXTURE_WRAP_T */
   1.225 +
   1.226 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
   1.227 +#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
   1.228 +
   1.229 +/* HintMode */
   1.230 +#define GL_DONT_CARE                      0x1100
   1.231 +#define GL_FASTEST                        0x1101
   1.232 +#define GL_NICEST                         0x1102
   1.233 +
   1.234 +/* HintTarget */
   1.235 +#define GL_GENERATE_MIPMAP_HINT            0x8192
   1.236 +
   1.237 +/* DataType */
   1.238 +#define GL_BYTE                           0x1400
   1.239 +#define GL_UNSIGNED_BYTE                  0x1401
   1.240 +#define GL_SHORT                          0x1402
   1.241 +#define GL_UNSIGNED_SHORT                 0x1403
   1.242 +#define GL_INT                            0x1404
   1.243 +#define GL_UNSIGNED_INT                   0x1405
   1.244 +#define GL_FLOAT                          0x1406
   1.245 +#define GL_FIXED                          0x140C
   1.246 +
   1.247 +/* PixelFormat */
   1.248 +#define GL_DEPTH_COMPONENT                0x1902
   1.249 +#define GL_ALPHA                          0x1906
   1.250 +#define GL_RGB                            0x1907
   1.251 +#define GL_RGBA                           0x1908
   1.252 +#define GL_LUMINANCE                      0x1909
   1.253 +#define GL_LUMINANCE_ALPHA                0x190A
   1.254 +
   1.255 +/* PixelType */
   1.256 +/*      GL_UNSIGNED_BYTE */
   1.257 +#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
   1.258 +#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
   1.259 +#define GL_UNSIGNED_SHORT_5_6_5           0x8363
   1.260 +
   1.261 +/* Shaders */
   1.262 +#define GL_FRAGMENT_SHADER                  0x8B30
   1.263 +#define GL_VERTEX_SHADER                    0x8B31
   1.264 +#define GL_MAX_VERTEX_ATTRIBS               0x8869
   1.265 +#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
   1.266 +#define GL_MAX_VARYING_VECTORS              0x8DFC
   1.267 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
   1.268 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
   1.269 +#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
   1.270 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
   1.271 +#define GL_SHADER_TYPE                      0x8B4F
   1.272 +#define GL_DELETE_STATUS                    0x8B80
   1.273 +#define GL_LINK_STATUS                      0x8B82
   1.274 +#define GL_VALIDATE_STATUS                  0x8B83
   1.275 +#define GL_ATTACHED_SHADERS                 0x8B85
   1.276 +#define GL_ACTIVE_UNIFORMS                  0x8B86
   1.277 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
   1.278 +#define GL_ACTIVE_ATTRIBUTES                0x8B89
   1.279 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
   1.280 +#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
   1.281 +#define GL_CURRENT_PROGRAM                  0x8B8D
   1.282 +
   1.283 +/* StencilFunction */
   1.284 +#define GL_NEVER                          0x0200
   1.285 +#define GL_LESS                           0x0201
   1.286 +#define GL_EQUAL                          0x0202
   1.287 +#define GL_LEQUAL                         0x0203
   1.288 +#define GL_GREATER                        0x0204
   1.289 +#define GL_NOTEQUAL                       0x0205
   1.290 +#define GL_GEQUAL                         0x0206
   1.291 +#define GL_ALWAYS                         0x0207
   1.292 +
   1.293 +/* StencilOp */
   1.294 +/*      GL_ZERO */
   1.295 +#define GL_KEEP                           0x1E00
   1.296 +#define GL_REPLACE                        0x1E01
   1.297 +#define GL_INCR                           0x1E02
   1.298 +#define GL_DECR                           0x1E03
   1.299 +#define GL_INVERT                         0x150A
   1.300 +#define GL_INCR_WRAP                      0x8507
   1.301 +#define GL_DECR_WRAP                      0x8508
   1.302 +
   1.303 +/* StringName */
   1.304 +#define GL_VENDOR                         0x1F00
   1.305 +#define GL_RENDERER                       0x1F01
   1.306 +#define GL_VERSION                        0x1F02
   1.307 +#define GL_EXTENSIONS                     0x1F03
   1.308 +
