include/SDL_video.h
changeset 9996 11cba4a517a9
parent 9995 d79480c1e151
child 9998 f67cf37e9cd4
     1.1 --- a/include/SDL_video.h	Thu Dec 31 21:16:43 2015 -0400
     1.2 +++ b/include/SDL_video.h	Fri Jan 01 17:39:55 2016 +0100
     1.3 @@ -427,9 +427,9 @@
     1.4   *
     1.5   *  If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
     1.6   *  in pixels may differ from its size in screen coordinates on platforms with
     1.7 - *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize to query the
     1.8 - *  size of the client area in screen coordinates, and SDL_GL_GetDrawableSize or
     1.9 - *  SDL_GetRendererOutputSize to query the drawable size in pixels.
    1.10 + *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
    1.11 + *  the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
    1.12 + *  or SDL_GetRendererOutputSize() to query the drawable size in pixels.
    1.13   *
    1.14   *  \sa SDL_DestroyWindow()
    1.15   */
    1.16 @@ -559,8 +559,8 @@
    1.17   *
    1.18   *  The window size in screen coordinates may differ from the size in pixels, if
    1.19   *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
    1.20 - *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
    1.21 - *  SDL_GetRendererOutputSize to get the real client area size in pixels.
    1.22 + *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
    1.23 + *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
    1.24   *
    1.25   *  \sa SDL_GetWindowSize()
    1.26   */
    1.27 @@ -578,8 +578,8 @@
    1.28   *
    1.29   *  The window size in screen coordinates may differ from the size in pixels, if
    1.30   *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
    1.31 - *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize or
    1.32 - *  SDL_GetRendererOutputSize to get the real client area size in pixels.
    1.33 + *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
    1.34 + *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
    1.35   *
    1.36   *  \sa SDL_SetWindowSize()
    1.37   */