TODO
changeset 4811 d79939f20c45
parent 4810 7a602fd2121f
child 6251 3e8c673cad58
equal deleted inserted replaced
4810:7a602fd2121f 4811:d79939f20c45
    11 --> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: DONE.
    11 --> Get it, along with the rest of the test suite in my branch, building successfully.  STATUS: DONE.
    12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: IN PROGRESS.
    12 --> Debug testeyes and the platform-specific shaped-window implementations in tandem.  STATUS: IN PROGRESS.
    13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: IN PROGRESS
    13 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa.  STATUS: IN PROGRESS
    14 --> Locate (once more) the API documentation for shaped windows under Cocoa.  STATUS: NEARLY FINISHED.
    14 --> Locate (once more) the API documentation for shaped windows under Cocoa.  STATUS: NEARLY FINISHED.
    15 --> Design and encode a version of SDL_ShapeData for Cocoa.  STATUS: IN PROGRESS.
    15 --> Design and encode a version of SDL_ShapeData for Cocoa.  STATUS: IN PROGRESS.
    16 --> Write Cocoa_CreateShaper().  STATUS: IN PROGRESS.
    16 --> Write Cocoa_CreateShaper().  STATUS: MOSTLY DONE, AFAIK.
    17 --> Write Cocoa_ResizeWindowShape().  STATUS: IN PROGRESS.
    17 --> Write Cocoa_ResizeWindowShape().  STATUS: DONE, AFAIK.
    18 --> Write Cocoa_SetWindowShape().  STATUS: IN PROGRESS.
    18 --> Write Cocoa_SetWindowShape().  STATUS: IN PROGRESS.
    19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
    19 --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage.
    20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
    20 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
    21 --> Debug Cocoa implementation.
    21 --> Debug Cocoa implementation.
    22 --> Debug Win32 implementation.
    22 --> Debug Win32 implementation.