   1.309 +/* TextureMagFilter */
   1.310 +#define GL_NEAREST                        0x2600
   1.311 +#define GL_LINEAR                         0x2601
   1.312 +
   1.313 +/* TextureMinFilter */
   1.314 +/*      GL_NEAREST */
   1.315 +/*      GL_LINEAR */
   1.316 +#define GL_NEAREST_MIPMAP_NEAREST         0x2700
   1.317 +#define GL_LINEAR_MIPMAP_NEAREST          0x2701
   1.318 +#define GL_NEAREST_MIPMAP_LINEAR          0x2702
   1.319 +#define GL_LINEAR_MIPMAP_LINEAR           0x2703
   1.320 +
   1.321 +/* TextureParameterName */
   1.322 +#define GL_TEXTURE_MAG_FILTER             0x2800
   1.323 +#define GL_TEXTURE_MIN_FILTER             0x2801
   1.324 +#define GL_TEXTURE_WRAP_S                 0x2802
   1.325 +#define GL_TEXTURE_WRAP_T                 0x2803
   1.326 +
   1.327 +/* TextureTarget */
   1.328 +/*      GL_TEXTURE_2D */
   1.329 +#define GL_TEXTURE                        0x1702
   1.330 +
   1.331 +#define GL_TEXTURE_CUBE_MAP               0x8513
   1.332 +#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
   1.333 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
   1.334 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
   1.335 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
   1.336 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
   1.337 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
   1.338 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
   1.339 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
   1.340 +
   1.341 +/* TextureUnit */
   1.342 +#define GL_TEXTURE0                       0x84C0
   1.343 +#define GL_TEXTURE1                       0x84C1
   1.344 +#define GL_TEXTURE2                       0x84C2
   1.345 +#define GL_TEXTURE3                       0x84C3
   1.346 +#define GL_TEXTURE4                       0x84C4
   1.347 +#define GL_TEXTURE5                       0x84C5
   1.348 +#define GL_TEXTURE6                       0x84C6
   1.349 +#define GL_TEXTURE7                       0x84C7
   1.350 +#define GL_TEXTURE8                       0x84C8
   1.351 +#define GL_TEXTURE9                       0x84C9
   1.352 +#define GL_TEXTURE10                      0x84CA
   1.353 +#define GL_TEXTURE11                      0x84CB
   1.354 +#define GL_TEXTURE12                      0x84CC
   1.355 +#define GL_TEXTURE13                      0x84CD
   1.356 +#define GL_TEXTURE14                      0x84CE
   1.357 +#define GL_TEXTURE15                      0x84CF
   1.358 +#define GL_TEXTURE16                      0x84D0
   1.359 +#define GL_TEXTURE17                      0x84D1
   1.360 +#define GL_TEXTURE18                      0x84D2
   1.361 +#define GL_TEXTURE19                      0x84D3
   1.362 +#define GL_TEXTURE20                      0x84D4
   1.363 +#define GL_TEXTURE21                      0x84D5
   1.364 +#define GL_TEXTURE22                      0x84D6
   1.365 +#define GL_TEXTURE23                      0x84D7
   1.366 +#define GL_TEXTURE24                      0x84D8
   1.367 +#define GL_TEXTURE25                      0x84D9
   1.368 +#define GL_TEXTURE26                      0x84DA
   1.369 +#define GL_TEXTURE27                      0x84DB
   1.370 +#define GL_TEXTURE28                      0x84DC
   1.371 +#define GL_TEXTURE29                      0x84DD
   1.372 +#define GL_TEXTURE30                      0x84DE
   1.373 +#define GL_TEXTURE31                      0x84DF
   1.374 +#define GL_ACTIVE_TEXTURE                 0x84E0
   1.375 +
   1.376 +/* TextureWrapMode */
   1.377 +#define GL_REPEAT                         0x2901
   1.378 +#define GL_CLAMP_TO_EDGE                  0x812F
   1.379 +#define GL_MIRRORED_REPEAT                0x8370
   1.380 +
   1.381 +/* Uniform Types */
   1.382 +#define GL_FLOAT_VEC2                     0x8B50
   1.383 +#define GL_FLOAT_VEC3                     0x8B51
   1.384 +#define GL_FLOAT_VEC4                     0x8B52
   1.385 +#define GL_INT_VEC2                       0x8B53
   1.386 +#define GL_INT_VEC3                       0x8B54
   1.387 +#define GL_INT_VEC4                       0x8B55
   1.388 +#define GL_BOOL                           0x8B56
   1.389 +#define GL_BOOL_VEC2                      0x8B57
