WhatsNew.txt
changeset 9995 d79480c1e151
parent 9936 69a5f3a540af
child 10514 c2ad551770eb
equal deleted inserted replaced
9994:d3e4f7b44d4d 9995:d79480c1e151
    69 * Added support for multiple audio devices when using Pulseaudio
    69 * Added support for multiple audio devices when using Pulseaudio
    70 * Fixed duplicate mouse events when using relative mouse motion
    70 * Fixed duplicate mouse events when using relative mouse motion
    71 
    71 
    72 iOS:
    72 iOS:
    73 * Added support for iOS 8
    73 * Added support for iOS 8
       
    74 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
       
    75 * SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior)
       
    76 * Added native resolution support for the iPhone 6 Plus
    74 * Added support for MFi game controllers
    77 * Added support for MFi game controllers
    75 * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
    78 * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
    76 * Added sRGB OpenGL ES context support on iOS 7+
    79 * Added sRGB OpenGL ES context support on iOS 7+
    77 * Added native resolution support for the iPhone 6 Plus
       
    78 * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
    80 * Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
    79 * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
       
    80 * SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
       
    81 * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
    81 * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
    82 * Fixed various rotation and orientation issues
    82 * Fixed various rotation and orientation issues
    83 * Fixed memory leaks
    83 * Fixed memory leaks
    84 
    84 
    85 Android:
    85 Android: