VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
changeset 11702 cf166abbde4a
parent 10697 0cdc25111b6c
child 11726 27d08f1aab80
equal deleted inserted replaced
11701:d131f3193794 11702:cf166abbde4a
   233     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   233     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   234     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   234     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   235     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   235     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   236     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   236     <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
   237     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   237     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   238     <ClInclude Include="..\..\src\render\mmx.h" />
   238     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
   239     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   239     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   240     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   240     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   241     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   241     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   242     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   242     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   243     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   243     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   270     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   270     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   271     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   271     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   272     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   272     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   273     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   273     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   274     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   274     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
       
   275     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
   275     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   276     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   276     <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
   277     <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
   277     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   278     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   278     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   279     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   279     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   280     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   280     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   281     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
       
   282     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
   281   </ItemGroup>
   283   </ItemGroup>
   282   <ItemGroup>
   284   <ItemGroup>
   283     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   285     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   284     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   286     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   285     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   287     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   348       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   350       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   349       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   351       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   350       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   352       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   351       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   353       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   352     </ClCompile>
   354     </ClCompile>
       
   355     <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
   353     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   356     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   354     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   357     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   355     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   358     <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   356     <ClCompile Include="..\..\src\render\SDL_render.c" />
   359     <ClCompile Include="..\..\src\render\SDL_render.c" />
   357     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
       
   358     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   360     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   359     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   361     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   360     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   362     <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   361     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   363     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   362     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   364     <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   402     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   404     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   403     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   405     <ClCompile Include="..\..\src\video\SDL_shape.c" />
   404     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   406     <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   405     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   407     <ClCompile Include="..\..\src\video\SDL_surface.c" />
   406     <ClCompile Include="..\..\src\video\SDL_video.c" />
   408     <ClCompile Include="..\..\src\video\SDL_video.c" />
       
   409     <ClCompile Include="..\..\src\video\SDL_yuv.c" />
   407     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   410     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   408       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   411       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   409       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   412       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   410       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   413       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   411       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   414       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   450       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   453       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   451       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   454       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   452       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   455       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   453       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   456       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   454     </ClCompile>
   457     </ClCompile>
       
   458     <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
   455   </ItemGroup>
   459   </ItemGroup>
   456   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   460   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   457   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
   461   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
   458   <ImportGroup Label="ExtensionTargets">
   462   <ImportGroup Label="ExtensionTargets">
   459   </ImportGroup>
   463   </ImportGroup>