build-scripts/winrtbuild.ps1
changeset 10911 1863707d9df8
parent 9942 e82bfd942409
child 11791 c2827923649c
     1.1 --- a/build-scripts/winrtbuild.ps1	Fri Feb 24 20:49:14 2017 -0500
     1.2 +++ b/build-scripts/winrtbuild.ps1	Sat Feb 25 21:23:12 2017 -0500
     1.3 @@ -220,9 +220,15 @@
     1.4  if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
     1.5  
     1.6  # Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
     1.7 -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM"))        { $DidAnyDLLBuildFail = $true }
     1.8 -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32"))      { $DidAnyDLLBuildFail = $true }
     1.9 -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64"))        { $DidAnyDLLBuildFail = $true }
    1.10 +#
    1.11 +# Win 8.0 auto-building was disabled on 2017-Feb-25, by David Ludwig <dludwig@pobox.com>.
    1.12 +# Steam's OS-usage surveys indicate that Windows 8.0 use is pretty much nil, plus
    1.13 +# Microsoft hasn't supported Windows 8.0 development for a few years now.
    1.14 +# The commented-out lines below may still work on some systems, though.
    1.15 +# 
    1.16 +#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM"))        { $DidAnyDLLBuildFail = $true }
    1.17 +#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32"))      { $DidAnyDLLBuildFail = $true }
    1.18 +#if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64"))        { $DidAnyDLLBuildFail = $true }
    1.19  
    1.20  # Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
    1.21  if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM"))        { $DidAnyDLLBuildFail = $true }