   1.390 +#define GL_BOOL_VEC3                      0x8B58
   1.391 +#define GL_BOOL_VEC4                      0x8B59
   1.392 +#define GL_FLOAT_MAT2                     0x8B5A
   1.393 +#define GL_FLOAT_MAT3                     0x8B5B
   1.394 +#define GL_FLOAT_MAT4                     0x8B5C
   1.395 +#define GL_SAMPLER_2D                     0x8B5E
   1.396 +#define GL_SAMPLER_CUBE                   0x8B60
   1.397 +
   1.398 +/* Vertex Arrays */
   1.399 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
   1.400 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
   1.401 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
   1.402 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
   1.403 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
   1.404 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
   1.405 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
   1.406 +
   1.407 +/* Read Format */
   1.408 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
   1.409 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
   1.410 +
   1.411 +/* Shader Source */
   1.412 +#define GL_COMPILE_STATUS                 0x8B81
   1.413 +#define GL_INFO_LOG_LENGTH                0x8B84
   1.414 +#define GL_SHADER_SOURCE_LENGTH           0x8B88
   1.415 +#define GL_SHADER_COMPILER                0x8DFA
   1.416 +
   1.417 +/* Shader Binary */
   1.418 +#define GL_SHADER_BINARY_FORMATS          0x8DF8
   1.419 +#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
   1.420 +
   1.421 +/* Shader Precision-Specified Types */
   1.422 +#define GL_LOW_FLOAT                      0x8DF0
   1.423 +#define GL_MEDIUM_FLOAT                   0x8DF1
   1.424 +#define GL_HIGH_FLOAT                     0x8DF2
   1.425 +#define GL_LOW_INT                        0x8DF3
   1.426 +#define GL_MEDIUM_INT                     0x8DF4
   1.427 +#define GL_HIGH_INT                       0x8DF5
   1.428 +
   1.429 +/* Framebuffer Object. */
   1.430 +#define GL_FRAMEBUFFER                    0x8D40
   1.431 +#define GL_RENDERBUFFER                   0x8D41
   1.432 +
   1.433 +#define GL_RGBA4                          0x8056
   1.434 +#define GL_RGB5_A1                        0x8057
   1.435 +#define GL_RGB565                         0x8D62
   1.436 +#define GL_DEPTH_COMPONENT16              0x81A5
   1.437 +#define GL_STENCIL_INDEX8                 0x8D48
   1.438 +
   1.439 +#define GL_RENDERBUFFER_WIDTH             0x8D42
   1.440 +#define GL_RENDERBUFFER_HEIGHT            0x8D43
   1.441 +#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
   1.442 +#define GL_RENDERBUFFER_RED_SIZE          0x8D50
   1.443 +#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
   1.444 +#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
   1.445 +#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
   1.446 +#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
   1.447 +#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
   1.448 +
   1.449 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
   1.450 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
   1.451 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
   1.452 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
   1.453 +
   1.454 +#define GL_COLOR_ATTACHMENT0              0x8CE0
   1.455 +#define GL_DEPTH_ATTACHMENT               0x8D00
   1.456 +#define GL_STENCIL_ATTACHMENT             0x8D20
   1.457 +
   1.458 +#define GL_NONE                           0
   1.459 +
   1.460 +#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
   1.461 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
   1.462 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
   1.463 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
   1.464 +#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
   1.465 +
   1.466 +#define GL_FRAMEBUFFER_BINDING            0x8CA6
   1.467 +#define GL_RENDERBUFFER_BINDING           0x8CA7
   1.468 +#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
   1.469 +
   1.470 +#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
   1.471 +
   1.472 +/*-------------------------------------------------------------------------
   1.473 + * GL core functions.
   1.474 + *-----------------------------------------------------------------------*/
   1.475 +
   1.476 +GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
   1.477 +GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
   1.478 +GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
   1.479 +GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
   1.480 +GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
   1.481 +GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
   1.482 +GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
   1.483 +GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   1.484 +GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
   1.485 +GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
   1.486 +GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
   1.487 +GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
   1.488 +GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
   1.489 +GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
   1.490 +GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
   1.491 +GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
   1.492 +GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   1.493 +GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
   1.494 +GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
   1.495 +GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   1.496 +GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
   1.497 +GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
   1.498 +GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
   1.499 +GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
   1.500 +GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
   1.501 +GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
   1.502 +GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
   1.503 +GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
   1.504 +GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
   1.505 +GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
   1.506 +GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
   1.507 +GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
   1.508 +GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
   1.509 +GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
   1.510 +GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
   1.511 +GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
   1.512 +GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
   1.513 +GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
   1.514 +GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
   1.515 +GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
   1.516 +GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
   1.517 +GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
   1.518 +GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
   1.519 +GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
   1.520 +GL_APICALL void         GL_APIENTRY glFinish (void);
   1.521 +GL_APICALL void         GL_APIENTRY glFlush (void);
   1.522 +GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
   1.523 +GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
   1.524 +GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
   1.525 +GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
   1.526 +GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
   1.527 +GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
   1.528 +GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
   1.529 +GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
   1.530 +GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
   1.531 +GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
   1.532 +GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
   1.533 +GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
   1.534 +GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
   1.535 +GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
   1.536 +GL_APICALL GLenum       GL_APIENTRY glGetError (void);
   1.537 +GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
   1.538 +GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
   1.539 +GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
   1.540 +GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
   1.541 +GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
   1.542 +GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
   1.543 +GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
   1.544 +GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
   1.545 +GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
   1.546 +GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
   1.547 +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
   1.548 +GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
   1.549 +GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
   1.550 +GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
   1.551 +GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
   1.552 +GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
   1.553 +GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
   1.554 +GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
   1.555 +GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
   1.556 +GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
   1.557 +GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
   1.558 +GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
   1.559 +GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
   1.560 +GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
   1.561 +GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
   1.562 +GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
   1.563 +GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
   1.564 +GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
   1.565 +GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
   1.566 +GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
   1.567 +GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
   1.568 +GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
   1.569 +GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
   1.570 +GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
   1.571 +GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
   1.572 +GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
   1.573 +GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
   1.574 +GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
   1.575 +GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
   1.576 +GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
   1.577 +GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
   1.578 +GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
   1.579 +GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
   1.580 +GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
   1.581 +GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
   1.582 +GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
   1.583 +GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
   1.584 +GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
   1.585 +GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
   1.586 +GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
   1.587 +GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
   1.588 +GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
   1.589 +GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
   1.590 +GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
   1.591 +GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
   1.592 +GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
   1.593 +GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
   1.594 +GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
   1.595 +GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
   1.596 +GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
   1.597 +GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
   1.598 +GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
   1.599 +GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
   1.600 +GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
   1.601 +GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
   1.602 +GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
   1.603 +GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   1.604 +GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   1.605 +GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
   1.606 +GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
   1.607 +GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
   1.608 +GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
   1.609 +GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
   1.610 +GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
   1.611 +GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
   1.612 +GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
   1.613 +GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
   1.614 +GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
   1.615 +GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
   1.616 +GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
   1.617 +GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
   1.618 +
   1.619 +#ifdef __cplusplus
   1.620 +}
   1.621 +#endif
   1.622 +
   1.623 +#endif /* __gl2_h_ */
   1.624 +